Player Matchup

Janus
Janus
BeefyTortuga
Janus
Level 154
God Stats
2W - 0L
1,695 SR
Queue Stats
110W - 88L
1,557 Elo+
Party 1
Surtr
Surtr
KishinSoul
Surtr
Level 82
God Stats
7W - 0L
1,959 SR
Queue Stats
202W - 178L
1,536 Elo+
Party 3
Artemis
Artemis
ReVerse THUND3R
Artemis
Level 109
God Stats
3W - 4L
1,400 SR
Queue Stats
58W - 65L
1,527 Elo+
Solo
Vulcan
Vulcan
VolghanJImbles
Vulcan
Level 67
God Stats
2W - 2L
1,431 SR
Queue Stats
92W - 117L
1,467 Elo+
Party 1
Mercury
Mercury
commanderkyle
Mercury
Level 56
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 43L
1,464 Elo+
Party 3
Team Averages
Level 94
1,597 SR
1,510 Elo+

VS

Team Averages
Level 126
1,523 SR
1,507 Elo+
Chaac
Chaac
 
Chaac
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
KuroSenshi
Morgan Le Fay
Level 146
God Stats
2W - 4L
1,550 SR
Queue Stats
27W - 20L
1,599 Elo+
Party 2
Raijin
Raijin
MenstrationCycle
Raijin
Level 87
God Stats
1W - 3L
1,181 SR
Queue Stats
58W - 39L
1,585 Elo+
Solo
Arachne
Arachne
NFA Samoan
Arachne
Level 129
God Stats
3W - 1L
1,886 SR
Queue Stats
182W - 188L
1,510 Elo+
Solo
Cupid
Cupid
quebecmaster
Cupid
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,341 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 7
9,512
865
12,583
7,858
3,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Surtr
13
3 / 4 / 5
8,170
743
9,900
15,632
16,609
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

15
1 / 2 / 4
8,000
727
8,345
10,373
4,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 2 / 5
8,345
759
13,805
5,336
2,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
14
0 / 1 / 2
7,499
682
3,642
8,559
3,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
3 / 1 / 5
7,962
724
9,950
13,017
13,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
KuroSenshi
Morgan Le Fay
13
1 / 4 / 1
7,525
684
5,850
10,578
4,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

16
4 / 5 / 3
8,891
808
12,907
14,230
4,615
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
NFA Samoan
Arachne
13
0 / 1 / 5
7,358
669
5,034
12,416
5,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 1 / 5
7,973
725
4,968
7,737
3,249
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
28
11
Kills
9
9
Deaths
12
23
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
1
5
5.5
W
3
0
7
6.5
W
Surtr
3
4
5
1.38
L
Morgan Le Fay
KuroSenshi
Morgan Le Fay
1
4
1
0.38
L
4
5
3
1.1
L
Arachne
NFA Samoan
Arachne
0
1
5
2.5
W
1
2
4
1.5
W
4
2
5
3.25
W
Mercury
0
1
2
1
L
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,275
Damage
38,709
47,758
Taken
57,978
31,032
Mitigated
31,485
6,612
Healing
10,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,950
447
0
4,387
13,017
13,047
0
5,800
7,217
0
31,076
W
12,583
2,072
0
925
7,858
3,438
192
3,703
4,155
48,597
0
W
Surtr
9,900
2,604
0
3,087
15,632
16,609
621
6,401
9,231
293
16,858
L
Morgan Le Fay
KuroSenshi
Morgan Le Fay
5,850
416
0
834
10,578
4,690
0
5,159
5,419
21,611
0
L
12,907
967
0
1,981
14,230
4,615
177
7,683
5,660
48,939
0
L
Arachne
NFA Samoan
Arachne
5,034
3,650
0
2,286
12,416
5,884
391
4,952
7,464
0
15,859
W
8,345
2,873
0
1,959
10,373
4,942
1,440
3,983
6,390
0
31,465
W
13,805
6,562
0
320
5,336
2,164
547
2,383
2,953
27,212
0
W
Mercury
3,642
2,513
0
321
8,559
3,879
744
2,287
6,272
0
22,719
L
4,968
2,672
27
1,036
7,737
3,249
0
3,056
4,681
0
31,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,526
Gold Earned
39,709
254
Minions Killed
281
0
Camps Cleared
0
1,189,086
Distance Traveled
1,125,595
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,962
724
45
4
0
221,381
0
W
Janus
9,512
865
107
10
0
257,424
0
W
Surtr
8,170
743
20
2
0
215,290
0
L
Morgan Le Fay
7,525
684
41
4
0
225,436
0
L
Raijin
8,891
808
96
9
0
213,437
0
L
Arachne
7,358
669
33
3
0
237,822
0
W
Artemis
8,000
727
64
6
0
216,256
0
W
Vulcan
8,345
759
34
3
0
244,935
0
W
Mercury
7,499
682
29
3
0
255,181
0
L
Cupid
7,973
725
66
6
0
227,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role