Player Matchup

Baron Samedi
Baron Samedi
FaZe_Waffenninja
Baron Samedi
Level 46
God Stats
12W - 9L
1,553 SR
Queue Stats
107W - 124L
1,414 Elo+
Party 1
Loki
Loki
JeRez_el_notas
Loki
Level 86
God Stats
2W - 1L
1,479 SR
Queue Stats
14W - 16L
1,318 Elo+
Solo
Mulan
Mulan
Jumpe_Yumm74
Mulan
Level 106
God Stats
4W - 2L
1,547 SR
Queue Stats
435W - 415L
1,442 Elo+
Party 1
Ra
Ra
LastLord96
Ra
Level 118
God Stats
3W - 3L
1,197 SR
Queue Stats
19W - 26L
1,177 Elo+
Party 2
Chang'e
Chang'e
saint-panda887
Chang'e
Level 84
God Stats
2W - 3L
1,279 SR
Queue Stats
24W - 31L
1,184 Elo+
Party 2
Team Averages
Level 88
1,411 SR
1,307 Elo+

VS

Team Averages
Level 101
1,484 SR
1,444 Elo+
Ganesha
Ganesha
 
Ganesha
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
ELCHILAS
Erlang Shen
Level 128
God Stats
1W - 2L
1,514 SR
Queue Stats
304W - 301L
1,464 Elo+
Solo
He Bo
He Bo
HotboxUK
He Bo
Level 57
God Stats
5W - 14L
1,360 SR
Queue Stats
142W - 192L
1,331 Elo+
Solo
Cliodhna
Cliodhna
TurkıshDragonN
Cliodhna
Level 116
God Stats
0W - 4L
1,500 SR
Queue Stats
390W - 392L
1,445 Elo+
Solo
Danzaburou
Danzaburou
nemmesisss
Danzaburou
Level 121
God Stats
14W - 15L
1,546 SR
Queue Stats
584W - 590L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FaZe_Waffenninja
Baron Samedi
15
3 / 0 / 1
8,357
597
5,582
8,793
4,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 0 / 1
8,127
581
2,737
8,544
2,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 1 / 1
9,740
696
13,436
15,143
19,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 3 / 8
7,489
535
10,265
8,687
3,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
8 / 0 / 3
8,828
631
10,617
10,333
8,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 2 / 3
6,379
456
3,374
12,142
9,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
ELCHILAS
Erlang Shen
13
0 / 2 / 1
6,974
498
9,139
17,449
16,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

He Bo
HotboxUK
He Bo
13
0 / 4 / 0
7,252
518
5,374
8,092
3,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
12
4 / 4 / 0
7,074
505
6,839
12,903
5,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
nemmesisss
Danzaburou
10
0 / 8 / 1
5,850
418
4,743
13,512
5,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
20
Kills
4
4
Deaths
20
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
2
3
0.75
L
Erlang Shen
ELCHILAS
Erlang Shen
0
2
1
0.25
W
Baron Samedi
FaZe_Waffenninja
Baron Samedi
3
0
1
3.5
L
He Bo
HotboxUK
He Bo
0
4
0
0
W
4
0
1
4.5
W
3
1
1
3.5
W
2
3
8
2
L
Cliodhna
4
4
0
1
L
Danzaburou
nemmesisss
Danzaburou
0
8
1
0.06
W
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,637
Damage
29,469
51,500
Taken
64,098
39,859
Mitigated
39,617
24,722
Healing
20,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
3,374
519
0
3,468
12,142
9,616
0
8,150
3,778
15,385
0
L
Erlang Shen
ELCHILAS
Erlang Shen
9,139
6,728
0
8,725
17,449
16,188
0
0
16,583
0
58,081
W
Baron Samedi
FaZe_Waffenninja
Baron Samedi
5,582
255
75
2,304
8,793
4,500
420
5,131
3,662
59,933
0
L
He Bo
HotboxUK
He Bo
5,374
43
0
1,197
8,092
3,205
96
4,815
3,277
55,690
0
W
2,737
279
0
4,407
8,544
2,910
504
243
8,301
0
55,351
W
13,436
4,739
0
9,083
15,143
19,629
0
0
15,143
0
79,257
W
10,265
1,625
1,542
2,540
8,687
3,854
216
1,589
7,098
52,097
0
L
Cliodhna
6,839
428
0
3,491
12,903
5,277
0
3,795
9,005
0
44,056
L
Danzaburou
nemmesisss
Danzaburou
4,743
2,157
0
3,192
13,512
5,331
0
9,380
4,022
0
43,405
W
10,617
1,477
400
4,371
10,333
8,966
144
1,785
8,548
38,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,541
Gold Earned
33,529
440
Minions Killed
324
0
Camps Cleared
0
1,425,897
Distance Traveled
1,393,909
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,379
456
2
0
0
285,380
6
L
Erlang Shen
6,974
498
90
6
0
276,147
0
W
Baron Samedi
8,357
597
95
7
0
276,675
2
L
He Bo
7,252
518
103
7
0
275,841
0
W
Loki
8,127
581
94
7
0
319,216
0
W
Mulan
9,740
696
133
10
0
257,386
0
W
Ra
7,489
535
68
5
0
291,617
5
L
Cliodhna
7,074
505
63
5
0
315,921
0
L
Danzaburou
5,850
418
66
5
0
240,620
0
W
Chang'e
8,828
631
50
4
0
281,003
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role