Player Matchup

Zhong Kui
Zhong Kui
Bartchy
Zhong Kui
Level 31
God Stats
17W - 10L
1,200 SR
Queue Stats
97W - 93L
1,450 Elo+
Party 1
Ra
Ra
H0TSlice
Ra
Level 47
God Stats
1W - 4L
1,652 SR
Queue Stats
102W - 91L
1,434 Elo+
Party 1
Athena
Athena
Qiasqq
Athena
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 12L
1,549 Elo+
Party 1
Osiris
Osiris
ShonenIsLife
Osiris
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 63L
1,490 Elo+
Party 2
Serqet
Serqet
TrifektaSephtis
Serqet
Level 54
God Stats
1W - 2L
1,486 SR
Queue Stats
106W - 96L
1,539 Elo+
Party 2
Team Averages
Level 44
1,467 SR
1,492 Elo+

VS

Team Averages
Level 81
1,562 SR
1,447 Elo+
Arachne
Arachne
 
Arachne
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
CaNN3D GooDS
Pele
Level 102
God Stats
2W - 3L
1,500 SR
Queue Stats
74W - 77L
1,480 Elo+
Solo
Cerberus
Cerberus
DystopicRage
Cerberus
Level 145
God Stats
3W - 0L
1,500 SR
Queue Stats
55W - 35L
1,260 Elo+
Party 3
Medusa
Medusa
NIX8880
Medusa
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 25L
1,498 Elo+
Solo
Janus
Janus
noahmac1
Janus
Level 22
God Stats
17W - 4L
1,808 SR
Queue Stats
49W - 28L
1,498 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bartchy
Zhong Kui
10
0 / 2 / 0
5,507
501
5,181
6,729
5,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 3 / 1
5,713
519
2,892
5,106
1,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
Qiasqq
Athena
8
2 / 4 / 0
5,792
527
4,544
15,016
8,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Osiris
10
1 / 4 / 1
6,625
602
8,725
12,333
11,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 4 / 1
5,697
518
1,820
9,459
3,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
4 / 1 / 5
6,281
571
6,707
9,629
3,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 1 / 5
6,766
615
4,550
8,987
5,219
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
DystopicRage
Cerberus
11
6 / 0 / 3
7,053
641
6,394
8,902
6,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Medusa
NIX8880
Medusa
11
1 / 0 / 2
6,641
604
5,365
4,459
1,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Janus
noahmac1
Janus
11
3 / 1 / 3
6,422
584
7,652
3,933
1,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
3
Kills
16
17
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
1
5
6.5
L
Zhong Kui
Bartchy
Zhong Kui
0
2
0
0
W
2
1
5
4.5
W
Cerberus
DystopicRage
Cerberus
6
0
3
7.5
L
0
3
1
0.17
W
Medusa
NIX8880
Medusa
1
0
2
2
L
Athena
Qiasqq
Athena
2
4
0
0.5
L
Osiris
1
4
1
0.38
L
0
4
1
0.13
W
Janus
noahmac1
Janus
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,162
Damage
30,668
48,643
Taken
35,910
30,716
Mitigated
18,368
9,859
Healing
12,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,707
5,726
0
2,218
9,629
3,766
0
2,358
7,041
0
31,691
L
Zhong Kui
Bartchy
Zhong Kui
5,181
1,483
0
2,214
6,729
5,191
0
1,653
5,048
32,530
7,745
W
4,550
697
0
4,081
8,987
5,219
0
242
8,583
0
46,049
W
Cerberus
DystopicRage
Cerberus
6,394
661
0
4,493
8,902
6,160
0
5,045
3,675
24,940
0
L
2,892
126
216
1,182
5,106
1,588
0
3,302
1,578
40,191
0
W
Medusa
NIX8880
Medusa
5,365
1,788
0
390
4,459
1,885
462
2,497
1,962
0
52,828
L
Athena
Qiasqq
Athena
4,544
2,094
0
1,652
15,016
8,924
0
6,620
8,248
17,392
0
L
Osiris
8,725
4,372
0
4,102
12,333
11,421
0
1,107
11,226
0
50,317
L
1,820
477
0
493
9,459
3,592
0
928
8,497
0
42,528
W
Janus
noahmac1
Janus
7,652
1,231
0
920
3,933
1,338
80
1,800
2,051
43,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,334
Gold Earned
33,163
334
Minions Killed
316
0
Camps Cleared
0
1,114,048
Distance Traveled
1,156,095
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,281
571
40
4
0
264,041
0
L
Zhong Kui
5,507
501
81
7
0
216,057
1
W
Pele
6,766
615
74
7
0
234,359
0
W
Cerberus
7,053
641
46
4
0
228,709
0
L
Ra
5,713
519
76
7
0
223,844
0
W
Medusa
6,641
604
79
7
0
209,578
2
L
Athena
5,792
527
16
1
0
219,443
0
L
Osiris
6,625
602
82
7
0
185,797
0
L
Serqet
5,697
518
79
7
0
268,907
0
W
Janus
6,422
584
77
7
0
219,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role