Player Matchup

Sylvanus
Sylvanus
BIoopBIoopBIoop
Sylvanus
Level 153
God Stats
10W - 7L
1,736 SR
Queue Stats
130W - 96L
1,659 Elo+
Party 1
Sol
Sol
HashiraRubyRose
Sol
Level 223
God Stats
22W - 6L
1,795 SR
Queue Stats
670W - 317L
1,690 Elo+
Party 1
Loki
Loki
LETSGOOOOOOOOOOO
Loki
Level 197
God Stats
1W - 0L
1,646 SR
Queue Stats
19W - 8L
1,802 Elo+
Party 1
Fenrir
Fenrir
Mojocat
Fenrir
Level 159
God Stats
1W - 1L
1,467 SR
Queue Stats
202W - 123L
1,619 Elo+
Party 1
Hachiman
Hachiman
Suavy2
Hachiman
Level 56
God Stats
5W - 2L
1,500 SR
Queue Stats
203W - 154L
1,682 Elo+
Solo
Team Averages
Level 158
1,629 SR
1,690 Elo+

VS

Team Averages
Level 121
1,464 SR
1,425 Elo+
Bacchus
Bacchus
Deso Dopp
Bacchus
Level 102
God Stats
9W - 13L
1,507 SR
Queue Stats
465W - 559L
1,445 Elo+
Party 2
Shiva
Shiva
LeQuacks back
Shiva
Level 129
God Stats
0W - 2L
1,267 SR
Queue Stats
101W - 182L
1,378 Elo+
Party 2
Hou Yi
Hou Yi
Praetorian ND
Hou Yi
Level 172
God Stats
0W - 1L
1,769 SR
Queue Stats
337W - 472L
1,460 Elo+
Party 2
Agni
Agni
RoyalFeastVI
Agni
Level 129
God Stats
3W - 10L
1,280 SR
Queue Stats
178W - 257L
1,416 Elo+
Party 2
Fenrir
Fenrir
SpaceSquad1378
Fenrir
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 171L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
0 / 3 / 2
8,631
617
5,585
11,802
11,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
5 / 1 / 6
10,123
723
12,446
11,042
4,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
8 / 0 / 5
10,427
745
10,971
12,865
5,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
Mojocat
Fenrir
13
5 / 2 / 8
9,282
663
7,164
14,568
12,603
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
Suavy2
Hachiman
15
5 / 2 / 5
9,695
693
12,141
12,620
5,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Deso Dopp
Bacchus
11
1 / 5 / 2
6,663
476
5,732
13,738
8,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 2 / 1
7,691
549
6,991
12,651
5,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
3 / 7 / 0
7,344
525
3,856
12,158
4,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 5 / 3
6,602
472
8,548
8,563
2,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 4 / 2
7,207
515
3,642
15,870
13,432
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
16
23
Kills
8
8
Deaths
23
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
0
3
2
0.33
L
Bacchus
Deso Dopp
Bacchus
1
5
2
0.4
W
5
1
6
8
W
8
0
5
10.5
L
2
2
1
1.25
W
Fenrir
Mojocat
Fenrir
5
2
8
4.5
L
3
7
0
0.43
L
0
5
3
0.3
L
2
4
2
0.75
W
Hachiman
Suavy2
Hachiman
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,307
Damage
28,769
62,897
Taken
62,980
38,953
Mitigated
35,253
27,201
Healing
12,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
5,585
690
198
4,947
11,802
11,339
571
592
11,210
41,247
12,913
L
Bacchus
Deso Dopp
Bacchus
5,732
137
0
4,380
13,738
8,577
0
1,857
11,881
35,908
254
W
12,446
5,766
0
6,457
11,042
4,547
6,005
2,208
8,834
104,034
0
W
10,971
4,394
0
6,244
12,865
5,257
338
1,976
10,889
0
93,233
L
6,991
1,296
0
3,582
12,651
5,518
0
4,472
8,179
0
55,599
W
Fenrir
Mojocat
Fenrir
7,164
1,446
460
3,216
14,568
12,603
50
3,075
11,493
0
24,415
L
3,856
1,397
0
1,215
12,158
4,742
0
5,636
6,522
0
32,751
L
8,548
443
0
924
8,563
2,984
0
583
7,980
42,322
0
L
3,642
524
0
2,695
15,870
13,432
0
5,348
10,522
0
16,940
W
Hachiman
Suavy2
Hachiman
12,141
8,496
0
5,679
12,620
5,207
779
7,392
5,228
0
75,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,158
Gold Earned
35,507
531
Minions Killed
312
0
Camps Cleared
0
1,475,077
Distance Traveled
1,458,293
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,631
617
87
6
0
265,004
4
L
Bacchus
6,663
476
52
4
0
307,129
0
W
Sol
10,123
723
164
12
0
277,433
2
W
Loki
10,427
745
135
10
0
358,137
0
L
Shiva
7,691
549
89
6
0
287,079
0
W
Fenrir
9,282
663
28
2
0
312,292
5
L
Hou Yi
7,344
525
79
6
0
256,227
2
L
Agni
6,602
472
72
5
0
290,717
5
L
Fenrir
7,207
515
20
1
0
317,141
2
W
Hachiman
9,695
693
117
8
0
262,211
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role