Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Chakkal_271
Tiamat
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
159W - 185L
1,389 Elo+
Solo
Vamana
Vamana
Gamerboy36133
Vamana
Level 40
God Stats
3W - 4L
1,516 SR
Queue Stats
98W - 172L
1,288 Elo+
Solo
Martichoras
Martichoras
Sin_OfWraith
Martichoras
Level 62
God Stats
1W - 3L
1,406 SR
Queue Stats
11W - 25L
1,294 Elo+
Party 1
Lancelot
Lancelot
UndeadBan_Greed
Lancelot
Level 108
God Stats
0W - 2L
1,572 SR
Queue Stats
12W - 26L
1,300 Elo+
Party 1
Team Averages
Level 68
1,499 SR
1,354 Elo+

VS

Team Averages
Level 54
1,458 SR
1,329 Elo+
Odin
Odin
DREAMER0391
Odin
Level 36
God Stats
2W - 5L
1,230 SR
Queue Stats
6W - 12L
1,251 Elo+
Party 2
Fenrir
Fenrir
Godly_Lights
Fenrir
Level 43
God Stats
7W - 7L
1,697 SR
Queue Stats
89W - 128L
1,227 Elo+
Solo
Cthulhu
Cthulhu
UNotEvenGoodBro
Cthulhu
Level 46
God Stats
2W - 2L
1,370 SR
Queue Stats
15W - 26L
1,274 Elo+
Party 2
Zeus
Zeus
XKlNGZX
Zeus
Level 58
God Stats
3W - 0L
1,512 SR
Queue Stats
36W - 19L
1,497 Elo+
Solo
Neith
Neith
al1ceoo
Neith
Level 89
God Stats
101W - 112L
1,479 SR
Queue Stats
104W - 112L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
6
0 / 1 / 1
4,641
422
2,817
7,059
4,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiamat
9
0 / 2 / 0
4,778
434
2,650
5,546
2,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 5 / 0
4,631
421
1,967
7,985
3,848
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Martichoras
Sin_OfWraith
Martichoras
7
1 / 4 / 0
4,638
422
5,547
9,466
3,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Lancelot
9
0 / 0 / 0
5,182
471
731
4,992
1,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
6,456
587
55
3,447
2,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
10
2 / 0 / 2
6,425
584
1,472
5,836
2,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 1 / 6
6,368
579
4,462
8,406
4,848
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
XKlNGZX
Zeus
12
4 / 0 / 2
6,860
624
5,505
5,710
1,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
al1ceoo
Neith
10
5 / 0 / 3
6,396
581
8,436
6,219
2,217
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
12
12
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
1
1
0.5
L
Tiamat
0
2
0
0
W
0
0
0
0
L
0
5
0
0
W
Fenrir
2
0
2
3
L
Martichoras
Sin_OfWraith
Martichoras
1
4
0
0.25
W
1
1
6
4
L
Lancelot
0
0
0
0
W
Zeus
XKlNGZX
Zeus
4
0
2
5
W
Neith
al1ceoo
Neith
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,712
Damage
19,930
35,048
Taken
29,618
17,190
Mitigated
13,753
7,435
Healing
11,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,817
200
0
2,575
7,059
4,784
0
2,240
4,819
10,318
0
L
Tiamat
2,650
222
33
1,108
5,546
2,969
0
3,090
2,456
21,032
0
W
55
0
0
184
3,447
2,594
27
762
2,685
207
32,736
L
1,967
1,429
0
364
7,985
3,848
0
1,458
6,527
0
17,832
W
Fenrir
1,472
163
0
1,066
5,836
2,112
766
238
5,598
0
36,550
L
Martichoras
Sin_OfWraith
Martichoras
5,547
2,187
0
2,205
9,466
3,659
0
2,860
6,606
0
29,029
W
4,462
688
1,166
2,776
8,406
4,848
228
1,429
6,977
22,381
0
L
Lancelot
731
310
0
1,150
4,992
1,930
0
374
4,618
0
33,819
W
Zeus
XKlNGZX
Zeus
5,505
979
0
2,538
5,710
1,982
438
2,089
3,621
53,819
0
W
Neith
al1ceoo
Neith
8,436
4,906
330
3,235
6,219
2,217
564
949
5,270
0
35,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,870
Gold Earned
32,505
173
Minions Killed
270
0
Camps Cleared
0
1,003,908
Distance Traveled
1,010,542
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,641
422
15
1
0
177,858
1
L
Tiamat
4,778
434
23
2
0
212,386
0
W
Odin
6,456
587
62
6
0
151,530
0
L
Vamana
4,631
421
38
3
0
204,875
0
W
Fenrir
6,425
584
61
6
0
244,559
0
L
Martichoras
4,638
422
33
3
0
186,061
2
W
Cthulhu
6,368
579
20
2
0
220,091
0
L
Lancelot
5,182
471
64
6
0
222,728
0
W
Zeus
6,860
624
75
7
0
209,500
4
W
Neith
6,396
581
52
5
0
184,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role