Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
CottonYaps
Raijin
Level 139
God Stats
5W - 4L
1,637 SR
Queue Stats
63W - 70L
1,403 Elo+
Party 1
Sun Wukong
Sun Wukong
Elshavoplots30
Sun Wukong
Level 67
God Stats
49W - 41L
1,590 SR
Queue Stats
262W - 245L
1,509 Elo+
Solo
Heimdallr
Heimdallr
FireFist_Ares
Heimdallr
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,413 Elo+
Party 1
Geb
Geb
GrindingGears22
Geb
Level 139
God Stats
14W - 10L
1,560 SR
Queue Stats
326W - 287L
1,560 Elo+
Solo
Team Averages
Level 113
1,557 SR
1,477 Elo+

VS

Team Averages
Level 106
1,497 SR
1,376 Elo+
Anhur
Anhur
CashewSlayer4000
Anhur
Level 104
God Stats
3W - 2L
1,661 SR
Queue Stats
6W - 4L
1,293 Elo+
Party 2
Amaterasu
Amaterasu
RYS Phantom 8
Amaterasu
Level 43
God Stats
1W - 4L
1,331 SR
Queue Stats
36W - 42L
1,469 Elo+
Party 2
Nemesis
Nemesis
Tek_NewFro
Nemesis
Level 145
God Stats
26W - 34L
1,415 SR
Queue Stats
996W - 985L
1,485 Elo+
Solo
Ares
Ares
burningminotaur
Ares
Level 149
God Stats
3W - 1L
1,621 SR
Queue Stats
58W - 62L
1,528 Elo+
Party 2
Set
Set
gotsaintsa1st
Set
Level 89
God Stats
1W - 0L
1,458 SR
Queue Stats
32W - 35L
1,103 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
4 / 2 / 4
8,656
618
5,374
10,563
5,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
CottonYaps
Raijin
13
5 / 5 / 5
8,553
611
7,684
10,395
3,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Elshavoplots30
Sun Wukong
15
1 / 0 / 4
9,184
656
8,985
9,910
7,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
FireFist_Ares
Heimdallr
10
1 / 8 / 1
6,981
499
7,018
14,604
4,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

10
1 / 4 / 1
6,560
469
5,923
11,878
8,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
15 / 2 / 1
10,137
724
20,255
12,429
5,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
RYS Phantom 8
Amaterasu
12
0 / 1 / 0
7,084
506
4,385
11,209
7,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Tek_NewFro
Nemesis
15
3 / 2 / 2
8,577
613
5,953
11,531
5,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 1 / 11
7,781
556
4,589
12,447
11,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 6 / 0
5,370
384
1,271
9,505
4,012
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
32
12
Kills
18
19
Deaths
12
15
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
4
2
4
3
W
15
2
1
7.75
L
Raijin
CottonYaps
Raijin
5
5
5
1.5
L
Sun Wukong
Elshavoplots30
Sun Wukong
1
0
4
3
L
Heimdallr
FireFist_Ares
Heimdallr
1
8
1
0.19
L
1
4
1
0.38
W
Amaterasu
RYS Phantom 8
Amaterasu
0
1
0
0
W
Nemesis
Tek_NewFro
Nemesis
3
2
2
2
W
0
1
11
5.5
W
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,984
Damage
36,453
57,350
Taken
57,121
27,945
Mitigated
32,578
13,859
Healing
14,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
5,374
3,200
160
5,326
10,563
5,063
0
458
10,105
0
55,135
W
20,255
14,649
0
6,518
12,429
5,410
244
3,336
8,962
0
94,586
L
Raijin
CottonYaps
Raijin
7,684
1,322
0
280
10,395
3,495
1,363
1,130
9,265
65,501
0
L
Sun Wukong
Elshavoplots30
Sun Wukong
8,985
933
0
3,562
9,910
7,260
0
0
9,910
0
67,508
L
Heimdallr
FireFist_Ares
Heimdallr
7,018
3,561
197
2,793
14,604
4,085
405
1,091
13,513
0
36,676
L
5,923
670
0
1,541
11,878
8,042
182
1,910
9,968
23,648
0
W
Amaterasu
RYS Phantom 8
Amaterasu
4,385
1,932
0
3,642
11,209
7,071
0
0
11,209
0
45,560
W
Nemesis
Tek_NewFro
Nemesis
5,953
2,302
0
1,800
11,531
5,000
0
2,205
9,206
0
89,967
W
4,589
744
0
2,561
12,447
11,085
363
4,782
7,634
19,183
0
W
1,271
733
0
100
9,505
4,012
0
3,284
6,212
0
15,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,934
Gold Earned
38,949
401
Minions Killed
373
0
Camps Cleared
0
1,404,004
Distance Traveled
1,415,118
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,656
618
100
7
0
322,939
0
W
Anhur
10,137
724
134
10
0
246,603
0
L
Raijin
8,553
611
105
8
0
241,394
0
L
Sun Wukong
9,184
656
117
8
0
295,044
0
L
Heimdallr
6,981
499
59
4
0
245,392
0
L
Geb
6,560
469
20
1
0
299,235
2
W
Amaterasu
7,084
506
72
5
0
318,224
0
W
Nemesis
8,577
613
119
9
0
333,806
1
W
Ares
7,781
556
24
2
0
292,746
1
W
Set
5,370
384
24
2
0
223,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role