Player Matchup

King Arthur
King Arthur
Guiz1n24_
King Arthur
Level 20
God Stats
1W - 2L
1,266 SR
Queue Stats
13W - 28L
1,326 Elo+
Party 1
Sol
Sol
Lou-fail
Sol
Level 84
God Stats
7W - 8L
1,358 SR
Queue Stats
13W - 14L
1,341 Elo+
Party 3
Scylla
Scylla
alvaro71000
Scylla
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 99L
1,441 Elo+
Party 1
Arachne
Arachne
hyunna_16
Arachne
Level 100
God Stats
34W - 32L
1,517 SR
Queue Stats
77W - 69L
1,478 Elo+
Party 1
Chang'e
Chang'e
watshi_wa_neko
Chang'e
Level 5
God Stats
5W - 2L
1,500 SR
Queue Stats
9W - 10L
1,306 Elo+
Party 3
Team Averages
Level 66
1,428 SR
1,378 Elo+

VS

Team Averages
Level 58
1,617 SR
1,475 Elo+
Bacchus
Bacchus
 
Bacchus
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
DeezTHC
Chaac
Level 2
God Stats
0W - 3L
1,704 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
GodSide LegionS
Ao Kuang
Level 43
God Stats
4W - 8L
1,394 SR
Queue Stats
50W - 60L
1,427 Elo+
Solo
Eset
Eset
MyBlackChild
Eset
Level 127
God Stats
3W - 6L
1,879 SR
Queue Stats
199W - 193L
1,436 Elo+
Party 2
Danzaburou
Danzaburou
XxKr0n1KStarfanx
Danzaburou
Level 98
God Stats
6W - 7L
1,607 SR
Queue Stats
59W - 58L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Guiz1n24_
King Arthur
7
0 / 2 / 0
4,036
505
2,337
7,590
3,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
6 / 1 / 1
5,241
655
3,510
5,302
1,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Scylla
8
0 / 1 / 2
4,267
533
474
3,115
972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
hyunna_16
Arachne
7
0 / 0 / 0
4,060
508
1,546
5,028
1,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 1 / 5
4,776
597
4,105
3,850
1,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
0 / 4 / 2
4,210
526
1,344
6,915
4,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
DeezTHC
Chaac
1
0 / 0 / 0
3,131
391
0
0
0
Ao Kuang
9
2 / 0 / 0
4,875
609
5,820
5,214
1,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
2 / 0 / 0
5,442
680
2,946
2,506
647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
XxKr0n1KStarfanx
Danzaburou
7
1 / 3 / 1
4,580
573
3,384
5,372
1,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
7
Kills
5
5
Deaths
7
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
4
2
0.25
L
Chaac
DeezTHC
Chaac
0
0
0
0
L
Ao Kuang
2
0
0
2
W
King Arthur
Guiz1n24_
King Arthur
0
2
0
0
W
6
1
1
6.5
L
2
0
0
2
L
Danzaburou
XxKr0n1KStarfanx
Danzaburou
1
3
1
0.5
W
Scylla
0
1
2
1
W
Arachne
hyunna_16
Arachne
0
0
0
0
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,972
Damage
13,494
24,885
Taken
20,007
8,422
Mitigated
8,744
7,796
Healing
4,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
1,344
321
19
1,506
6,915
4,551
0
4,282
2,391
9,970
0
L
Chaac
DeezTHC
Chaac
0
0
0
0
0
0
0
0
0
0
0
L
Ao Kuang
5,820
1,259
0
1,574
5,214
1,695
644
0
5,214
26,166
0
W
King Arthur
Guiz1n24_
King Arthur
2,337
251
0
1,916
7,590
3,151
0
4,906
2,684
0
14,248
W
3,510
1,873
0
1,613
5,302
1,522
0
577
4,725
22,495
0
L
2,946
56
0
295
2,506
647
0
199
2,307
34,952
0
L
Danzaburou
XxKr0n1KStarfanx
Danzaburou
3,384
1,462
0
731
5,372
1,851
0
3,217
2,006
0
22,127
W
Scylla
474
0
0
0
3,115
972
0
2,015
1,100
25,970
0
W
Arachne
hyunna_16
Arachne
1,546
1,121
0
2,092
5,028
1,561
0
1,145
3,883
0
15,746
W
4,105
815
413
1,762
3,850
1,216
210
1,467
2,383
20,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,380
Gold Earned
22,238
178
Minions Killed
148
0
Camps Cleared
0
817,786
Distance Traveled
679,418
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,210
526
11
1
0
164,922
0
L
Chaac
3,131
391
0
0
0
455
0
L
Ao Kuang
4,875
609
31
4
0
162,609
0
W
King Arthur
4,036
505
19
2
0
170,636
0
W
Sol
5,241
655
41
5
0
148,148
0
L
Eset
5,442
680
74
9
0
174,047
4
L
Danzaburou
4,580
573
32
4
0
177,385
0
W
Scylla
4,267
533
41
5
0
146,337
2
W
Arachne
4,060
508
34
4
0
195,111
1
W
Chang'e
4,776
597
43
5
0
157,554
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role