Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Dynamtyerookie
Ullr
Level 144
God Stats
2W - 1L
1,579 SR
Queue Stats
112W - 107L
1,464 Elo+
Solo
Ao Kuang
Ao Kuang
Qaoka
Ao Kuang
Level 81
God Stats
3W - 1L
1,353 SR
Queue Stats
172W - 160L
1,455 Elo+
Solo
Pele
Pele
UwU-ByVinko
Pele
Level 89
God Stats
13W - 13L
1,480 SR
Queue Stats
252W - 222L
1,482 Elo+
Solo
Anubis
Anubis
WackyRaptor
Anubis
Level 134
God Stats
17W - 8L
1,579 SR
Queue Stats
283W - 262L
1,473 Elo+
Solo
Team Averages
Level 103
1,498 SR
1,475 Elo+

VS

Team Averages
Level 112
1,607 SR
1,503 Elo+
Ishtar
Ishtar
Grëy
Ishtar
Level 115
God Stats
1W - 3L
1,779 SR
Queue Stats
268W - 268L
1,508 Elo+
Party 1
Odin
Odin
Mommy_MiIker69
Odin
Level 127
God Stats
9W - 4L
1,592 SR
Queue Stats
132W - 125L
1,512 Elo+
Solo
Bakasura
Bakasura
Soysweater
Bakasura
Level 116
God Stats
6W - 7L
1,543 SR
Queue Stats
430W - 439L
1,481 Elo+
Solo
Anubis
Anubis
VioletRobin
Anubis
Level 122
God Stats
89W - 63L
1,551 SR
Queue Stats
426W - 408L
1,501 Elo+
Party 1
Artio
Artio
xXDoomCowXx
Artio
Level 78
God Stats
8W - 11L
1,570 SR
Queue Stats
82W - 72L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
15
0 / 3 / 4
9,729
512
10,393
18,185
13,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 2 / 6
9,981
525
12,927
13,720
6,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
Qaoka
Ao Kuang
17
15 / 1 / 2
11,667
614
15,659
14,835
6,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 6 / 5
8,543
450
8,890
16,860
6,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Anubis
20
9 / 0 / 5
12,892
679
17,906
11,127
6,248
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Grëy
Ishtar
13
2 / 7 / 5
8,940
471
11,360
17,443
7,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 2 / 1
9,744
513
8,609
18,724
14,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bakasura
Soysweater
Bakasura
13
2 / 8 / 2
8,552
450
8,207
18,250
7,691
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
14
2 / 11 / 0
9,202
484
6,219
18,960
7,942
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 1 / 4
8,902
469
6,672
16,092
16,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
24
29
Kills
12
12
Deaths
29
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
0
3
4
0.67
W
5
2
6
4
L
Ishtar
Grëy
Ishtar
2
7
5
0.64
L
2
2
1
1.25
W
Ao Kuang
Qaoka
Ao Kuang
15
1
2
16
L
Bakasura
Soysweater
Bakasura
2
8
2
0.38
W
0
6
5
0.42
L
Anubis
2
11
0
0.18
W
Anubis
9
0
5
11.5
L
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,775
Damage
41,067
74,727
Taken
89,469
38,217
Mitigated
54,787
21,846
Healing
20,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
10,393
1,733
0
3,314
18,185
13,572
238
1,157
16,586
0
78,870
W
12,927
5,536
0
1,726
13,720
6,003
0
2,308
11,412
0
73,454
L
Ishtar
Grëy
Ishtar
11,360
5,674
0
4,681
17,443
7,486
957
4,775
12,668
0
78,433
L
8,609
1,780
0
2,549
18,724
14,991
430
5,929
12,795
937
65,869
W
Ao Kuang
Qaoka
Ao Kuang
15,659
5,457
0
3,500
14,835
6,214
0
2,212
11,913
73,351
1,854
L
Bakasura
Soysweater
Bakasura
8,207
5,232
0
3,290
18,250
7,691
0
4,784
13,466
0
56,283
W
8,890
1,721
0
4,007
16,860
6,180
0
4,601
12,064
0
59,356
L
Anubis
6,219
511
0
4,734
18,960
7,942
0
14,160
4,800
82,144
0
W
Anubis
17,906
133
0
9,299
11,127
6,248
595
3,648
7,169
134,128
0
L
6,672
1,195
1,360
4,087
16,092
16,677
27
3,512
12,580
17,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,812
Gold Earned
45,340
568
Minions Killed
457
0
Camps Cleared
0
1,842,931
Distance Traveled
1,787,038
5
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,729
512
106
6
0
360,409
0
W
Ullr
9,981
525
91
5
0
362,792
3
L
Ishtar
8,940
471
124
7
0
314,118
7
L
Odin
9,744
513
101
5
0
387,135
1
W
Ao Kuang
11,667
614
95
5
0
405,961
0
L
Bakasura
8,552
450
95
5
0
397,050
0
W
Pele
8,543
450
79
4
0
353,577
0
L
Anubis
9,202
484
121
6
0
282,190
9
W
Anubis
12,892
679
197
10
0
360,192
2
L
Artio
8,902
469
16
1
0
406,545
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role