Player Matchup

Raijin
Raijin
 
Raijin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Ghozhet
Sol
Level 18
God Stats
16W - 8L
1,555 SR
Queue Stats
38W - 39L
1,482 Elo+
Party 2
King Arthur
King Arthur
IAmATalkingDog
King Arthur
Level 146
God Stats
15W - 16L
1,357 SR
Queue Stats
231W - 198L
1,532 Elo+
Party 2
Ares
Ares
Khovastis
Ares
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 127L
1,519 Elo+
Party 2
Lancelot
Lancelot
TentativePike
Lancelot
Level 86
God Stats
2W - 3L
1,868 SR
Queue Stats
145W - 131L
1,547 Elo+
Party 2
Team Averages
Level 96
1,556 SR
1,516 Elo+

VS

Team Averages
Level 116
1,592 SR
1,546 Elo+
Charon
Charon
CoruptedFrenchy
Charon
Level 147
God Stats
10W - 9L
1,557 SR
Queue Stats
79W - 78L
1,537 Elo+
Party 1
Da Ji
Da Ji
DylanBFlexin
Da Ji
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,503 Elo+
Solo
Anubis
Anubis
ImTheChrist08
Anubis
Level 68
God Stats
11W - 4L
1,788 SR
Queue Stats
141W - 124L
1,554 Elo+
Solo
Horus
Horus
Nazyo99
Horus
Level 157
God Stats
13W - 12L
1,554 SR
Queue Stats
349W - 319L
1,538 Elo+
Solo
Zhong Kui
Zhong Kui
TtvArroyoYo
Zhong Kui
Level 100
God Stats
6W - 1L
1,558 SR
Queue Stats
60W - 43L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
0 / 4 / 0
5,659
514
4,901
10,395
3,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
8
1 / 5 / 0
5,357
487
6,402
8,905
3,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
IAmATalkingDog
King Arthur
11
1 / 2 / 0
6,484
589
5,841
12,561
10,719
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ares
5
0 / 7 / 1
4,599
418
1,809
11,757
7,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
TentativePike
Lancelot
4
0 / 2 / 0
4,062
369
192
3,546
987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 5
7,266
661
3,866
6,754
4,511
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 0 / 3
5,521
502
1,938
6,787
2,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
4 / 0 / 4
7,287
662
9,040
7,206
3,871
Magic Focus

Magic Focus

+20
Magical Power

Horus
Nazyo99
Horus
12
2 / 1 / 0
7,065
642
8,834
8,593
6,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
TtvArroyoYo
Zhong Kui
12
11 / 1 / 3
8,197
745
12,666
6,646
5,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
2
Kills
20
20
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
4
0
0
W
3
0
5
5.5
W
0
0
3
1.5
L
Sol
1
5
0
0.2
L
King Arthur
IAmATalkingDog
King Arthur
1
2
0
0.5
W
4
0
4
6
L
Ares
0
7
1
0.07
W
Horus
Nazyo99
Horus
2
1
0
2
L
Lancelot
TentativePike
Lancelot
0
2
0
0
W
Zhong Kui
TtvArroyoYo
Zhong Kui
11
1
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,145
Damage
36,344
47,164
Taken
35,986
26,192
Mitigated
22,723
7,639
Healing
13,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
4,901
730
0
1,020
10,395
3,205
0
8,039
2,356
42,281
0
W
3,866
1,091
0
1,964
6,754
4,511
1,046
3,315
3,369
15,777
0
W
1,938
558
0
656
6,787
2,473
0
1,224
5,497
0
30,144
L
Sol
6,402
2,888
0
2,288
8,905
3,873
0
6,644
2,261
27,655
3,916
L
King Arthur
IAmATalkingDog
King Arthur
5,841
779
0
3,058
12,561
10,719
0
0
11,632
0
49,288
W
9,040
945
0
5,384
7,206
3,871
1,113
3,768
3,134
66,371
0
L
Ares
1,809
289
0
773
11,757
7,408
0
9,229
2,528
8,369
0
W
Horus
Nazyo99
Horus
8,834
3,321
0
2,421
8,593
6,348
0
0
8,593
0
53,487
L
Lancelot
TentativePike
Lancelot
192
0
0
500
3,546
987
0
591
2,955
0
10,082
W
Zhong Kui
TtvArroyoYo
Zhong Kui
12,666
5,109
0
2,702
6,646
5,520
738
3,855
2,791
53,742
13,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,161
Gold Earned
35,336
239
Minions Killed
401
0
Camps Cleared
0
839,661
Distance Traveled
1,131,270
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,659
514
76
7
0
200,979
2
W
Charon
7,266
661
21
2
0
235,430
2
W
Da Ji
5,521
502
48
4
0
231,505
0
L
Sol
5,357
487
59
5
0
192,503
0
L
King Arthur
6,484
589
78
7
0
193,289
4
W
Anubis
7,287
662
127
12
0
227,528
0
L
Ares
4,599
418
6
1
0
175,365
1
W
Horus
7,065
642
96
9
0
218,721
2
L
Lancelot
4,062
369
20
2
0
77,525
0
W
Zhong Kui
8,197
745
109
10
0
218,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role