Player Matchup

Zeus
Zeus
BuzzyJr89
Zeus
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 168L
1,432 Elo+
Solo
Sol
Sol
EwGoths
Sol
Level 55
God Stats
21W - 14L
1,637 SR
Queue Stats
148W - 130L
1,490 Elo+
Party 2
Izanami
Izanami
UncleRandy67
Izanami
Level 125
God Stats
26W - 10L
1,625 SR
Queue Stats
447W - 400L
1,534 Elo+
Solo
Amaterasu
Amaterasu
Yumiruh
Amaterasu
Level 59
God Stats
61W - 55L
1,584 SR
Queue Stats
134W - 123L
1,501 Elo+
Party 2
Freya
Freya
dadsballs
Freya
Level 56
God Stats
2W - 2L
1,500 SR
Queue Stats
276W - 269L
1,576 Elo+
Solo
Team Averages
Level 71
1,569 SR
1,506 Elo+

VS

Team Averages
Level 110
1,542 SR
1,524 Elo+
Lancelot
Lancelot
DAETH_STRIKER420
Lancelot
Level 115
God Stats
2W - 1L
1,156 SR
Queue Stats
95W - 90L
1,504 Elo+
Party 1
Danzaburou
Danzaburou
Daddybelzegu
Danzaburou
Level 127
God Stats
6W - 1L
1,779 SR
Queue Stats
85W - 69L
1,527 Elo+
Solo
Sun Wukong
Sun Wukong
Gladiator091
Sun Wukong
Level 91
God Stats
2W - 1L
1,776 SR
Queue Stats
342W - 286L
1,572 Elo+
Party 1
Hel
Hel
HalfMountain909
Hel
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 62L
1,575 Elo+
Solo
Atlas
Atlas
Sachikored
Atlas
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 106L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
8
0 / 3 / 0
5,487
499
3,559
5,025
1,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sol
11
1 / 1 / 1
6,166
561
6,877
8,644
2,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
UncleRandy67
Izanami
11
1 / 2 / 3
6,324
575
6,752
7,279
2,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
Yumiruh
Amaterasu
9
2 / 3 / 2
5,863
533
2,176
9,592
6,131
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
dadsballs
Freya
10
3 / 2 / 2
6,058
551
6,794
9,713
3,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 3
6,446
586
5,224
9,459
3,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Daddybelzegu
Danzaburou
10
2 / 1 / 2
6,085
553
7,116
7,448
2,960
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Gladiator091
Sun Wukong
11
2 / 0 / 1
6,448
586
3,763
8,204
5,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
3 / 2 / 1
6,114
556
5,469
7,620
2,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Atlas
9
1 / 1 / 3
5,692
517
5,677
8,850
5,795
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
21
7
Kills
11
11
Deaths
8
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Zeus
0
3
0
0
W
3
4
3
1.13
W
Danzaburou
Daddybelzegu
Danzaburou
2
1
2
3
L
Sol
1
1
1
1.5
W
Sun Wukong
Gladiator091
Sun Wukong
2
0
1
2.5
W
3
2
1
1.75
W
Atlas
1
1
3
2.5
L
Izanami
UncleRandy67
Izanami
1
2
3
1.25
L
Amaterasu
Yumiruh
Amaterasu
2
3
2
1
L
Freya
dadsballs
Freya
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,158
Damage
27,249
40,253
Taken
41,581
17,063
Mitigated
20,696
16,343
Healing
12,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
3,559
1,317
0
1,463
5,025
1,977
0
0
5,025
31,823
2,679
W
5,224
1,781
0
530
9,459
3,971
0
3,614
5,845
0
47,477
W
Danzaburou
Daddybelzegu
Danzaburou
7,116
3,910
0
3,144
7,448
2,960
0
5,031
2,417
0
46,881
L
Sol
6,877
2,570
0
5,448
8,644
2,728
0
715
7,929
46,087
1,877
W
Sun Wukong
Gladiator091
Sun Wukong
3,763
612
0
1,383
8,204
5,659
0
3,792
4,412
0
47,493
W
5,469
290
1,896
3,950
7,620
2,311
0
1,158
6,462
42,455
0
W
Atlas
5,677
2,210
0
1,353
8,850
5,795
0
3,412
5,438
16,303
0
L
Izanami
UncleRandy67
Izanami
6,752
4,631
0
1,373
7,279
2,564
0
4,341
2,938
0
52,768
L
Amaterasu
Yumiruh
Amaterasu
2,176
376
921
2,212
9,592
6,131
0
4,566
5,026
0
12,285
L
Freya
dadsballs
Freya
6,794
2,058
0
4,926
9,713
3,663
0
1,524
8,189
39,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,898
Gold Earned
30,785
296
Minions Killed
311
0
Camps Cleared
0
998,536
Distance Traveled
1,142,835
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,487
499
61
6
0
113,557
0
W
Lancelot
6,446
586
78
7
0
258,846
0
W
Danzaburou
6,085
553
73
7
0
187,850
0
L
Sol
6,166
561
79
7
0
217,676
2
W
Sun Wukong
6,448
586
79
7
0
215,658
0
W
Hel
6,114
556
68
6
0
236,658
0
W
Atlas
5,692
517
13
1
0
243,823
4
L
Izanami
6,324
575
83
8
0
210,777
3
L
Amaterasu
5,863
533
13
1
0
240,233
2
L
Freya
6,058
551
60
5
0
216,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role