Player Matchup

Izanami
Izanami
Papa-Fries
Izanami
Level 128
God Stats
0W - 1L
1,511 SR
Queue Stats
26W - 22L
1,510 Elo+
Party 1
Odin
Odin
TheRulership
Odin
Level 60
God Stats
4W - 3L
1,562 SR
Queue Stats
296W - 316L
1,396 Elo+
Solo
Ao Kuang
Ao Kuang
i_like_ham98
Ao Kuang
Level 108
God Stats
0W - 6L
1,500 SR
Queue Stats
13W - 11L
1,697 Elo+
Party 1
Team Averages
Level 99
1,524 SR
1,534 Elo+

VS

Team Averages
Level 116
1,560 SR
1,482 Elo+
Sol
Sol
 
Sol
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
geckotamer
Artemis
Level 154
God Stats
43W - 28L
1,664 SR
Queue Stats
211W - 211L
1,529 Elo+
Solo
Ymir
Ymir
minicube13
Ymir
Level 106
God Stats
3W - 1L
1,515 SR
Queue Stats
115W - 106L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Papa-Fries
Izanami
11
0 / 2 / 3
8,370
698
5,834
7,482
3,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 5 / 3
7,958
663
3,261
13,875
13,458
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
i_like_ham98
Ao Kuang
11
4 / 4 / 0
9,111
759
5,488
12,334
5,764
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
6 / 1 / 5
10,326
861
13,275
7,695
3,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
geckotamer
Artemis
12
3 / 2 / 5
9,423
785
10,681
5,305
2,265
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 1 / 8
9,140
762
3,536
8,424
9,053
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
4
Kills
11
11
Deaths
4
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
1
5
8.5
L
Izanami
Papa-Fries
Izanami
0
2
3
0.75
L
0
5
3
0.3
W
Artemis
geckotamer
Artemis
3
2
5
2.75
L
Ao Kuang
i_like_ham98
Ao Kuang
4
4
0
1
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,583
Damage
27,492
33,691
Taken
21,424
22,340
Mitigated
14,468
6,322
Healing
5,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,275
6,254
416
2,901
7,695
3,150
1,401
2,120
5,575
47,438
8,119
L
Izanami
Papa-Fries
Izanami
5,834
3,584
0
1,679
7,482
3,118
0
2,946
4,536
0
45,795
L
3,261
506
0
1,606
13,875
13,458
0
6,656
7,219
0
9,442
W
Artemis
geckotamer
Artemis
10,681
2,893
350
1,061
5,305
2,265
96
1,577
3,728
0
35,671
L
Ao Kuang
i_like_ham98
Ao Kuang
5,488
1,171
217
2,820
12,334
5,764
0
6,531
5,803
22,203
0
W
3,536
838
217
567
8,424
9,053
78
2,102
6,322
10,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,439
Gold Earned
28,889
112
Minions Killed
142
0
Camps Cleared
0
579,853
Distance Traveled
658,589
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,326
861
89
7
0
216,373
0
L
Izanami
8,370
698
72
6
0
173,976
6
L
Odin
7,958
663
9
1
0
206,175
0
W
Artemis
9,423
785
47
4
0
204,191
0
L
Ao Kuang
9,111
759
31
3
0
199,702
0
W
Ymir
9,140
762
6
1
0
238,025
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role