Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
GearsMP3
Baron Samedi
Level 144
God Stats
3W - 0L
1,697 SR
Queue Stats
102W - 136L
1,384 Elo+
Party 1
Hercules
Hercules
Kozi__N
Hercules
Level 109
God Stats
18W - 22L
1,464 SR
Queue Stats
70W - 91L
1,386 Elo+
Party 1
Chronos
Chronos
SmileRightNow
Chronos
Level 116
God Stats
4W - 2L
1,626 SR
Queue Stats
90W - 124L
1,375 Elo+
Party 1
Sylvanus
Sylvanus
spiritwarlus
Sylvanus
Level 149
God Stats
25W - 13L
1,598 SR
Queue Stats
281W - 283L
1,454 Elo+
Solo
Team Averages
Level 133
1,577 SR
1,420 Elo+

VS

Team Averages
Level 103
1,609 SR
1,470 Elo+
Ne Zha
Ne Zha
Dizzzzz6
Ne Zha
Level 112
God Stats
7W - 5L
1,564 SR
Queue Stats
774W - 772L
1,532 Elo+
Solo
Kukulkan
Kukulkan
GaryBlaumann
Kukulkan
Level 46
God Stats
3W - 2L
1,536 SR
Queue Stats
44W - 52L
1,252 Elo+
Solo
Chaac
Chaac
Juicy-Sad
Chaac
Level 125
God Stats
3W - 4L
1,551 SR
Queue Stats
132W - 136L
1,590 Elo+
Solo
Neith
Neith
hanomak
Neith
Level 142
God Stats
1W - 4L
1,773 SR
Queue Stats
82W - 87L
1,499 Elo+
Solo
Ares
Ares
nomekianer
Ares
Level 88
God Stats
7W - 5L
1,619 SR
Queue Stats
337W - 333L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
5 / 0 / 2
7,017
638
5,348
9,416
3,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
GearsMP3
Baron Samedi
11
3 / 1 / 3
6,580
598
6,660
6,461
2,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
Kozi__N
Hercules
9
1 / 2 / 3
5,783
526
2,364
9,421
7,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Chronos
10
1 / 1 / 3
5,599
509
5,466
4,517
2,905
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
spiritwarlus
Sylvanus
13
4 / 2 / 1
7,347
668
7,879
11,939
10,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Dizzzzz6
Ne Zha
12
1 / 3 / 3
6,620
602
4,316
12,519
4,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
GaryBlaumann
Kukulkan
10
2 / 3 / 0
5,686
517
3,947
5,809
2,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Juicy-Sad
Chaac
11
1 / 4 / 1
6,250
568
6,536
13,764
7,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
hanomak
Neith
10
2 / 1 / 1
5,979
544
6,554
7,036
3,034
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 1
5,635
512
2,216
8,621
6,240
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
14
Kills
6
6
Deaths
14
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
5
0
2
6
L
Ne Zha
Dizzzzz6
Ne Zha
1
3
3
0.83
L
Kukulkan
GaryBlaumann
Kukulkan
2
3
0
0.67
W
Baron Samedi
GearsMP3
Baron Samedi
3
1
3
4.5
L
Chaac
Juicy-Sad
Chaac
1
4
1
0.38
W
Hercules
Kozi__N
Hercules
1
2
3
1.25
W
Chronos
1
1
3
2.5
L
Neith
hanomak
Neith
2
1
1
2.5
L
0
3
1
0.17
W
Sylvanus
spiritwarlus
Sylvanus
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,717
Damage
23,569
41,754
Taken
47,749
27,505
Mitigated
24,307
21,772
Healing
14,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
5,348
1,448
0
8,798
9,416
3,716
0
744
8,672
0
54,909
L
Ne Zha
Dizzzzz6
Ne Zha
4,316
2,272
0
4,178
12,519
4,881
0
3,182
9,337
0
61,389
L
Kukulkan
GaryBlaumann
Kukulkan
3,947
615
0
504
5,809
2,253
0
4,198
1,611
30,122
0
W
Baron Samedi
GearsMP3
Baron Samedi
6,660
338
402
2,875
6,461
2,961
0
3,018
3,443
39,318
0
L
Chaac
Juicy-Sad
Chaac
6,536
1,367
0
3,447
13,764
7,899
0
6,392
7,372
0
39,477
W
Hercules
Kozi__N
Hercules
2,364
746
0
3,823
9,421
7,727
246
1,887
7,534
0
15,154
W
Chronos
5,466
2,488
0
852
4,517
2,905
825
514
4,003
34,682
1,072
L
Neith
hanomak
Neith
6,554
3,560
0
3,749
7,036
3,034
207
2,697
4,339
0
45,557
L
2,216
89
84
2,933
8,621
6,240
0
2,840
5,781
13,746
0
W
Sylvanus
spiritwarlus
Sylvanus
7,879
3,180
0
5,022
11,939
10,196
0
0
11,939
40,386
9,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,326
Gold Earned
30,170
312
Minions Killed
319
0
Camps Cleared
0
1,064,344
Distance Traveled
1,081,832
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,017
638
72
7
0
280,946
0
L
Ne Zha
6,620
602
94
9
0
242,148
0
L
Kukulkan
5,686
517
72
7
0
199,620
0
W
Baron Samedi
6,580
598
67
6
0
213,179
5
L
Chaac
6,250
568
63
6
0
226,781
0
W
Hercules
5,783
526
23
2
0
220,488
3
W
Chronos
5,599
509
62
6
0
180,447
0
L
Neith
5,979
544
74
7
0
191,350
0
L
Ares
5,635
512
16
1
0
221,933
0
W
Sylvanus
7,347
668
88
8
0
169,284
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role