Player Matchup

Anubis
Anubis
 
Anubis
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
B14cKn1gh7
Arachne
Level 102
God Stats
38W - 25L
1,439 SR
Queue Stats
42W - 37L
1,321 Elo+
Solo
Team Averages
Level 79
1,480 SR
1,440 Elo+

VS

Team Averages
Level 107
1,537 SR
1,422 Elo+
Zeus
Zeus
Ejay104
Zeus
Level 88
God Stats
18W - 24L
1,518 SR
Queue Stats
378W - 412L
1,313 Elo+
Solo
Mercury
Mercury
Gunnaru14
Mercury
Level 126
God Stats
13W - 13L
1,557 SR
Queue Stats
163W - 112L
1,534 Elo+
Solo
Cupid
Cupid
minicube13
Cupid
Level 106
God Stats
6W - 7L
1,535 SR
Queue Stats
115W - 106L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
5 / 1 / 6
10,006
834
6,951
8,713
4,190
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
 
King Arthur
14
2 / 0 / 8
9,924
827
7,767
6,789
7,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
B14cKn1gh7
Arachne
13
7 / 0 / 3
10,320
860
6,938
7,110
3,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Ejay104
Zeus
7
0 / 5 / 0
7,461
622
3,727
6,107
1,027
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Gunnaru14
Mercury
8
0 / 5 / 1
7,405
617
1,220
7,239
1,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cupid
13
1 / 4 / 0
9,074
756
7,131
10,711
3,429
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
14
Kills
1
1
Deaths
14
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
1
6
8
W
King Arthur
 
King Arthur
2
0
8
6
W
Arachne
B14cKn1gh7
Arachne
7
0
3
8.5
L
Zeus
Ejay104
Zeus
0
5
0
0
L
Mercury
Gunnaru14
Mercury
0
5
1
0.1
L
Cupid
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,656
Damage
12,078
22,612
Taken
24,057
15,263
Mitigated
5,932
9,129
Healing
2,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,951
51
0
3,415
8,713
4,190
835
2,520
6,193
51,063
0
W
King Arthur
 
King Arthur
7,767
544
0
2,026
6,789
7,184
560
1,256
5,533
0
30,309
W
Arachne
B14cKn1gh7
Arachne
6,938
6,241
0
3,688
7,110
3,889
1,544
834
6,276
0
31,329
L
Zeus
Ejay104
Zeus
3,727
973
146
685
6,107
1,027
0
2,893
3,102
18,544
0
L
Mercury
Gunnaru14
Mercury
1,220
364
86
189
7,239
1,476
0
2,656
4,544
0
6,410
L
Cupid
7,131
3,411
54
1,635
10,711
3,429
0
1,446
8,843
0
38,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,250
Gold Earned
23,940
143
Minions Killed
111
0
Camps Cleared
0
757,092
Distance Traveled
486,854
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,006
834
55
5
0
212,931
0
W
King Arthur
9,924
827
42
4
0
275,885
1
W
Arachne
10,320
860
46
4
0
268,276
0
L
Zeus
7,461
622
31
3
0
94,570
0
L
Mercury
7,405
617
9
1
0
179,167
0
L
Cupid
9,074
756
71
6
0
213,117
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role