Player Matchup

Izanami
Izanami
Habitaty
Izanami
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,236 Elo+
Party 2
Bastet
Bastet
JohnHinckleyJr
Bastet
Level 28
God Stats
5W - 2L
1,790 SR
Queue Stats
66W - 46L
1,505 Elo+
Party 3
Anubis
Anubis
Songbird146
Anubis
Level 48
God Stats
7W - 5L
1,665 SR
Queue Stats
66W - 46L
1,505 Elo+
Party 3
Mercury
Mercury
TSB Pain
Mercury
Level 37
God Stats
5W - 1L
2,001 SR
Queue Stats
31W - 31L
1,481 Elo+
Party 2
Sun Wukong
Sun Wukong
zProst112
Sun Wukong
Level 4
God Stats
3W - 2L
1,500 SR
Queue Stats
3W - 3L
1,236 Elo+
Party 2
Team Averages
Level 25
1,691 SR
1,392 Elo+

VS

Team Averages
Level 61
1,519 SR
1,466 Elo+
Kali
Kali
Deadwarcloudsdog
Kali
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 82L
1,490 Elo+
Party 1
Sun Wukong
Sun Wukong
Lord_8thHoekage
Sun Wukong
Level 122
God Stats
8W - 4L
1,534 SR
Queue Stats
247W - 219L
1,471 Elo+
Party 4
Ymir
Ymir
MoonManXXV
Ymir
Level 78
God Stats
17W - 21L
1,420 SR
Queue Stats
204W - 190L
1,423 Elo+
Party 4
Freya
Freya
TimsAFurry
Freya
Level 27
God Stats
4W - 0L
1,727 SR
Queue Stats
32W - 30L
1,510 Elo+
Party 1
Poseidon
Poseidon
ljescoto_
Poseidon
Level 38
God Stats
4W - 5L
1,412 SR
Queue Stats
114W - 110L
1,437 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Habitaty
Izanami
12
0 / 4 / 1
6,900
431
1,859
7,472
2,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
3 / 5 / 2
7,275
455
7,861
13,280
6,109
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Anubis
14
3 / 2 / 2
7,835
490
8,939
11,460
5,932
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mercury
TSB Pain
Mercury
14
1 / 2 / 3
7,857
491
8,078
15,968
6,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
zProst112
Sun Wukong
14
2 / 2 / 0
8,381
524
6,856
15,377
11,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 5
8,511
532
10,153
14,549
6,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
Lord_8thHoekage
Sun Wukong
16
1 / 1 / 1
9,931
621
10,399
12,582
11,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 0 / 10
9,256
579
4,473
10,122
11,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Freya
16
7 / 2 / 2
9,758
610
12,315
10,376
4,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Poseidon
ljescoto_
Poseidon
15
2 / 4 / 2
9,251
578
6,182
9,386
2,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
9
Kills
15
15
Deaths
9
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
2
5
2.75
L
Izanami
Habitaty
Izanami
0
4
1
0.13
L
3
5
2
0.8
W
Sun Wukong
Lord_8thHoekage
Sun Wukong
1
1
1
1.5
W
2
0
10
7
L
Anubis
3
2
2
2
L
Mercury
TSB Pain
Mercury
1
2
3
1.25
W
Freya
7
2
2
4
W
Poseidon
ljescoto_
Poseidon
2
4
2
0.75
L
Sun Wukong
zProst112
Sun Wukong
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,593
Damage
43,522
63,557
Taken
57,015
32,965
Mitigated
35,908
18,668
Healing
18,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,153
4,765
0
3,898
14,549
6,739
120
1,076
13,473
0
74,425
L
Izanami
Habitaty
Izanami
1,859
851
0
308
7,472
2,828
0
4,710
2,586
0
35,550
L
7,861
1,934
0
3,449
13,280
6,109
60
6,723
6,131
0
23,967
W
Sun Wukong
Lord_8thHoekage
Sun Wukong
10,399
2,835
0
5,246
12,582
11,192
0
0
12,582
474
90,273
W
4,473
665
302
1,864
10,122
11,169
102
2,251
7,871
38,159
0
L
Anubis
8,939
220
0
6,965
11,460
5,932
120
6,878
4,518
68,704
0
L
Mercury
TSB Pain
Mercury
8,078
5,013
0
2,292
15,968
6,744
0
3,365
12,485
0
87,912
W
Freya
12,315
4,602
0
4,115
10,376
4,253
23
1,079
9,297
63,921
4,835
W
Poseidon
ljescoto_
Poseidon
6,182
297
0
3,326
9,386
2,555
436
4,533
4,853
82,321
0
L
Sun Wukong
zProst112
Sun Wukong
6,856
2,132
0
5,654
15,377
11,352
0
602
14,735
0
70,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,248
Gold Earned
46,707
459
Minions Killed
545
0
Camps Cleared
0
1,680,403
Distance Traveled
1,622,732
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,511
532
97
6
0
346,641
2
L
Izanami
6,900
431
76
5
0
328,188
0
L
Bastet
7,275
455
23
1
0
346,513
0
W
Sun Wukong
9,931
621
145
9
0
322,896
0
W
Ymir
9,256
579
49
3
0
319,463
6
L
Anubis
7,835
490
111
7
0
298,055
0
L
Mercury
7,857
491
130
8
0
385,273
0
W
Freya
9,758
610
113
7
0
302,897
0
W
Poseidon
9,251
578
141
9
0
330,835
0
L
Sun Wukong
8,381
524
119
7
0
322,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role