Player Matchup

Bacchus
Bacchus
DadaZay
Bacchus
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 31L
1,299 Elo+
Party 1
Awilix
Awilix
ItsTaLegend27
Awilix
Level 157
God Stats
6W - 3L
1,753 SR
Queue Stats
214W - 202L
1,498 Elo+
Party 1
Cupid
Cupid
SgMattyIce
Cupid
Level 147
God Stats
1W - 0L
1,786 SR
Queue Stats
32W - 36L
1,357 Elo+
Party 1
Arachne
Arachne
jewfroextracts
Arachne
Level 146
God Stats
6W - 7L
1,719 SR
Queue Stats
386W - 353L
1,558 Elo+
Solo
Yu Huang
Yu Huang
xGhostzz
Yu Huang
Level 147
God Stats
8W - 6L
1,721 SR
Queue Stats
138W - 108L
1,557 Elo+
Party 1
Team Averages
Level 149
1,696 SR
1,454 Elo+

VS

Team Averages
Level 124
1,705 SR
1,551 Elo+
Sun Wukong
Sun Wukong
JSharts
Sun Wukong
Level 159
God Stats
7W - 6L
1,593 SR
Queue Stats
345W - 310L
1,563 Elo+
Solo
Ratatoskr
Ratatoskr
MonkieDLuffy
Ratatoskr
Level 109
God Stats
4W - 3L
1,646 SR
Queue Stats
124W - 104L
1,567 Elo+
Party 2
Heimdallr
Heimdallr
Rebounder208
Heimdallr
Level 125
God Stats
2W - 1L
1,727 SR
Queue Stats
124W - 105L
1,583 Elo+
Party 2
Ah Puch
Ah Puch
Zelpie
Ah Puch
Level 147
God Stats
5W - 4L
1,851 SR
Queue Stats
136W - 112L
1,576 Elo+
Party 2
Bacchus
Bacchus
blittim
Bacchus
Level 79
God Stats
6W - 1L
1,708 SR
Queue Stats
10W - 12L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DadaZay
Bacchus
9
1 / 1 / 6
5,933
539
3,731
7,182
5,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 0 / 1
6,944
631
5,359
8,634
3,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cupid
10
4 / 1 / 4
6,629
603
5,263
4,883
1,716
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
0 / 2 / 0
6,012
547
4,782
11,021
5,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yu Huang
xGhostzz
Yu Huang
12
3 / 0 / 4
7,404
673
6,375
5,414
1,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JSharts
Sun Wukong
12
1 / 0 / 1
6,769
615
6,586
8,404
7,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ratatoskr
MonkieDLuffy
Ratatoskr
10
1 / 1 / 1
5,872
534
2,480
8,567
2,671
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
Rebounder208
Heimdallr
9
1 / 4 / 1
5,597
509
4,695
8,392
3,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Zelpie
Ah Puch
11
1 / 3 / 1
6,190
563
3,357
7,512
2,325
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bacchus
blittim
Bacchus
8
0 / 4 / 1
5,015
456
2,596
8,962
8,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
12
Kills
4
4
Deaths
12
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DadaZay
Bacchus
1
1
6
4
W
4
0
1
4.5
L
Sun Wukong
JSharts
Sun Wukong
1
0
1
1.5
L
Ratatoskr
MonkieDLuffy
Ratatoskr
1
1
1
1.5
L
Heimdallr
Rebounder208
Heimdallr
1
4
1
0.38
W
Cupid
4
1
4
6
L
Ah Puch
Zelpie
Ah Puch
1
3
1
0.5
L
Bacchus
blittim
Bacchus
0
4
1
0.13
W
0
2
0
0
W
Yu Huang
xGhostzz
Yu Huang
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,510
Damage
19,714
37,134
Taken
41,837
17,387
Mitigated
23,304
11,062
Healing
13,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DadaZay
Bacchus
3,731
750
0
2,104
7,182
5,309
0
1,851
5,264
17,753
0
W
5,359
2,531
0
1,234
8,634
3,067
0
1,869
6,647
0
50,781
L
Sun Wukong
JSharts
Sun Wukong
6,586
854
0
2,531
8,404
7,089
0
0
8,404
0
56,075
L
Ratatoskr
MonkieDLuffy
Ratatoskr
2,480
570
0
4,698
8,567
2,671
0
3,549
5,018
0
36,404
L
Heimdallr
Rebounder208
Heimdallr
4,695
2,216
0
2,370
8,392
3,023
0
1,902
6,490
0
36,024
W
Cupid
5,263
2,729
232
1,852
4,883
1,716
444
1,439
3,404
0
44,721
L
Ah Puch
Zelpie
Ah Puch
3,357
166
0
1,923
7,512
2,325
0
2,899
4,613
37,790
0
L
Bacchus
blittim
Bacchus
2,596
274
270
2,060
8,962
8,196
0
1,756
7,206
12,153
0
W
4,782
4,042
0
3,901
11,021
5,339
0
0
11,021
0
39,438
W
Yu Huang
xGhostzz
Yu Huang
6,375
612
0
1,739
5,414
1,956
543
1,194
4,140
69,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,922
Gold Earned
29,443
357
Minions Killed
339
0
Camps Cleared
0
1,177,979
Distance Traveled
1,158,124
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,933
539
19
2
0
224,421
1
W
Awilix
6,944
631
80
7
0
279,575
0
L
Sun Wukong
6,769
615
110
10
0
216,893
2
L
Ratatoskr
5,872
534
70
6
0
286,567
0
L
Heimdallr
5,597
509
63
6
0
202,138
0
W
Cupid
6,629
603
77
7
0
244,341
3
L
Ah Puch
6,190
563
82
7
0
230,139
0
L
Bacchus
5,015
456
14
1
0
222,387
1
W
Arachne
6,012
547
69
6
0
216,282
2
W
Yu Huang
7,404
673
112
10
0
213,360
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role