Player Matchup

Chaac
Chaac
 
Chaac
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
FaLc360
Janus
Level 50
God Stats
1W - 4L
1,500 SR
Queue Stats
21W - 15L
1,614 Elo+
Solo
Fenrir
Fenrir
JūNanaGō
Fenrir
Level 125
God Stats
1W - 1L
1,762 SR
Queue Stats
32W - 33L
1,519 Elo+
Party 1
Chiron
Chiron
LakiaQuinn-
Chiron
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,357 Elo+
Party 1
Cthulhu
Cthulhu
Wrathdire
Cthulhu
Level 125
God Stats
10W - 12L
1,468 SR
Queue Stats
61W - 46L
1,563 Elo+
Solo
Team Averages
Level 98
1,546 SR
1,511 Elo+

VS

Team Averages
Level 99
1,452 SR
1,517 Elo+
Jing Wei
Jing Wei
ANIME5797
Jing Wei
Level 81
God Stats
5W - 4L
1,412 SR
Queue Stats
132W - 146L
1,495 Elo+
Solo
Nike
Nike
Dfas744
Nike
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 14L
1,538 Elo+
Solo
Thanatos
Thanatos
OGFeyeraDragon
Thanatos
Level 69
God Stats
15W - 23L
1,337 SR
Queue Stats
97W - 95L
1,497 Elo+
Party 2
Fafnir
Fafnir
RedCrescentMoon
Fafnir
Level 160
God Stats
6W - 7L
1,523 SR
Queue Stats
269W - 193L
1,583 Elo+
Solo
Ra
Ra
TreVauughn
Ra
Level 64
God Stats
24W - 25L
1,490 SR
Queue Stats
91W - 96L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 3 / 4
6,068
1,214
4,891
9,390
8,185
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Janus
FaLc360
Janus
9
0 / 0 / 0
3,696
739
0
0
0
Fenrir
JūNanaGō
Fenrir
11
1 / 1 / 2
6,106
1,221
3,137
6,275
2,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chiron
11
0 / 2 / 3
5,801
1,160
3,247
3,746
1,199
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Wrathdire
Cthulhu
11
3 / 1 / 1
6,583
1,317
6,855
4,557
3,273
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

359

VS

Team 2 Tickets

388

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ANIME5797
Jing Wei
11
0 / 1 / 4
5,861
1,172
2,865
2,834
1,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
Dfas744
Nike
11
1 / 1 / 3
6,245
1,249
3,711
7,517
5,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
12
3 / 0 / 4
6,909
1,382
5,638
4,020
2,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 0 / 3
6,065
1,213
2,535
2,875
3,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 2 / 3
6,468
1,294
4,489
2,882
957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
4
Kills
7
7
Deaths
4
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
4
0.67
W
Jing Wei
ANIME5797
Jing Wei
0
1
4
2
W
Nike
Dfas744
Nike
1
1
3
2.5
L
Janus
FaLc360
Janus
0
0
0
0
L
Fenrir
JūNanaGō
Fenrir
1
1
2
2
L
Chiron
0
2
3
0.75
W
Thanatos
3
0
4
5
W
1
0
3
2.5
W
2
2
3
1.75
L
Cthulhu
Wrathdire
Cthulhu
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,130
Damage
19,238
23,968
Taken
20,128
15,656
Mitigated
12,743
3,456
Healing
4,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,891
454
0
1,788
9,390
8,185
0
2,008
7,109
0
15,719
W
Jing Wei
ANIME5797
Jing Wei
2,865
2,362
0
312
2,834
1,144
0
1,112
1,722
0
4,453
W
Nike
Dfas744
Nike
3,711
398
0
180
7,517
5,176
0
2,615
4,354
0
12,680
L
Janus
FaLc360
Janus
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
JūNanaGō
Fenrir
3,137
622
0
554
6,275
2,999
0
1,337
4,511
0
9,290
L
Chiron
3,247
826
206
435
3,746
1,199
0
1,846
1,700
0
10,772
W
Thanatos
5,638
595
0
2,684
4,020
2,060
0
1,257
2,675
0
10,511
W
2,535
486
0
530
2,875
3,406
0
553
2,190
4,825
0
W
4,489
0
608
176
2,882
957
0
1,007
1,640
17,797
0
L
Cthulhu
Wrathdire
Cthulhu
6,855
582
76
397
4,557
3,273
0
1,396
2,874
14,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,254
Gold Earned
31,548
81
Minions Killed
94
2
Camps Cleared
5
430,132
Distance Traveled
522,798
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,068
1,214
26
5
1
113,225
0
W
Jing Wei
5,861
1,172
6
1
1
108,586
0
W
Nike
6,245
1,249
26
5
1
115,186
0
L
Janus
3,696
739
0
0
0
0
0
L
Fenrir
6,106
1,221
25
5
1
117,101
0
L
Chiron
5,801
1,160
16
3
0
78,733
0
W
Thanatos
6,909
1,382
20
4
2
122,779
0
W
Fafnir
6,065
1,213
4
1
0
60,262
0
W
Ra
6,468
1,294
38
8
1
115,985
0
L
Cthulhu
6,583
1,317
14
3
0
121,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role