Player Matchup

Olorun
Olorun
Masters
 
Olorun
Masters
Level 352
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Masters
 
Jing Wei
Masters
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nemesis
Nemesis
Masters
 
Nemesis
Masters
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Masters
slaaaaaasH
Thor
Masters
Level 154
God Stats
9W - 7L
1,601 SR
Queue Stats
163W - 134L
2,862 MMR
Solo
Charon
Charon
Masters
yosho17
Charon
Masters
Level 158
God Stats
6W - 4L
1,743 SR
Queue Stats
510W - 473L
2,617 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 208
1,569 SR
1,996 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 171
1,634 SR
2,727 MMR
He Bo
He Bo
Masters
Cleopatrà
He Bo
Masters
Level 148
God Stats
4W - 5L
1,647 SR
Queue Stats
433W - 362L
2,814 MMR
Solo
Amaterasu
Amaterasu
Masters
Marbach
Amaterasu
Masters
Level 190
God Stats
31W - 22L
1,601 SR
Queue Stats
379W - 336L
2,845 MMR
Solo
Lancelot
Lancelot
Masters
Prohibit
Lancelot
Masters
Level 192
God Stats
0W - 1L
1,691 SR
Queue Stats
346W - 316L
2,635 MMR
Solo
Atlas
Atlas
Masters
SpaceBiTe
Atlas
Masters
Level 158
God Stats
4W - 6L
1,614 SR
Queue Stats
165W - 132L
2,529 MMR
Solo
Hachiman
Hachiman
Masters
ŚplitFire
Hachiman
Masters
Level 169
God Stats
53W - 48L
1,618 SR
Queue Stats
345W - 344L
2,813 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
16
10 / 1 / 1
10,266
733
17,369
13,626
6,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
 
Jing Wei
16
4 / 0 / 3
9,148
653
8,530
9,514
4,037
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nemesis
 
Nemesis
15
3 / 1 / 0
8,331
595
7,416
9,141
4,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
0 / 1 / 3
8,297
593
11,306
13,652
11,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Charon
yosho17
Charon
13
0 / 0 / 7
8,734
624
5,932
8,035
7,404
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
FreyaAresChernobog

VS

Bans
Sun WukongSusanoAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
12
0 / 2 / 1
7,115
508
5,343
6,989
1,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Marbach
Amaterasu
14
2 / 0 / 0
8,732
624
8,704
20,010
18,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
Prohibit
Lancelot
11
0 / 6 / 1
6,656
475
5,743
14,237
6,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Atlas
SpaceBiTe
Atlas
11
0 / 1 / 1
6,991
499
3,206
13,158
9,760
Mystical Earring

Mystical Earring

+15
Mp 5

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hachiman
ŚplitFire
Hachiman
11
1 / 8 / 0
6,559
469
8,492
14,692
6,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
17
Kills
3
3
Deaths
17
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
10
1
1
10.5
W
Jing Wei
 
Jing Wei
4
0
3
5.5
W
Nemesis
 
Nemesis
3
1
0
3
L
He Bo
0
2
1
0.25
L
Amaterasu
Marbach
Amaterasu
2
0
0
2
L
Lancelot
Prohibit
Lancelot
0
6
1
0.08
L
Atlas
SpaceBiTe
Atlas
0
1
1
0.5
W
0
1
3
1.5
W
Charon
yosho17
Charon
0
0
7
3.5
L
Hachiman
ŚplitFire
Hachiman
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,553
Damage
31,488
53,968
Taken
69,086
34,777
Mitigated
42,319
18,984
Healing
22,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
17,369
9,164
180
8,120
13,626
6,965
2,932
1,170
12,456
89,964
11,752
W
Jing Wei
 
Jing Wei
8,530
7,194
0
4,013
9,514
4,037
1,921
3,407
6,107
0
91,934
W
Nemesis
 
Nemesis
7,416
2,416
0
1,833
9,141
4,426
522
2,309
6,832
0
60,103
L
He Bo
5,343
157
0
625
6,989
1,814
0
60
6,929
57,847
0
L
Amaterasu
Marbach
Amaterasu
8,704
4,850
0
10,488
20,010
18,445
837
882
19,128
0
76,001
L
Lancelot
Prohibit
Lancelot
5,743
1,352
0
4,155
14,237
6,263
0
3,136
11,101
0
48,419
L
Atlas
SpaceBiTe
Atlas
3,206
798
1,394
4,012
13,158
9,760
0
7,777
5,381
29,068
0
W
11,306
2,944
0
1,827
13,652
11,945
313
97
13,555
110
66,675
W
Charon
yosho17
Charon
5,932
1,249
370
2,641
8,035
7,404
342
1,566
6,469
22,645
0
L
Hachiman
ŚplitFire
Hachiman
8,492
5,469
0
1,699
14,692
6,037
0
11,409
3,283
0
46,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,776
Gold Earned
36,053
537
Minions Killed
426
0
Camps Cleared
0
1,555,432
Distance Traveled
1,417,060
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,266
733
163
12
0
293,910
0
W
Jing Wei
9,148
653
152
11
0
318,008
2
W
Nemesis
8,331
595
93
7
0
369,097
2
L
He Bo
7,115
508
106
8
0
226,884
0
L
Amaterasu
8,732
624
114
8
0
292,709
1
L
Lancelot
6,656
475
86
6
0
340,413
0
L
Atlas
6,991
499
46
3
0
309,957
3
W
Thor
8,297
593
110
8
0
283,630
0
W
Charon
8,734
624
19
1
0
290,787
1
L
Hachiman
6,559
469
74
5
0
247,097
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role