Player Matchup

Horus
Horus
CSide6725
Horus
Level 97
God Stats
7W - 11L
1,488 SR
Queue Stats
91W - 105L
1,493 Elo+
Solo
Chronos
Chronos
G3TONMYL3V3L98
Chronos
Level 155
God Stats
2W - 5L
1,349 SR
Queue Stats
176W - 163L
1,458 Elo+
Party 1
Medusa
Medusa
ImmortalStar148
Medusa
Level 120
God Stats
2W - 1L
1,499 SR
Queue Stats
51W - 49L
1,401 Elo+
Solo
Chaac
Chaac
Senor Phrogg
Chaac
Level 87
God Stats
1W - 4L
1,341 SR
Queue Stats
211W - 205L
1,454 Elo+
Party 1
Pele
Pele
xaaronpx
Pele
Level 98
God Stats
2W - 2L
1,522 SR
Queue Stats
45W - 46L
1,491 Elo+
Solo
Team Averages
Level 111
1,440 SR
1,459 Elo+

VS

Team Averages
Level 131
1,580 SR
1,452 Elo+
Ah Puch
Ah Puch
Extrapalapaquetl
Ah Puch
Level 158
God Stats
2W - 3L
1,793 SR
Queue Stats
152W - 142L
1,510 Elo+
Solo
Fenrir
Fenrir
HydrasBB
Fenrir
Level 147
God Stats
5W - 5L
1,538 SR
Queue Stats
358W - 307L
1,404 Elo+
Solo
Neith
Neith
SailorxLuna
Neith
Level 124
God Stats
19W - 13L
1,550 SR
Queue Stats
182W - 164L
1,460 Elo+
Party 2
Ra
Ra
reddish_unicorn2
Ra
Level 140
God Stats
13W - 11L
1,487 SR
Queue Stats
175W - 174L
1,416 Elo+
Solo
Khepri
Khepri
true_sylveon
Khepri
Level 86
God Stats
18W - 16L
1,530 SR
Queue Stats
166W - 150L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
CSide6725
Horus
8
0 / 3 / 3
5,702
407
2,826
8,056
6,225
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 4 / 3
7,616
544
6,116
11,334
3,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 1 / 1
7,314
522
6,047
8,410
3,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 1 / 2
7,270
519
5,561
12,974
8,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Pele
14
4 / 2 / 6
8,353
597
11,080
10,153
3,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 4
7,792
557
9,889
6,555
2,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
HydrasBB
Fenrir
15
6 / 1 / 1
8,946
639
8,592
14,239
6,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 2 / 3
7,310
522
5,426
6,246
2,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 2 / 2
7,556
540
4,147
7,151
2,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Khepri
10
0 / 4 / 2
6,409
458
2,679
11,724
9,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
23
11
Kills
11
11
Deaths
11
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Horus
CSide6725
Horus
0
3
3
0.5
W
2
2
4
2
L
3
4
3
1.13
W
Fenrir
HydrasBB
Fenrir
6
1
1
6.5
L
4
1
1
4.5
W
2
2
3
1.75
L
0
1
2
1
W
1
2
2
1
W
Khepri
0
4
2
0.25
L
Pele
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,630
Damage
30,733
50,927
Taken
45,915
25,590
Mitigated
22,848
17,061
Healing
16,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
CSide6725
Horus
2,826
2,005
466
2,585
8,056
6,225
0
2,464
5,464
0
17,201
W
9,889
508
0
3,158
6,555
2,452
464
904
5,651
45,668
0
L
6,116
1,496
0
1,390
11,334
3,620
1,838
4,367
6,609
47,573
0
W
Fenrir
HydrasBB
Fenrir
8,592
2,933
0
6,967
14,239
6,111
0
2,371
11,868
0
63,887
L
6,047
2,310
0
3,142
8,410
3,195
569
1,066
7,276
0
46,310
W
5,426
997
0
1,286
6,246
2,232
976
795
5,451
0
51,311
L
5,561
395
0
4,547
12,974
8,793
0
6,671
5,625
0
47,165
W
4,147
106
213
2,651
7,151
2,541
431
350
6,801
40,811
0
W
Khepri
2,679
147
0
2,412
11,724
9,512
0
1,696
10,028
14,639
0
L
Pele
11,080
2,789
0
4,931
10,153
3,757
129
847
9,238
0
75,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,255
Gold Earned
38,013
382
Minions Killed
336
0
Camps Cleared
0
1,233,547
Distance Traveled
1,362,517
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,702
407
34
2
0
174,424
0
W
Ah Puch
7,792
557
80
6
0
273,989
6
L
Chronos
7,616
544
90
6
0
248,577
0
W
Fenrir
8,946
639
97
7
0
287,774
0
L
Medusa
7,314
522
76
5
0
255,404
4
W
Neith
7,310
522
79
6
0
260,982
2
L
Chaac
7,270
519
83
6
0
231,449
1
W
Ra
7,556
540
68
5
0
263,695
6
W
Khepri
6,409
458
12
1
0
276,077
2
L
Pele
8,353
597
99
7
0
323,693
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role