Player Matchup

Cthulhu
Cthulhu
BigshotdDJ_225
Cthulhu
Level 72
God Stats
1W - 0L
1,295 SR
Queue Stats
29W - 35L
1,370 Elo+
Solo
Merlin
Merlin
CrazyNinja666
Merlin
Level 122
God Stats
1W - 1L
1,443 SR
Queue Stats
151W - 130L
1,499 Elo+
Solo
Arachne
Arachne
DracosIayer
Arachne
Level 126
God Stats
7W - 2L
1,803 SR
Queue Stats
113W - 93L
1,578 Elo+
Solo
Olorun
Olorun
HEROIC-_PR
Olorun
Level 143
God Stats
3W - 0L
1,473 SR
Queue Stats
189W - 207L
1,526 Elo+
Party 1
Cliodhna
Cliodhna
veelez24--
Cliodhna
Level 146
God Stats
4W - 4L
1,677 SR
Queue Stats
530W - 521L
1,450 Elo+
Party 1
Team Averages
Level 122
1,538 SR
1,484 Elo+

VS

Team Averages
Level 142
1,488 SR
1,485 Elo+
Terra
Terra
FIATBIGTURBO
Terra
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 64L
1,468 Elo+
Party 3
Ix Chel
Ix Chel
Keyboarders
Ix Chel
Level 124
God Stats
4W - 3L
1,732 SR
Queue Stats
191W - 178L
1,493 Elo+
Party 3
Arachne
Arachne
RoyaL x Scopzz
Arachne
Level 85
God Stats
20W - 26L
1,441 SR
Queue Stats
351W - 337L
1,447 Elo+
Party 2
Ishtar
Ishtar
gahwyn
Ishtar
Level 221
God Stats
7W - 8L
1,331 SR
Queue Stats
355W - 359L
1,548 Elo+
Party 2
King Arthur
King Arthur
toughluck55
King Arthur
Level 154
God Stats
2W - 5L
1,433 SR
Queue Stats
253W - 255L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 5
7,707
406
7,036
11,266
10,919
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
1 / 2 / 2
9,192
484
7,727
10,712
3,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
DracosIayer
Arachne
19
11 / 1 / 1
12,467
656
24,889
28,765
23,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
HEROIC-_PR
Olorun
15
1 / 3 / 3
9,243
486
10,787
15,323
7,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
veelez24--
Cliodhna
18
4 / 3 / 1
10,707
564
10,182
21,602
9,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 4
8,699
458
5,192
19,230
16,396
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ix Chel
Keyboarders
Ix Chel
17
6 / 3 / 1
10,503
553
15,241
14,316
6,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 5 / 5
8,458
445
10,130
19,406
8,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ishtar
gahwyn
Ishtar
16
2 / 1 / 4
8,969
472
9,042
14,182
5,918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
toughluck55
King Arthur
14
0 / 6 / 1
8,854
466
12,654
22,518
20,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
24
18
Kills
9
10
Deaths
18
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
1
5
3.5
W
1
2
2
1
W
Arachne
DracosIayer
Arachne
11
1
1
11.5
L
0
3
4
0.67
W
Olorun
HEROIC-_PR
Olorun
1
3
3
0.83
L
Ix Chel
Keyboarders
Ix Chel
6
3
1
2.17
L
1
5
5
0.7
L
Ishtar
gahwyn
Ishtar
2
1
4
4
L
King Arthur
toughluck55
King Arthur
0
6
1
0.08
W
Cliodhna
veelez24--
Cliodhna
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,621
Damage
52,259
87,668
Taken
89,652
54,738
Mitigated
57,381
36,128
Healing
22,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,036
1,035
177
322
11,266
10,919
0
3,732
7,450
27,312
0
W
7,727
418
0
2,728
10,712
3,877
0
6,777
3,613
64,377
0
W
Arachne
DracosIayer
Arachne
24,889
14,495
0
15,075
28,765
23,012
604
589
28,174
0
111,075
L
5,192
982
2,522
4,517
19,230
16,396
0
10,017
9,213
33,242
0
W
Olorun
HEROIC-_PR
Olorun
10,787
4,468
434
7,084
15,323
7,008
1,089
4,412
10,815
73,851
10,552
L
Ix Chel
Keyboarders
Ix Chel
15,241
1,181
915
2,777
14,316
6,288
0
4,720
9,596
100,962
0
L
10,130
7,671
284
3,575
19,406
8,346
28
3,091
16,315
0
74,237
L
Ishtar
gahwyn
Ishtar
9,042
4,917
0
5,164
14,182
5,918
0
6,791
7,391
0
66,284
L
King Arthur
toughluck55
King Arthur
12,654
1,330
0
2,545
22,518
20,433
9
1,454
21,064
0
76,215
W
Cliodhna
veelez24--
Cliodhna
10,182
2,968
0
10,308
21,602
9,922
3,256
4,281
17,183
0
105,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,316
Gold Earned
45,483
616
Minions Killed
542
0
Camps Cleared
0
1,837,723
Distance Traveled
1,878,498
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,707
406
28
1
0
381,001
0
W
Merlin
9,192
484
126
7
0
362,320
4
W
Arachne
12,467
656
176
9
0
377,862
1
L
Terra
8,699
458
57
3
0
382,831
2
W
Olorun
9,243
486
138
7
0
301,105
0
L
Ix Chel
10,503
553
140
7
0
367,135
3
L
Arachne
8,458
445
93
5
0
429,478
4
L
Ishtar
8,969
472
111
6
0
333,920
6
L
King Arthur
8,854
466
141
7
0
365,134
0
W
Cliodhna
10,707
564
148
8
0
415,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role