Player Matchup

Kukulkan
Kukulkan
AKA deathman MX
Kukulkan
Level 89
God Stats
7W - 4L
1,500 SR
Queue Stats
128W - 117L
1,491 Elo+
Solo
Guan Yu
Guan Yu
JackoLua
Guan Yu
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 58L
1,448 Elo+
Solo
Bacchus
Bacchus
Mechatronix96
Bacchus
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 32L
1,450 Elo+
Solo
Merlin
Merlin
SherbertBear
Merlin
Level 139
God Stats
2W - 4L
1,292 SR
Queue Stats
86W - 69L
1,520 Elo+
Solo
Artemis
Artemis
crowvonklen
Artemis
Level 89
God Stats
1W - 1L
1,721 SR
Queue Stats
29W - 37L
1,463 Elo+
Solo
Team Averages
Level 86
1,502 SR
1,475 Elo+

VS

Team Averages
Level 84
1,510 SR
1,447 Elo+
Chiron
Chiron
PotentPecks
Chiron
Level 119
God Stats
14W - 19L
1,626 SR
Queue Stats
425W - 467L
1,452 Elo+
Solo
Sylvanus
Sylvanus
Stinger000001
Sylvanus
Level 63
God Stats
20W - 29L
1,422 SR
Queue Stats
22W - 29L
1,408 Elo+
Solo
Hercules
Hercules
Ya Know Karate
Hercules
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
218W - 209L
1,497 Elo+
Solo
Scylla
Scylla
axtonOp7
Scylla
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,426 Elo+
Solo
Heimdallr
Heimdallr
firehead61
Heimdallr
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
2 / 1 / 8
9,539
1,192
6,199
2,748
1,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
JackoLua
Guan Yu
16
6 / 0 / 9
9,792
1,224
11,423
11,323
13,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
15
0 / 0 / 16
9,997
1,250
5,503
8,417
11,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Merlin
15
3 / 0 / 12
9,763
1,220
16,769
4,724
2,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
crowvonklen
Artemis
16
9 / 0 / 7
10,844
1,356
16,029
6,984
3,704
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

343

VS

Team 2 Tickets

169

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
14
0 / 2 / 1
8,298
1,037
7,676
9,054
3,663
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sylvanus
Stinger000001
Sylvanus
9
0 / 4 / 0
7,516
940
489
6,544
4,059
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
14
1 / 3 / 0
8,497
1,062
5,735
18,179
14,695
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
axtonOp7
Scylla
13
0 / 4 / 1
8,234
1,029
5,994
11,467
4,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
firehead61
Heimdallr
13
0 / 7 / 1
8,134
1,017
9,394
15,387
5,608
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
4
20
Kills
1
1
Deaths
20
52
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
2
1
8
6
W
Guan Yu
JackoLua
Guan Yu
6
0
9
10.5
W
Bacchus
0
0
16
8
L
Chiron
0
2
1
0.25
W
Merlin
3
0
12
9
L
Sylvanus
Stinger000001
Sylvanus
0
4
0
0
L
Hercules
1
3
0
0.33
L
Scylla
axtonOp7
Scylla
0
4
1
0.13
W
Artemis
crowvonklen
Artemis
9
0
7
12.5
L
Heimdallr
firehead61
Heimdallr
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,923
Damage
29,288
34,196
Taken
60,631
32,680
Mitigated
32,095
12,151
Healing
5,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
6,199
1,067
0
0
2,748
1,605
0
165
2,583
21,988
0
W
Guan Yu
JackoLua
Guan Yu
11,423
2,268
1,631
3,402
11,323
13,223
0
2,570
8,753
0
26,394
W
Bacchus
5,503
1,078
0
3,968
8,417
11,927
0
1,363
7,054
9,426
0
L
Chiron
7,676
2,978
574
847
9,054
3,663
0
3,485
5,569
0
23,233
W
Merlin
16,769
840
226
1,394
4,724
2,221
0
1,091
3,633
40,038
0
L
Sylvanus
Stinger000001
Sylvanus
489
36
0
65
6,544
4,059
0
4,598
1,946
772
0
L
Hercules
5,735
1,091
120
2,562
18,179
14,695
0
8,170
9,859
0
14,745
L
Scylla
axtonOp7
Scylla
5,994
566
0
160
11,467
4,070
0
5,252
6,065
23,759
0
W
Artemis
crowvonklen
Artemis
16,029
11,219
0
1,530
6,984
3,704
0
1,895
5,089
0
25,104
L
Heimdallr
firehead61
Heimdallr
9,394
3,692
0
1,202
15,387
5,608
0
6,516
8,571
0
23,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,935
Gold Earned
40,679
209
Minions Killed
146
8
Camps Cleared
4
931,240
Distance Traveled
628,595
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,539
1,192
59
7
1
164,010
0
W
Guan Yu
9,792
1,224
37
5
1
224,779
0
W
Bacchus
9,997
1,250
41
5
1
184,341
0
L
Chiron
8,298
1,037
46
6
1
153,390
0
W
Merlin
9,763
1,220
50
6
1
189,846
0
L
Sylvanus
7,516
940
0
0
0
50,943
0
L
Hercules
8,497
1,062
27
3
0
153,944
0
L
Scylla
8,234
1,029
52
7
1
139,205
0
W
Artemis
10,844
1,356
22
3
4
168,264
0
L
Heimdallr
8,134
1,017
21
3
2
131,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role