Player Matchup

Anhur
Anhur
Abeski
Anhur
Level 109
God Stats
2W - 0L
1,755 SR
Queue Stats
13W - 9L
1,592 Elo+
Party 2
Ares
Ares
Cahanaret
Ares
Level 23
God Stats
5W - 0L
1,873 SR
Queue Stats
27W - 20L
1,583 Elo+
Party 2
Ah Puch
Ah Puch
Rezzisted
Ah Puch
Level 219
God Stats
1W - 0L
1,305 SR
Queue Stats
192W - 188L
1,540 Elo+
Party 2
Team Averages
Level 117
1,644 SR
1,572 Elo+

VS

Team Averages
Level 74
1,417 SR
1,418 Elo+
Nike
Nike
FireDog312
Nike
Level 9
God Stats
1W - 3L
1,181 SR
Queue Stats
56W - 53L
1,330 Elo+
Party 1
Zhong Kui
Zhong Kui
SenpaiHabit
Zhong Kui
Level 86
God Stats
5W - 5L
1,543 SR
Queue Stats
210W - 200L
1,413 Elo+
Party 1
Thor
Thor
tazorface
Thor
Level 128
God Stats
12W - 12L
1,527 SR
Queue Stats
533W - 492L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Abeski
Anhur
13
8 / 4 / 8
11,330
944
16,171
14,256
5,400
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ares
13
8 / 1 / 12
11,292
941
11,862
13,745
19,044
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
Rezzisted
Ah Puch
13
7 / 3 / 12
11,170
931
12,044
10,455
5,893
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 6
8,832
736
4,250
16,954
11,086
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
SenpaiHabit
Zhong Kui
13
3 / 8 / 5
10,119
843
13,259
15,625
9,987
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
12
4 / 8 / 4
9,907
826
11,043
15,543
5,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
23
23
Kills
8
8
Deaths
23
32
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anhur
Abeski
Anhur
8
4
8
3
W
Ares
8
1
12
14
L
1
7
6
0.57
W
Ah Puch
Rezzisted
Ah Puch
7
3
12
4.33
L
Zhong Kui
SenpaiHabit
Zhong Kui
3
8
5
0.69
L
Thor
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,077
Damage
28,552
38,456
Taken
48,122
30,337
Mitigated
26,855
12,341
Healing
1,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Abeski
Anhur
16,171
10,531
0
4,159
14,256
5,400
940
4,734
9,522
0
61,063
W
Ares
11,862
1,583
261
3,943
13,745
19,044
260
4,679
9,066
27,433
0
L
4,250
394
0
0
16,954
11,086
0
7,561
9,200
0
22,404
W
Ah Puch
Rezzisted
Ah Puch
12,044
1,672
0
3,978
10,455
5,893
646
4,866
5,589
33,349
0
L
Zhong Kui
SenpaiHabit
Zhong Kui
13,259
1,449
0
1,090
15,625
9,987
0
8,380
7,006
38,951
0
L
Thor
11,043
3,152
0
477
15,543
5,782
0
7,591
7,731
0
24,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,792
Gold Earned
28,858
130
Minions Killed
100
0
Camps Cleared
0
616,393
Distance Traveled
530,172
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,330
944
72
6
0
186,971
0
W
Ares
11,292
941
15
1
0
219,476
0
L
Nike
8,832
736
22
2
0
174,783
0
W
Ah Puch
11,170
931
43
4
0
209,946
0
L
Zhong Kui
10,119
843
56
5
0
179,756
0
L
Thor
9,907
826
22
2
0
175,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role