Player Matchup

Janus
Janus
BWBedWetter
Janus
Level 94
God Stats
10W - 9L
1,497 SR
Queue Stats
260W - 207L
1,545 Elo+
Party 1
Izanami
Izanami
NOMADIC75
Izanami
Level 49
God Stats
4W - 2L
1,500 SR
Queue Stats
69W - 60L
1,418 Elo+
Party 1
Neith
Neith
Reclaimeddasein
Neith
Level 86
God Stats
1W - 2L
1,383 SR
Queue Stats
39W - 37L
1,476 Elo+
Solo
Bacchus
Bacchus
SalamiSteve
Bacchus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 26L
1,535 Elo+
Solo
Arachne
Arachne
lldecenzyllplayz
Arachne
Level 35
God Stats
2W - 4L
1,197 SR
Queue Stats
13W - 28L
1,271 Elo+
Solo
Team Averages
Level 66
1,416 SR
1,449 Elo+

VS

Team Averages
Level 98
1,479 SR
1,486 Elo+
Hou Yi
Hou Yi
HuercoJoot0
Hou Yi
Level 102
God Stats
1W - 2L
1,321 SR
Queue Stats
33W - 30L
1,538 Elo+
Solo
Chang'e
Chang'e
Lulusage46920
Chang'e
Level 107
God Stats
14W - 17L
1,389 SR
Queue Stats
282W - 292L
1,433 Elo+
Party 2
Yemoja
Yemoja
natethegreat318
Yemoja
Level 63
God Stats
15W - 14L
1,548 SR
Queue Stats
261W - 252L
1,511 Elo+
Solo
Kukulkan
Kukulkan
padrao_renomado
Kukulkan
Level 77
God Stats
211W - 203L
1,605 SR
Queue Stats
259W - 275L
1,494 Elo+
Solo
Awilix
Awilix
quintin777
Awilix
Level 141
God Stats
41W - 34L
1,535 SR
Queue Stats
630W - 678L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,789
526
7,686
4,841
1,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
NOMADIC75
Izanami
10
1 / 4 / 0
5,853
532
3,868
8,103
2,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 1 / 0
5,188
472
1,202
7,004
2,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
SalamiSteve
Bacchus
8
0 / 0 / 2
4,676
425
4,789
6,151
5,409
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 1 / 1
5,645
513
2,825
9,783
3,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
11
4 / 0 / 0
6,813
619
6,026
7,334
2,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
10
1 / 1 / 0
5,835
530
2,828
7,257
2,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 3
5,995
545
2,694
9,966
3,870
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Kukulkan
11
0 / 0 / 0
6,837
622
5,160
3,028
1,390
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Awilix
quintin777
Awilix
12
3 / 0 / 1
6,835
621
3,330
9,208
3,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
2
Kills
8
8
Deaths
2
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Hou Yi
4
0
0
4
W
Chang'e
1
1
0
1
L
Izanami
NOMADIC75
Izanami
1
4
0
0.25
L
0
1
0
0
L
Bacchus
SalamiSteve
Bacchus
0
0
2
1
L
1
1
1
1.5
W
0
1
3
1.5
W
Kukulkan
0
0
0
0
W
Awilix
quintin777
Awilix
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,370
Damage
20,038
35,882
Taken
36,793
15,956
Mitigated
13,654
7,965
Healing
18,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,686
330
0
500
4,841
1,735
184
2,315
2,526
47,193
0
W
Hou Yi
6,026
3,739
0
3,098
7,334
2,368
0
2,285
4,715
0
47,134
W
Chang'e
2,828
446
589
2,706
7,257
2,470
0
4,007
2,930
35,870
0
L
Izanami
NOMADIC75
Izanami
3,868
2,640
0
2,053
8,103
2,416
874
562
7,541
0
38,265
L
1,202
387
0
1,225
7,004
2,822
0
4,875
2,129
0
32,314
L
Bacchus
SalamiSteve
Bacchus
4,789
625
0
1,657
6,151
5,409
0
1,636
4,515
16,018
0
L
2,825
2,206
0
2,530
9,783
3,574
0
1,294
8,489
0
46,914
W
2,694
865
1,870
2,586
9,966
3,870
0
4,243
5,346
17,840
0
W
Kukulkan
5,160
124
0
2,314
3,028
1,390
464
0
3,028
53,700
0
W
Awilix
quintin777
Awilix
3,330
1,088
0
5,251
9,208
3,556
0
747
8,299
0
52,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,151
Gold Earned
32,315
275
Minions Killed
346
0
Camps Cleared
0
1,092,134
Distance Traveled
1,122,990
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,789
526
79
7
0
196,200
0
W
Hou Yi
6,813
619
81
7
0
219,686
0
W
Chang'e
5,835
530
67
6
0
223,199
0
L
Izanami
5,853
532
71
6
0
205,648
0
L
Neith
5,188
472
47
4
0
195,637
0
L
Bacchus
4,676
425
12
1
0
249,587
0
L
Arachne
5,645
513
66
6
0
245,062
0
W
Yemoja
5,995
545
22
2
0
228,714
0
W
Kukulkan
6,837
622
89
8
0
181,788
0
W
Awilix
6,835
621
87
8
0
269,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role