Player Matchup

Achilles
Achilles
 
Achilles
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charon
Charon
 
Charon
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
 
Cliodhna
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
LivingGodKiller
Zhong Kui
Level 66
God Stats
14W - 12L
1,715 SR
Queue Stats
223W - 242L
1,489 Elo+
Solo
Anhur
Anhur
darkloony
Anhur
Level 150
God Stats
1W - 3L
1,500 SR
Queue Stats
70W - 98L
1,433 Elo+
Party 2
Team Averages
Level 145
1,543 SR
1,484 Elo+

VS

Team Averages
Level 122
1,568 SR
1,530 Elo+
Ix Chel
Ix Chel
Bu_22_Muffin
Ix Chel
Level 108
God Stats
10W - 3L
1,596 SR
Queue Stats
101W - 84L
1,454 Elo+
Solo
Loki
Loki
Dorag Ymir
Loki
Level 141
God Stats
13W - 8L
1,821 SR
Queue Stats
34W - 28L
1,611 Elo+
Solo
Anubis
Anubis
FLennis
Anubis
Level 108
God Stats
2W - 1L
1,452 SR
Queue Stats
241W - 232L
1,535 Elo+
Party 1
Ymir
Ymir
NAJIRAMBA
Ymir
Level 195
God Stats
4W - 7L
1,436 SR
Queue Stats
341W - 332L
1,489 Elo+
Party 1
Medusa
Medusa
feefss
Medusa
Level 60
God Stats
3W - 2L
1,532 SR
Queue Stats
61W - 66L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
2 / 4 / 1
7,487
749
5,751
11,753
10,953
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charon
 
Charon
14
1 / 2 / 4
7,150
715
6,778
10,073
7,777
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cliodhna
 
Cliodhna
13
0 / 2 / 4
7,145
715
6,530
6,389
2,685
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
LivingGodKiller
Zhong Kui
12
0 / 7 / 3
6,836
684
8,406
12,572
6,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
darkloony
Anhur
14
4 / 7 / 1
7,446
745
6,354
12,597
4,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Bu_22_Muffin
Ix Chel
15
6 / 3 / 11
8,846
885
11,122
11,199
6,688
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
7 / 0 / 8
8,498
850
8,492
10,766
7,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
FLennis
Anubis
15
6 / 2 / 16
8,745
875
15,657
7,421
3,825
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
13
2 / 2 / 11
7,808
781
4,829
11,294
10,323
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
feefss
Medusa
15
1 / 0 / 7
8,225
823
4,707
7,982
3,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
75
7
Kills
22
22
Deaths
7
13
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
4
1
0.63
L
Charon
 
Charon
1
2
4
1.5
L
Cliodhna
 
Cliodhna
0
2
4
1
W
Ix Chel
Bu_22_Muffin
Ix Chel
6
3
11
3.83
W
7
0
8
11
W
Anubis
FLennis
Anubis
6
2
16
7
L
Zhong Kui
LivingGodKiller
Zhong Kui
0
7
3
0.21
W
Ymir
2
2
11
3.75
L
Anhur
darkloony
Anhur
4
7
1
0.64
W
Medusa
feefss
Medusa
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,819
Damage
44,807
53,384
Taken
48,662
31,916
Mitigated
31,493
3,310
Healing
13,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,751
1,009
0
575
11,753
10,953
0
6,373
5,271
0
22,046
L
Charon
 
Charon
6,778
1,079
0
711
10,073
7,777
0
5,834
4,131
19,149
0
L
Cliodhna
 
Cliodhna
6,530
1,059
0
360
6,389
2,685
0
2,790
3,538
0
21,509
W
Ix Chel
Bu_22_Muffin
Ix Chel
11,122
1,332
878
2,636
11,199
6,688
40
2,532
8,667
32,592
0
W
8,492
1,943
0
2,352
10,766
7,450
0
3,423
7,343
0
24,662
W
Anubis
FLennis
Anubis
15,657
905
0
2,647
7,421
3,825
356
3,655
3,766
30,599
0
L
Zhong Kui
LivingGodKiller
Zhong Kui
8,406
640
0
988
12,572
6,238
0
7,966
4,559
20,389
0
W
Ymir
4,829
1,103
0
2,381
11,294
10,323
54
4,107
7,187
9,525
0
L
Anhur
darkloony
Anhur
6,354
3,865
0
676
12,597
4,263
0
8,173
4,277
0
17,636
W
Medusa
feefss
Medusa
4,707
1,642
0
2,588
7,982
3,207
1,839
1,467
6,515
0
40,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,064
Gold Earned
42,122
172
Minions Killed
211
0
Camps Cleared
0
1,013,292
Distance Traveled
1,084,415
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,487
749
36
4
0
206,696
0
L
Charon
7,150
715
26
3
0
218,687
2
L
Cliodhna
7,145
715
42
4
0
219,681
0
W
Ix Chel
8,846
885
59
6
0
215,630
0
W
Loki
8,498
850
28
3
0
236,170
2
W
Anubis
8,745
875
37
4
0
230,848
0
L
Zhong Kui
6,836
684
37
4
0
188,825
0
W
Ymir
7,808
781
13
1
0
208,543
4
L
Anhur
7,446
745
31
3
0
179,403
0
W
Medusa
8,225
823
74
7
0
193,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role