Player Matchup

Surtr
Surtr
Arsxnity
Surtr
Level 157
God Stats
0W - 3L
1,298 SR
Queue Stats
14W - 19L
1,476 Elo+
Solo
Ravana
Ravana
DRAGONFIST_ELITE
Ravana
Level 149
God Stats
6W - 14L
1,438 SR
Queue Stats
182W - 194L
1,427 Elo+
Solo
Charon
Charon
DannyTrans
Charon
Level 65
God Stats
4W - 5L
1,631 SR
Queue Stats
45W - 44L
1,528 Elo+
Party 2
Raijin
Raijin
OG_Trom
Raijin
Level 85
God Stats
2W - 4L
1,435 SR
Queue Stats
177W - 179L
1,428 Elo+
Solo
Rama
Rama
Thecrushing
Rama
Level 29
God Stats
2W - 3L
1,554 SR
Queue Stats
56W - 49L
1,485 Elo+
Party 2
Team Averages
Level 97
1,471 SR
1,469 Elo+

VS

Team Averages
Level 122
1,552 SR
1,505 Elo+
Ares
Ares
GastonCrowZero
Ares
Level 106
God Stats
29W - 6L
1,863 SR
Queue Stats
299W - 307L
1,512 Elo+
Party 1
Mulan
Mulan
LINO_FERNANDEZ
Mulan
Level 154
God Stats
16W - 14L
1,354 SR
Queue Stats
662W - 624L
1,493 Elo+
Solo
Baron Samedi
Baron Samedi
Silverback994
Baron Samedi
Level 133
God Stats
13W - 6L
1,596 SR
Queue Stats
444W - 435L
1,482 Elo+
Party 1
Ullr
Ullr
brethrenmatt
Ullr
Level 92
God Stats
5W - 2L
1,500 SR
Queue Stats
172W - 150L
1,560 Elo+
Solo
Nu Wa
Nu Wa
leviatanpapurri
Nu Wa
Level 127
God Stats
22W - 36L
1,448 SR
Queue Stats
317W - 312L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Arsxnity
Surtr
8
0 / 4 / 0
5,469
421
4,323
11,413
8,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
1 / 0 / 3
6,439
495
6,438
8,110
3,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
DannyTrans
Charon
9
0 / 3 / 3
6,224
479
5,622
13,098
10,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Raijin
OG_Trom
Raijin
11
0 / 4 / 4
6,646
511
4,711
11,043
3,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 1 / 0
6,464
497
6,234
8,401
3,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 4
6,535
503
3,500
9,904
8,785
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
6 / 0 / 2
9,574
736
12,830
13,220
10,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Silverback994
Baron Samedi
11
2 / 2 / 4
6,852
527
5,513
8,563
4,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
1 / 0 / 3
6,750
519
6,084
7,428
2,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
3 / 1 / 3
7,603
585
10,410
6,259
2,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
4
Kills
12
12
Deaths
4
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Surtr
Arsxnity
Surtr
0
4
0
0
L
1
0
3
2.5
L
Charon
DannyTrans
Charon
0
3
3
0.5
W
0
1
4
2
W
6
0
2
7
L
Raijin
OG_Trom
Raijin
0
4
4
0.5
W
Baron Samedi
Silverback994
Baron Samedi
2
2
4
2
L
3
1
0
3
W
1
0
3
2.5
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,328
Damage
38,337
52,065
Taken
45,374
29,821
Mitigated
28,341
11,187
Healing
16,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
Arsxnity
Surtr
4,323
2,151
0
2,891
11,413
8,824
0
755
9,866
352
26,994
L
6,438
1,522
0
1,996
8,110
3,792
0
2,601
5,313
0
54,996
L
Charon
DannyTrans
Charon
5,622
1,449
145
3,296
13,098
10,444
153
5,557
7,290
22,114
0
W
3,500
58
603
1,868
9,904
8,785
185
3,279
6,625
15,844
0
W
12,830
2,315
0
7,750
13,220
10,383
1,705
632
12,054
0
76,398
L
Raijin
OG_Trom
Raijin
4,711
603
0
1,235
11,043
3,744
0
5,923
4,670
48,846
0
W
Baron Samedi
Silverback994
Baron Samedi
5,513
287
573
1,350
8,563
4,275
348
1,909
6,654
37,811
0
L
6,234
4,378
0
1,624
8,401
3,017
799
3,579
4,574
0
40,302
W
6,084
2,167
0
1,786
7,428
2,777
1,766
1,987
5,441
0
43,685
W
10,410
3,022
0
2,497
6,259
2,121
1,676
2,625
3,634
42,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,242
Gold Earned
37,314
299
Minions Killed
366
0
Camps Cleared
0
1,162,881
Distance Traveled
1,236,361
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,469
421
32
2
0
152,243
0
L
Ravana
6,439
495
71
5
0
309,476
0
L
Charon
6,224
479
31
2
0
223,197
1
W
Ares
6,535
503
21
2
0
278,368
2
W
Mulan
9,574
736
137
11
0
222,226
4
L
Raijin
6,646
511
107
8
0
231,799
4
W
Baron Samedi
6,852
527
56
4
0
259,105
4
L
Rama
6,464
497
58
4
0
246,166
0
W
Ullr
6,750
519
80
6
0
249,344
2
W
Nu Wa
7,603
585
72
6
0
227,318
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role