Player Matchup

Hel
Hel
BackHandYou
Hel
Level 142
God Stats
7W - 4L
1,530 SR
Queue Stats
333W - 302L
1,526 Elo+
Party 2
Bakasura
Bakasura
Doobstah
Bakasura
Level 108
God Stats
9W - 6L
1,759 SR
Queue Stats
191W - 182L
1,506 Elo+
Party 1
Hercules
Hercules
Kvng_BNT
Hercules
Level 128
God Stats
2W - 4L
1,189 SR
Queue Stats
91W - 88L
1,473 Elo+
Party 2
Amaterasu
Amaterasu
a ghetto squid
Amaterasu
Level 143
God Stats
2W - 1L
1,496 SR
Queue Stats
191W - 180L
1,532 Elo+
Party 1
Zhong Kui
Zhong Kui
v__Ghost_v
Zhong Kui
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 56L
1,482 Elo+
Party 2
Team Averages
Level 130
1,495 SR
1,504 Elo+

VS

Team Averages
Level 117
1,605 SR
1,506 Elo+
Sol
Sol
GoonPartol
Sol
Level 128
God Stats
20W - 16L
1,649 SR
Queue Stats
442W - 429L
1,495 Elo+
Party 4
Da Ji
Da Ji
Jolksf
Da Ji
Level 127
God Stats
2W - 1L
1,571 SR
Queue Stats
244W - 267L
1,487 Elo+
Party 3
Athena
Athena
Paralyzingfreakk
Athena
Level 104
God Stats
38W - 22L
1,564 SR
Queue Stats
317W - 307L
1,502 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
WheresBraxk
Morgan Le Fay
Level 88
God Stats
7W - 7L
1,666 SR
Queue Stats
252W - 297L
1,532 Elo+
Party 3
Achilles
Achilles
xExoticPainx
Achilles
Level 138
God Stats
7W - 9L
1,577 SR
Queue Stats
247W - 281L
1,514 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 6
9,798
653
14,471
13,375
6,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bakasura
Doobstah
Bakasura
14
6 / 2 / 5
8,893
593
7,081
15,440
6,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
Kvng_BNT
Hercules
13
2 / 0 / 8
8,446
563
8,891
10,432
9,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Amaterasu
a ghetto squid
Amaterasu
15
2 / 4 / 3
9,413
628
6,881
17,531
15,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
v__Ghost_v
Zhong Kui
14
4 / 1 / 3
8,572
571
9,072
8,421
7,591
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
7,543
503
6,580
8,085
3,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Da Ji
Jolksf
Da Ji
12
4 / 5 / 1
7,840
523
6,065
11,816
4,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 4 / 2
6,768
451
2,851
14,994
12,849
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
WheresBraxk
Morgan Le Fay
12
1 / 6 / 3
7,589
506
8,515
11,610
4,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
xExoticPainx
Achilles
13
2 / 3 / 2
7,520
501
8,991
15,448
12,109
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
16
21
Kills
8
8
Deaths
21
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
7
1
6
10
W
Bakasura
Doobstah
Bakasura
6
2
5
4.25
L
1
3
0
0.33
L
Da Ji
Jolksf
Da Ji
4
5
1
0.9
W
Hercules
Kvng_BNT
Hercules
2
0
8
6
L
0
4
2
0.25
L
Morgan Le Fay
WheresBraxk
Morgan Le Fay
1
6
3
0.42
W
Amaterasu
a ghetto squid
Amaterasu
2
4
3
0.88
W
Zhong Kui
v__Ghost_v
Zhong Kui
4
1
3
5.5
L
Achilles
xExoticPainx
Achilles
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,396
Damage
33,002
65,199
Taken
61,953
45,728
Mitigated
37,469
27,498
Healing
10,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,471
617
2,325
8,120
13,375
6,294
645
5,921
7,454
77,747
0
W
Bakasura
Doobstah
Bakasura
7,081
4,483
0
3,337
15,440
6,603
393
1,919
13,521
0
50,737
L
6,580
2,646
0
1,945
8,085
3,364
3,249
2,949
5,136
52,658
11,893
L
Da Ji
Jolksf
Da Ji
6,065
2,217
0
170
11,816
4,423
0
3,499
7,746
0
43,425
W
Hercules
Kvng_BNT
Hercules
8,891
2,179
0
4,263
10,432
9,709
46
4,978
5,454
0
28,060
L
2,851
483
285
1,890
14,994
12,849
0
7,397
7,242
11,591
0
L
Morgan Le Fay
WheresBraxk
Morgan Le Fay
8,515
1,472
0
1,393
11,610
4,724
0
6,304
4,932
53,835
0
W
Amaterasu
a ghetto squid
Amaterasu
6,881
3,657
0
6,279
17,531
15,531
782
774
16,757
0
70,287
W
Zhong Kui
v__Ghost_v
Zhong Kui
9,072
3,669
0
3,174
8,421
7,591
1,182
4,350
4,071
61,525
17,450
L
Achilles
xExoticPainx
Achilles
8,991
2,615
0
4,990
15,448
12,109
0
1,960
12,866
69
48,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,122
Gold Earned
37,260
474
Minions Killed
350
0
Camps Cleared
0
1,515,523
Distance Traveled
1,377,949
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,798
653
128
9
0
329,168
1
W
Bakasura
8,893
593
87
6
0
362,464
0
L
Sol
7,543
503
117
8
0
268,653
0
L
Da Ji
7,840
523
63
4
0
317,920
0
W
Hercules
8,446
563
22
1
0
308,016
3
L
Athena
6,768
451
15
1
0
277,168
6
L
Morgan Le Fay
7,589
506
89
6
0
249,889
0
W
Amaterasu
9,413
628
112
7
0
275,633
2
W
Zhong Kui
8,572
571
125
8
0
240,242
0
L
Achilles
7,520
501
66
4
0
264,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role