Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
BrokenQuarry
Nox
Level 38
God Stats
2W - 1L
1,801 SR
Queue Stats
36W - 88L
1,295 Elo+
Party 3
Hel
Hel
Kalle_1232
Hel
Level 28
God Stats
0W - 4L
1,313 SR
Queue Stats
17W - 70L
1,193 Elo+
Party 3
Cthulhu
Cthulhu
Quantus1
Cthulhu
Level 131
God Stats
3W - 4L
1,358 SR
Queue Stats
387W - 394L
1,466 Elo+
Solo
Vamana
Vamana
zlDerGrieche
Vamana
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 122L
1,469 Elo+
Solo
Team Averages
Level 99
1,494 SR
1,385 Elo+

VS

Team Averages
Level 122
1,428 SR
1,516 Elo+
Vamana
Vamana
 
Vamana
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
 
Hel
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Banek368
Merlin
Level 122
God Stats
7W - 5L
1,478 SR
Queue Stats
279W - 264L
1,476 Elo+
Solo
Zeus
Zeus
lanmen
Zeus
Level 145
God Stats
2W - 2L
1,503 SR
Queue Stats
139W - 139L
1,534 Elo+
Party 1
Thor
Thor
muchadu
Thor
Level 76
God Stats
1W - 3L
1,161 SR
Queue Stats
137W - 129L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
14
2 / 4 / 5
7,723
772
10,788
11,719
5,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 5 / 2
6,653
665
3,417
11,919
4,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 3 / 2
6,638
664
1,835
12,921
5,614
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cthulhu
Quantus1
Cthulhu
16
0 / 2 / 7
8,261
826
14,038
15,940
13,319
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vamana
14
5 / 4 / 2
8,238
824
14,376
16,058
13,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
4 / 2 / 6
8,364
836
9,162
16,641
15,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hel
 
Hel
13
1 / 1 / 10
7,765
777
6,122
11,490
6,164
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
Banek368
Merlin
17
2 / 0 / 8
9,053
905
13,632
6,917
3,597
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zeus
lanmen
Zeus
14
4 / 2 / 9
8,483
848
19,836
6,376
3,150
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
muchadu
Thor
15
7 / 3 / 7
8,780
878
12,963
13,408
6,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
58
8
Kills
18
18
Deaths
8
18
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
2
4
5
1.13
W
Vamana
 
Vamana
4
2
6
3.5
W
Hel
 
Hel
1
1
10
6
W
Merlin
Banek368
Merlin
2
0
8
6
L
1
5
2
0.4
L
0
3
2
0.33
L
Cthulhu
Quantus1
Cthulhu
0
2
7
1.75
W
Zeus
lanmen
Zeus
4
2
9
4.25
W
Thor
muchadu
Thor
7
3
7
3.5
L
Vamana
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,454
Damage
61,715
68,557
Taken
54,832
42,870
Mitigated
35,472
26,616
Healing
31,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
10,788
2,064
168
1,469
11,719
5,155
0
6,795
4,924
0
21,605
W
Vamana
 
Vamana
9,162
1,128
779
1,498
16,641
15,692
0
4,972
11,345
0
20,146
W
Hel
 
Hel
6,122
0
14,942
7,904
11,490
6,164
84
4,440
6,730
11,886
0
W
Merlin
Banek368
Merlin
13,632
540
486
750
6,917
3,597
112
3,252
3,582
37,378
0
L
3,417
588
757
2,912
11,919
4,825
0
5,268
6,651
6,103
0
L
1,835
451
5,244
5,708
12,921
5,614
0
7,272
5,649
4,642
0
L
Cthulhu
Quantus1
Cthulhu
14,038
250
1,721
4,549
15,940
13,319
0
11,244
4,696
29,344
0
W
Zeus
lanmen
Zeus
19,836
951
680
383
6,376
3,150
171
1,991
4,336
30,588
0
W
Thor
muchadu
Thor
12,963
397
1,268
2,803
13,408
6,869
0
4,635
8,512
0
13,743
L
Vamana
14,376
6,500
1,618
2,470
16,058
13,957
0
9,011
7,047
0
22,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,513
Gold Earned
42,445
90
Minions Killed
124
0
Camps Cleared
0
992,928
Distance Traveled
1,088,263
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,723
772
16
2
0
182,960
0
W
Vamana
8,364
836
19
2
0
238,855
0
W
Hel
7,765
777
10
1
0
225,308
0
W
Merlin
9,053
905
62
6
0
226,591
0
L
Nox
6,653
665
9
1
0
189,556
0
L
Hel
6,638
664
7
1
0
194,759
0
L
Cthulhu
8,261
826
38
4
0
216,602
0
W
Zeus
8,483
848
31
3
0
181,535
1
W
Thor
8,780
878
2
0
0
215,974
0
L
Vamana
8,238
824
20
2
0
209,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role