Player Matchup

Gilgamesh
Gilgamesh
DigiTaL-XaN
Gilgamesh
Level 124
God Stats
19W - 10L
1,649 SR
Queue Stats
975W - 992L
1,550 Elo+
Solo
Fenrir
Fenrir
Tatertot676
Fenrir
Level 124
God Stats
2W - 2L
1,441 SR
Queue Stats
74W - 55L
1,641 Elo+
Party 2
Ah Puch
Ah Puch
Yukikunon
Ah Puch
Level 155
God Stats
2W - 0L
1,295 SR
Queue Stats
142W - 132L
1,633 Elo+
Party 2
Team Averages
Level 134
1,462 SR
1,608 Elo+

VS

Team Averages
Level 137
1,505 SR
1,610 Elo+
Fenrir
Fenrir
BladeShark
Fenrir
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 28L
1,617 Elo+
Party 1
Mulan
Mulan
ExPeNeLoCoOo
Mulan
Level 145
God Stats
4W - 3L
1,757 SR
Queue Stats
49W - 41L
1,627 Elo+
Solo
Baron Samedi
Baron Samedi
Kohsta
Baron Samedi
Level 146
God Stats
0W - 1L
1,258 SR
Queue Stats
45W - 42L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DigiTaL-XaN
Gilgamesh
13
2 / 4 / 8
10,060
838
7,890
12,701
5,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
11
3 / 3 / 6
9,240
770
3,481
10,451
9,608
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
Yukikunon
Ah Puch
15
6 / 1 / 5
11,095
925
17,801
6,606
2,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BladeShark
Fenrir
11
2 / 3 / 4
8,952
746
5,439
10,548
4,068
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
3 / 3 / 5
9,522
794
10,236
14,952
14,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
Kohsta
Baron Samedi
13
3 / 5 / 4
9,675
806
9,884
10,892
5,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
21
11
Kills
8
8
Deaths
11
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BladeShark
Fenrir
2
3
4
1.33
W
Gilgamesh
DigiTaL-XaN
Gilgamesh
2
4
8
1.5
L
3
3
5
1.83
L
Baron Samedi
Kohsta
Baron Samedi
3
5
4
1
W
Fenrir
3
3
6
2
W
Ah Puch
Yukikunon
Ah Puch
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,172
Damage
25,559
29,758
Taken
36,392
17,823
Mitigated
23,688
6,079
Healing
8,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BladeShark
Fenrir
5,439
1,070
0
591
10,548
4,068
0
5,353
4,821
0
22,624
W
Gilgamesh
DigiTaL-XaN
Gilgamesh
7,890
2,475
0
1,781
12,701
5,305
0
4,767
7,523
0
25,164
L
10,236
865
0
4,231
14,952
14,058
0
6,796
7,790
224
32,956
L
Baron Samedi
Kohsta
Baron Samedi
9,884
890
1,345
2,806
10,892
5,562
0
5,276
5,419
45,793
0
W
Fenrir
3,481
1,015
0
1,424
10,451
9,608
0
3,923
6,129
267
6,653
W
Ah Puch
Yukikunon
Ah Puch
17,801
415
0
2,874
6,606
2,910
0
1,898
4,591
63,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,395
Gold Earned
28,149
134
Minions Killed
149
0
Camps Cleared
0
635,451
Distance Traveled
688,848
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,952
746
36
3
0
231,302
0
W
Gilgamesh
10,060
838
33
3
0
247,543
0
L
Mulan
9,522
794
38
3
0
251,815
0
L
Baron Samedi
9,675
806
75
6
0
205,731
0
W
Fenrir
9,240
770
6
1
0
162,897
0
W
Ah Puch
11,095
925
95
8
0
225,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role