Player Matchup

Sylvanus
Sylvanus
KRISPYKREMECOLE
Sylvanus
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 97L
1,514 Elo+
Party 1
Artemis
Artemis
Lablicky
Artemis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 67L
1,446 Elo+
Party 1
Osiris
Osiris
MoonMan323460
Osiris
Level 64
God Stats
7W - 2L
1,721 SR
Queue Stats
99W - 119L
1,490 Elo+
Party 1
Anubis
Anubis
SirCakes9487
Anubis
Level 69
God Stats
54W - 46L
1,608 SR
Queue Stats
145W - 141L
1,525 Elo+
Party 1
Arachne
Arachne
ty2time
Arachne
Level 109
God Stats
38W - 29L
1,868 SR
Queue Stats
304W - 279L
1,496 Elo+
Party 1
Team Averages
Level 68
1,639 SR
1,494 Elo+

VS

Team Averages
Level 85
1,472 SR
1,486 Elo+
Arachne
Arachne
BROSKI 4K
Arachne
Level 65
God Stats
11W - 8L
1,440 SR
Queue Stats
344W - 361L
1,419 Elo+
Party 2
Medusa
Medusa
BawdyTadpole292
Medusa
Level 59
God Stats
4W - 6L
1,184 SR
Queue Stats
300W - 328L
1,370 Elo+
Party 2
Raijin
Raijin
FizzySummer
Raijin
Level 87
God Stats
2W - 5L
1,500 SR
Queue Stats
590W - 577L
1,465 Elo+
Party 2
Kuzenbo
Kuzenbo
HairyAfrican
Kuzenbo
Level 136
God Stats
1W - 4L
1,500 SR
Queue Stats
24W - 13L
1,586 Elo+
Solo
King Arthur
King Arthur
PenguinDMRs
King Arthur
Level 79
God Stats
0W - 1L
1,737 SR
Queue Stats
72W - 55L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
8
1 / 1 / 1
5,306
663
2,429
7,101
4,146
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
Lablicky
Artemis
7
0 / 2 / 1
4,344
543
3,372
4,495
1,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 0 / 0
5,350
669
2,155
5,254
3,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
11
3 / 1 / 1
6,150
769
3,156
5,771
2,436
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
ty2time
Arachne
9
3 / 3 / 1
5,588
699
2,602
8,671
2,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BROSKI 4K
Arachne
9
2 / 2 / 3
4,917
615
3,454
7,911
2,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 1 / 2
4,450
556
4,023
3,901
1,163
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Raijin
10
3 / 3 / 1
5,716
715
3,980
4,622
1,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
HairyAfrican
Kuzenbo
7
1 / 1 / 1
4,676
585
3,266
7,063
6,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

King Arthur
PenguinDMRs
King Arthur
1
0 / 0 / 0
3,132
392
0
0
0

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
14
7
Kills
7
7
Deaths
7
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Arachne
BROSKI 4K
Arachne
2
2
3
1.75
L
1
1
2
2
L
Raijin
3
3
1
1.17
L
Kuzenbo
HairyAfrican
Kuzenbo
1
1
1
1.5
W
Sylvanus
1
1
1
1.5
W
Artemis
Lablicky
Artemis
0
2
1
0.25
W
0
0
0
0
L
King Arthur
PenguinDMRs
King Arthur
0
0
0
0
W
Anubis
3
1
1
3.5
W
Arachne
ty2time
Arachne
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,714
Damage
14,723
31,292
Taken
23,497
14,384
Mitigated
11,291
11,509
Healing
5,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
BROSKI 4K
Arachne
3,454
2,219
0
1,843
7,911
2,488
0
1,636
6,275
0
21,051
L
4,023
1,576
0
465
3,901
1,163
0
537
3,364
0
22,163
L
Raijin
3,980
93
0
750
4,622
1,279
0
1,880
2,742
33,111
0
L
Kuzenbo
HairyAfrican
Kuzenbo
3,266
1,741
0
2,528
7,063
6,361
0
1,532
5,531
14,810
0
W
Sylvanus
2,429
1,182
1,327
2,389
7,101
4,146
0
1,234
5,867
18,765
0
W
Artemis
Lablicky
Artemis
3,372
1,951
0
474
4,495
1,462
0
903
3,592
0
18,935
W
2,155
636
0
2,214
5,254
3,405
476
824
4,430
0
29,058
L
King Arthur
PenguinDMRs
King Arthur
0
0
0
0
0
0
0
0
0
0
0
W
Anubis
3,156
0
0
3,920
5,771
2,436
0
2,410
3,017
46,854
0
W
Arachne
ty2time
Arachne
2,602
2,078
0
1,185
8,671
2,935
0
1,417
7,140
0
26,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,738
Gold Earned
22,891
244
Minions Killed
153
0
Camps Cleared
0
815,899
Distance Traveled
696,474
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,917
615
30
4
0
208,118
0
L
Medusa
4,450
556
30
4
0
170,353
0
L
Raijin
5,716
715
68
9
0
145,312
0
L
Kuzenbo
4,676
585
25
3
0
172,380
0
W
Sylvanus
5,306
663
30
4
0
148,646
0
W
Artemis
4,344
543
37
5
0
149,211
0
W
Osiris
5,350
669
57
7
0
170,655
0
L
King Arthur
3,132
392
0
0
0
311
0
W
Anubis
6,150
769
73
9
0
161,509
2
W
Arachne
5,588
699
47
6
0
185,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role