Player Matchup

Ao Kuang
Ao Kuang
Diaser
Ao Kuang
Level 137
God Stats
2W - 5L
1,364 SR
Queue Stats
105W - 120L
1,465 Elo+
Party 1
Chaac
Chaac
LilHK
Chaac
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
211W - 191L
1,488 Elo+
Party 1
Thor
Thor
Shuvaa31
Thor
Level 159
God Stats
2W - 1L
1,805 SR
Queue Stats
38W - 11L
1,618 Elo+
Solo
Ix Chel
Ix Chel
Uchí
Ix Chel
Level 159
God Stats
0W - 6L
1,221 SR
Queue Stats
446W - 455L
1,511 Elo+
Solo
Rama
Rama
nikolaigore
Rama
Level 136
God Stats
16W - 17L
1,520 SR
Queue Stats
195W - 194L
1,528 Elo+
Solo
Team Averages
Level 140
1,482 SR
1,522 Elo+

VS

Team Averages
Level 140
1,597 SR
1,479 Elo+
Osiris
Osiris
DBlockInc
Osiris
Level 181
God Stats
12W - 7L
1,712 SR
Queue Stats
692W - 619L
1,509 Elo+
Party 2
Medusa
Medusa
LimpinAintEZ
Medusa
Level 155
God Stats
14W - 12L
1,525 SR
Queue Stats
184W - 165L
1,497 Elo+
Solo
Surtr
Surtr
UndauntedKiller
Surtr
Level 107
God Stats
83W - 79L
1,495 SR
Queue Stats
398W - 370L
1,490 Elo+
Party 2
Yemoja
Yemoja
ashleysweetie
Yemoja
Level 103
God Stats
38W - 27L
1,652 SR
Queue Stats
129W - 141L
1,423 Elo+
Party 2
Hades
Hades
iSmiler
Hades
Level 153
God Stats
6W - 2L
1,602 SR
Queue Stats
349W - 345L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Diaser
Ao Kuang
15
4 / 5 / 0
9,043
476
10,912
21,834
9,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chaac
LilHK
Chaac
16
1 / 4 / 2
9,501
500
9,810
24,569
17,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
13
0 / 1 / 3
8,575
451
8,526
15,575
14,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Ix Chel
Uchí
Ix Chel
14
0 / 5 / 1
9,324
491
10,942
16,133
6,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
3 / 3 / 0
9,742
513
5,702
18,543
7,815
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DBlockInc
Osiris
17
3 / 2 / 4
10,771
567
15,649
22,734
22,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Medusa
17
3 / 2 / 0
10,792
568
16,936
12,190
4,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

18
6 / 0 / 5
11,167
588
15,696
12,548
6,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 4 / 4
9,549
503
3,895
16,753
12,854
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hades
iSmiler
Hades
17
5 / 1 / 3
10,819
569
14,252
16,701
8,426
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
8
Kills
18
18
Deaths
9
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Osiris
DBlockInc
Osiris
3
2
4
2.5
L
Ao Kuang
Diaser
Ao Kuang
4
5
0
0.8
L
Chaac
LilHK
Chaac
1
4
2
0.5
W
Medusa
3
2
0
1.5
L
Thor
0
1
3
1.5
L
Ix Chel
Uchí
Ix Chel
0
5
1
0.1
W
6
0
5
8.5
W
1
4
4
0.75
W
Hades
iSmiler
Hades
5
1
3
6.5
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,892
Damage
66,428
96,654
Taken
80,926
56,399
Mitigated
55,451
31,204
Healing
29,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
DBlockInc
Osiris
15,649
7,552
0
8,255
22,734
22,884
293
3,314
19,420
0
87,659
L
Ao Kuang
Diaser
Ao Kuang
10,912
2,808
0
8,562
21,834
9,492
0
2,192
19,642
65,532
0
L
Chaac
LilHK
Chaac
9,810
2,589
0
9,352
24,569
17,487
608
820
23,749
0
72,993
W
Medusa
16,936
6,906
0
3,262
12,190
4,709
2,323
2,691
9,499
0
97,457
L
Thor
8,526
1,534
0
2,057
15,575
14,988
0
4,796
10,779
1,817
41,231
L
Ix Chel
Uchí
Ix Chel
10,942
1,654
541
3,111
16,133
6,617
0
8,659
7,474
89,047
0
W
15,696
6,310
0
2,032
12,548
6,578
311
4,091
8,457
2,515
95,846
W
3,895
702
5,199
2,058
16,753
12,854
820
3,267
13,486
24,632
0
W
Hades
iSmiler
Hades
14,252
736
743
8,318
16,701
8,426
720
9,213
7,488
87,992
0
L
5,702
4,476
0
7,581
18,543
7,815
1,131
2,386
16,157
0
78,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,185
Gold Earned
53,098
577
Minions Killed
586
0
Camps Cleared
0
1,736,930
Distance Traveled
1,938,099
5
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,771
567
130
7
0
400,136
7
L
Ao Kuang
9,043
476
86
5
0
399,158
1
L
Chaac
9,501
500
121
6
0
346,077
2
W
Medusa
10,792
568
147
8
0
353,974
4
L
Thor
8,575
451
57
3
0
302,547
0
L
Ix Chel
9,324
491
156
8
0
330,141
2
W
Surtr
11,167
588
125
7
0
462,100
0
W
Yemoja
9,549
503
40
2
0
357,019
5
W
Hades
10,819
569
144
8
0
364,870
6
L
Rama
9,742
513
157
8
0
359,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role