Player Matchup

Ra
Ra
 
Ra
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Eclιpse
Neith
Level 2
God Stats
3W - 0L
1,733 SR
Queue Stats
22W - 3L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Yoshiikazu
Cthulhu
Level 145
God Stats
1W - 0L
1,782 SR
Queue Stats
43W - 14L
1,830 Elo+
Party 1
Team Averages
Level 94
1,672 SR
1,610 Elo+

VS

Team Averages
Level 50
1,407 SR
1,305 Elo+
Ra
Ra
Montezuma123
Ra
Level 105
God Stats
2W - 3L
1,268 SR
Queue Stats
83W - 71L
1,371 Elo+
Party 2
Danzaburou
Danzaburou
chetodust69
Danzaburou
Level 24
God Stats
25W - 12L
1,490 SR
Queue Stats
81W - 70L
1,271 Elo+
Party 2
Hercules
Hercules
xXGEOPHPHXx
Hercules
Level 20
God Stats
8W - 10L
1,464 SR
Queue Stats
8W - 11L
1,271 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
6 / 0 / 8
9,477
948
11,523
6,382
3,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Eclιpse
Neith
12
9 / 0 / 8
9,482
948
11,844
4,764
1,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cthulhu
Yoshiikazu
Cthulhu
12
2 / 0 / 14
8,461
846
6,385
10,721
8,619
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
6,577
658
4,572
9,729
4,757
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
chetodust69
Danzaburou
8
0 / 7 / 0
6,233
623
3,765
12,797
4,514
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
xXGEOPHPHXx
Hercules
9
0 / 5 / 0
6,346
635
2,981
10,973
6,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
0
17
Kills
0
0
Deaths
17
30
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
6
0
8
10
W
Neith
Eclιpse
Neith
9
0
8
13
L
0
5
0
0
W
Cthulhu
Yoshiikazu
Cthulhu
2
0
14
9
L
Danzaburou
chetodust69
Danzaburou
0
7
0
0
L
Hercules
xXGEOPHPHXx
Hercules
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,752
Damage
11,318
21,867
Taken
33,499
13,674
Mitigated
15,531
7,333
Healing
3,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
11,523
1,508
1,401
2,549
6,382
3,079
757
1,644
4,738
53,952
0
W
Neith
Eclιpse
Neith
11,844
6,028
0
1,420
4,764
1,976
1,079
1,170
3,517
0
26,731
L
4,572
582
504
564
9,729
4,757
0
3,935
5,646
26,295
0
W
Cthulhu
Yoshiikazu
Cthulhu
6,385
148
175
1,788
10,721
8,619
120
2,006
8,219
17,078
0
L
Danzaburou
chetodust69
Danzaburou
3,765
656
0
255
12,797
4,514
0
7,244
5,227
0
20,002
L
Hercules
xXGEOPHPHXx
Hercules
2,981
470
0
2,472
10,973
6,260
0
6,206
4,521
0
8,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,420
Gold Earned
19,156
138
Minions Killed
68
0
Camps Cleared
0
579,023
Distance Traveled
571,305
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,477
948
87
9
0
182,391
0
W
Neith
9,482
948
32
3
0
194,615
0
L
Ra
6,577
658
42
4
0
188,691
0
W
Cthulhu
8,461
846
19
2
0
202,017
0
L
Danzaburou
6,233
623
20
2
0
185,005
0
L
Hercules
6,346
635
6
1
0
197,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role