Player Matchup

Hun Batz
Hun Batz
Kmaids
Hun Batz
Level 143
God Stats
1W - 0L
1,204 SR
Queue Stats
46W - 45L
1,473 Elo+
Party 3
Bellona
Bellona
THEBRUHBUTTON
Bellona
Level 8
God Stats
2W - 0L
1,754 SR
Queue Stats
3W - 5L
1,451 Elo+
Party 3
Chang'e
Chang'e
TheThorCat
Chang'e
Level 84
God Stats
2W - 1L
1,826 SR
Queue Stats
51W - 45L
1,490 Elo+
Party 3
Raijin
Raijin
Winwheel
Raijin
Level 89
God Stats
11W - 6L
1,608 SR
Queue Stats
71W - 51L
1,561 Elo+
Party 3
Charon
Charon
bdguccired
Charon
Level 10
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 8L
1,185 Elo+
Solo
Team Averages
Level 67
1,578 SR
1,432 Elo+

VS

Team Averages
Level 77
1,525 SR
1,417 Elo+
Ares
Ares
DirtyDan742
Ares
Level 26
God Stats
21W - 27L
1,480 SR
Queue Stats
121W - 201L
1,389 Elo+
Party 2
Thanatos
Thanatos
Fallen Mediic
Thanatos
Level 114
God Stats
0W - 2L
1,478 SR
Queue Stats
9W - 11L
1,377 Elo+
Party 1
Shiva
Shiva
Mia Malkova5613
Shiva
Level 145
God Stats
7W - 6L
1,566 SR
Queue Stats
173W - 152L
1,513 Elo+
Party 2
Anubis
Anubis
RustleThyJimmie
Anubis
Level 86
God Stats
6W - 6L
1,601 SR
Queue Stats
127W - 122L
1,455 Elo+
Party 2
Neith
Neith
SNEAKY_CASTRO96
Neith
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Kmaids
Hun Batz
17
7 / 2 / 2
10,576
814
15,493
13,432
6,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
16
1 / 0 / 8
9,485
730
6,349
10,701
12,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Chang'e
TheThorCat
Chang'e
17
4 / 2 / 8
9,965
767
10,903
13,758
5,162
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Raijin
Winwheel
Raijin
17
5 / 3 / 6
10,331
795
17,876
9,648
3,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Charon
bdguccired
Charon
16
3 / 1 / 6
9,646
742
5,586
10,356
10,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s. This can only occur once every 5s.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 4
8,500
654
6,474
16,676
19,667
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
Fallen Mediic
Thanatos
16
2 / 10 / 3
9,143
703
7,307
20,493
8,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 1 / 4
8,882
683
7,827
11,904
8,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 0 / 0
5,806
447
0
1,569
402
15
2 / 7 / 4
8,783
676
7,676
16,638
6,831
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
22
20
Kills
7
8
Deaths
20
30
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
2
4
1.5
L
Thanatos
Fallen Mediic
Thanatos
2
10
3
0.35
W
Hun Batz
Kmaids
Hun Batz
7
2
2
4
L
2
1
4
4
L
0
0
0
0
L
2
7
4
0.57
W
Bellona
1
0
8
5
W
Chang'e
TheThorCat
Chang'e
4
2
8
4
W
Raijin
Winwheel
Raijin
5
3
6
2.67
W
Charon
bdguccired
Charon
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,207
Damage
29,284
57,895
Taken
67,280
38,791
Mitigated
44,530
13,370
Healing
10,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,474
666
232
322
16,676
19,667
0
7,869
8,173
21,249
0
L
Thanatos
Fallen Mediic
Thanatos
7,307
887
0
5,799
20,493
8,661
0
9,230
10,797
0
33,768
W
Hun Batz
Kmaids
Hun Batz
15,493
4,170
0
455
13,432
6,927
543
1,376
11,811
0
53,166
L
7,827
557
125
1,405
11,904
8,969
0
7,231
4,402
0
16,386
L
0
0
0
0
1,569
402
0
1,276
293
0
0
L
7,676
2,561
0
2,465
16,638
6,831
0
7,900
8,385
0
29,759
W
Bellona
6,349
644
0
935
10,701
12,733
1,315
1,752
8,761
0
18,878
W
Chang'e
TheThorCat
Chang'e
10,903
2,005
4,089
6,963
13,758
5,162
1,576
845
12,913
37,932
0
W
Raijin
Winwheel
Raijin
17,876
828
0
500
9,648
3,717
3,030
1,218
8,054
40,109
0
W
Charon
bdguccired
Charon
5,586
541
0
428
10,356
10,252
299
1,283
8,909
17,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,003
Gold Earned
41,114
241
Minions Killed
127
0
Camps Cleared
0
1,304,626
Distance Traveled
929,194
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,500
654
23
2
0
248,429
0
L
Thanatos
9,143
703
52
4
0
237,764
0
W
Hun Batz
10,576
814
80
6
0
296,487
0
L
Shiva
8,882
683
20
2
0
219,807
4
L
Anubis
5,806
447
0
0
0
111
0
L
Neith
8,783
676
32
2
0
223,083
0
W
Bellona
9,485
730
26
2
0
286,865
0
W
Chang'e
9,965
767
51
4
0
231,899
0
W
Raijin
10,331
795
61
5
0
240,818
0
W
Charon
9,646
742
23
2
0
248,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role