Player Matchup

Anubis
Anubis
 
Anubis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ClaíreRedfìełd
Sol
Level 36
God Stats
1W - 0L
1,325 SR
Queue Stats
7W - 22L
1,218 Elo+
Solo
Vamana
Vamana
G3ntl3Ging3r
Vamana
Level 69
God Stats
2W - 1L
1,608 SR
Queue Stats
21W - 15L
1,493 Elo+
Party 1
Neith
Neith
HuntersLegacy21
Neith
Level 128
God Stats
1W - 1L
1,276 SR
Queue Stats
23W - 15L
1,530 Elo+
Party 1
Danzaburou
Danzaburou
Taz1190
Danzaburou
Level 67
God Stats
13W - 18L
1,716 SR
Queue Stats
471W - 473L
1,452 Elo+
Solo
Team Averages
Level 81
1,485 SR
1,439 Elo+

VS

Team Averages
Level 55
1,529 SR
1,456 Elo+
Medusa
Medusa
ASAP__Delmar
Medusa
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,500 Elo+
Solo
Thoth
Thoth
Bigdiculous
Thoth
Level 66
God Stats
173W - 217L
1,441 SR
Queue Stats
849W - 866L
1,402 Elo+
Solo
Skadi
Skadi
CloverWulF
Skadi
Level 67
God Stats
10W - 8L
1,536 SR
Queue Stats
425W - 412L
1,456 Elo+
Solo
Ymir
Ymir
Jayge3006
Ymir
Level 45
God Stats
3W - 3L
1,473 SR
Queue Stats
67W - 60L
1,546 Elo+
Party 2
Atlas
Atlas
The Poopanator1
Atlas
Level 36
God Stats
12W - 5L
1,692 SR
Queue Stats
13W - 9L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
0 / 2 / 5
6,118
1,224
5,687
4,082
1,894
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 3 / 4
6,188
1,238
3,639
5,464
2,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
11
4 / 1 / 1
6,758
1,352
4,739
4,080
2,872
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 0 / 2
7,008
1,402
4,926
3,520
1,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
Taz1190
Danzaburou
12
1 / 0 / 6
6,805
1,361
4,696
3,331
1,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

371

VS

Team 2 Tickets

327

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
1 / 0 / 2
6,222
1,244
3,330
3,654
1,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
3 / 2 / 1
6,679
1,336
6,534
3,838
1,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
12
2 / 5 / 3
6,986
1,397
6,106
9,449
2,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
11
0 / 2 / 2
6,460
1,292
2,338
9,127
7,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 0 / 0
5,207
1,041
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
9
Kills
6
6
Deaths
9
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
0
2
5
1.25
L
Medusa
1
0
2
2
L
3
2
1
1.75
W
1
3
4
1
L
Skadi
2
5
3
0.7
W
Vamana
4
1
1
4.5
W
3
0
2
4
L
Ymir
0
2
2
0.5
W
Danzaburou
Taz1190
Danzaburou
1
0
6
4
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,687
Damage
18,308
20,477
Taken
26,068
9,873
Mitigated
13,102
4,264
Healing
1,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,687
259
0
1,612
4,082
1,894
0
918
3,014
16,166
0
L
Medusa
3,330
1,138
0
817
3,654
1,272
0
1,175
2,329
0
10,922
L
6,534
218
0
0
3,838
1,389
0
1,160
2,678
13,363
0
W
3,639
568
0
724
5,464
2,267
0
3,227
2,087
9,120
793
L
Skadi
6,106
2,092
0
540
9,449
2,982
0
3,913
5,536
0
16,411
W
Vamana
4,739
3,546
0
431
4,080
2,872
0
1,369
2,711
0
8,125
W
4,926
2,755
0
1,037
3,520
1,409
0
1,577
1,943
0
21,171
L
Ymir
2,338
315
0
456
9,127
7,459
0
3,040
6,087
12,833
0
W
Danzaburou
Taz1190
Danzaburou
4,696
1,807
0
460
3,331
1,431
0
1,331
1,850
32
10,978
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,877
Gold Earned
31,554
120
Minions Killed
96
6
Camps Cleared
3
497,463
Distance Traveled
384,192
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,118
1,224
24
5
0
93,003
0
L
Medusa
6,222
1,244
19
4
0
99,347
0
L
Thoth
6,679
1,336
27
5
1
91,962
0
W
Sol
6,188
1,238
11
2
2
105,647
0
L
Skadi
6,986
1,397
22
4
1
94,441
0
W
Vamana
6,758
1,352
8
2
2
95,123
0
W
Neith
7,008
1,402
49
10
2
103,005
0
L
Ymir
6,460
1,292
28
6
1
98,442
0
W
Danzaburou
6,805
1,361
28
6
0
100,685
0
L
Atlas
5,207
1,041
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role