Player Matchup

Morgan Le Fay
Morgan Le Fay
L0RDZZZ
Morgan Le Fay
Level 104
God Stats
10W - 6L
1,497 SR
Queue Stats
169W - 154L
1,508 Elo+
Party 2
Achilles
Achilles
Matthew3cho870
Achilles
Level 106
God Stats
16W - 7L
1,698 SR
Queue Stats
274W - 250L
1,542 Elo+
Party 2
Nemesis
Nemesis
Slypotatorio
Nemesis
Level 25
God Stats
9W - 7L
1,564 SR
Queue Stats
25W - 22L
1,445 Elo+
Party 2
Team Averages
Level 78
1,586 SR
1,498 Elo+

VS

Team Averages
Level 64
1,592 SR
1,465 Elo+
Anubis
Anubis
MrRavlaqtxcsz
Anubis
Level 79
God Stats
4W - 5L
1,565 SR
Queue Stats
102W - 94L
1,452 Elo+
Party 1
Sobek
Sobek
XxxElManfletxxX
Sobek
Level 45
God Stats
1W - 1L
1,685 SR
Queue Stats
82W - 87L
1,467 Elo+
Party 1
Nemesis
Nemesis
Zanty024
Nemesis
Level 69
God Stats
17W - 25L
1,527 SR
Queue Stats
510W - 532L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
L0RDZZZ
Morgan Le Fay
16
6 / 0 / 14
13,102
873
20,882
7,369
3,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
16
10 / 1 / 11
13,004
867
13,590
18,891
28,082
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
Slypotatorio
Nemesis
13
6 / 2 / 10
11,850
790
13,822
15,029
6,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 2
9,749
650
11,402
14,898
8,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
1 / 5 / 1
9,689
646
6,303
23,168
26,221
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
Zanty024
Nemesis
11
2 / 10 / 1
10,466
698
4,513
16,145
7,608
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
7
22
Kills
3
3
Deaths
22
35
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
L0RDZZZ
Morgan Le Fay
6
0
14
13
W
Achilles
10
1
11
15.5
L
0
7
2
0.14
W
Nemesis
Slypotatorio
Nemesis
6
2
10
5.5
L
1
5
1
0.3
L
Nemesis
Zanty024
Nemesis
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,294
Damage
22,218
41,289
Taken
54,211
38,455
Mitigated
42,039
10,494
Healing
6,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
L0RDZZZ
Morgan Le Fay
20,882
2,472
0
4,908
7,369
3,583
2,283
2,015
5,354
81,062
0
W
Achilles
13,590
2,381
0
3,889
18,891
28,082
300
6,583
12,308
2,896
26,296
L
11,402
339
0
2,533
14,898
8,210
0
8,182
6,372
49,414
0
W
Nemesis
Slypotatorio
Nemesis
13,822
7,597
0
1,697
15,029
6,790
47
9,230
5,799
0
44,831
L
6,303
716
0
1,356
23,168
26,221
0
7,053
15,547
21,232
451
L
Nemesis
Zanty024
Nemesis
4,513
1,499
0
2,286
16,145
7,608
0
6,000
9,777
0
17,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,956
Gold Earned
29,904
177
Minions Killed
101
0
Camps Cleared
0
884,900
Distance Traveled
687,158
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
13,102
873
107
7
0
291,986
0
W
Achilles
13,004
867
32
2
0
301,025
0
L
Anubis
9,749
650
66
4
0
222,062
0
W
Nemesis
11,850
790
38
3
0
291,889
0
L
Sobek
9,689
646
10
1
0
269,462
0
L
Nemesis
10,466
698
25
2
0
195,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role