Player Matchup

Lancelot
Lancelot
AlucardAnima
Lancelot
Level 98
God Stats
11W - 6L
1,628 SR
Queue Stats
49W - 39L
1,544 Elo+
Party 3
Pele
Pele
Danglefully
Pele
Level 75
God Stats
5W - 1L
1,803 SR
Queue Stats
28W - 23L
1,525 Elo+
Party 3
Chernobog
Chernobog
Lil-Chief-GV
Chernobog
Level 143
God Stats
32W - 23L
1,570 SR
Queue Stats
104W - 64L
1,502 Elo+
Party 1
Geb
Geb
OneManArmy8357
Geb
Level 66
God Stats
17W - 14L
1,463 SR
Queue Stats
114W - 132L
1,487 Elo+
Solo
Izanami
Izanami
RockStarOnAddys
Izanami
Level 67
God Stats
35W - 30L
1,358 SR
Queue Stats
257W - 262L
1,419 Elo+
Party 1
Team Averages
Level 90
1,564 SR
1,495 Elo+

VS

Team Averages
Level 73
1,530 SR
1,470 Elo+
Pele
Pele
CEO of Trojan
Pele
Level 108
God Stats
22W - 24L
1,426 SR
Queue Stats
175W - 159L
1,500 Elo+
Solo
Tiamat
Tiamat
DeathandPie
Tiamat
Level 25
God Stats
0W - 3L
1,296 SR
Queue Stats
75W - 62L
1,458 Elo+
Party 2
Amaterasu
Amaterasu
Jamitaro
Amaterasu
Level 61
God Stats
17W - 14L
1,587 SR
Queue Stats
107W - 73L
1,449 Elo+
Party 2
Arachne
Arachne
QandAngus
Arachne
Level 142
God Stats
2W - 2L
1,711 SR
Queue Stats
169W - 178L
1,464 Elo+
Solo
Anubis
Anubis
Sejelui2007
Anubis
Level 31
God Stats
0W - 2L
1,630 SR
Queue Stats
7W - 10L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AlucardAnima
Lancelot
14
5 / 3 / 4
8,976
561
8,528
14,054
6,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 3 / 4
9,655
603
16,016
17,862
12,763
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chernobog
Lil-Chief-GV
Chernobog
16
5 / 0 / 3
9,991
624
10,845
11,108
4,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 3 / 6
7,982
499
3,456
11,269
7,565
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
0 / 1 / 2
8,215
513
2,309
7,825
3,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 2
8,638
540
11,421
15,330
6,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tiamat
12
1 / 3 / 1
7,860
491
7,004
8,346
4,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
Jamitaro
Amaterasu
14
4 / 5 / 1
8,700
544
12,671
21,804
19,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
QandAngus
Arachne
9
0 / 2 / 3
6,878
430
2,955
9,997
8,265
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Anubis
14
1 / 3 / 1
7,677
480
3,910
10,571
5,105
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
14
Kills
10
10
Deaths
14
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Lancelot
AlucardAnima
Lancelot
5
3
4
2.33
L
4
1
2
5
W
4
3
4
2
L
Tiamat
1
3
1
0.5
L
Amaterasu
Jamitaro
Amaterasu
4
5
1
0.9
W
Chernobog
Lil-Chief-GV
Chernobog
5
0
3
6.5
W
0
3
6
1
L
Arachne
QandAngus
Arachne
0
2
3
0.75
W
0
1
2
1
L
Anubis
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,154
Damage
37,961
62,118
Taken
66,048
34,575
Mitigated
43,323
23,150
Healing
21,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
AlucardAnima
Lancelot
8,528
2,350
0
4,174
14,054
6,742
0
861
13,193
0
64,902
L
11,421
3,197
0
2,980
15,330
6,591
0
967
14,363
0
78,831
W
16,016
4,935
0
7,618
17,862
12,763
64
472
17,390
689
74,002
L
Tiamat
7,004
475
0
2,692
8,346
4,186
0
888
7,458
55,483
0
L
Amaterasu
Jamitaro
Amaterasu
12,671
7,403
0
8,739
21,804
19,176
0
1,083
20,721
0
54,371
W
Chernobog
Lil-Chief-GV
Chernobog
10,845
6,169
0
5,452
11,108
4,310
2,065
2,667
8,441
0
98,884
W
3,456
788
2,004
1,716
11,269
7,565
254
2,852
8,417
10,114
0
L
Arachne
QandAngus
Arachne
2,955
2,308
0
2,432
9,997
8,265
0
492
9,505
0
20,297
W
2,309
1,111
0
2,186
7,825
3,195
2,362
4,062
3,763
0
68,374
L
Anubis
3,910
302
0
4,671
10,571
5,105
0
491
10,080
61,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,819
Gold Earned
39,753
472
Minions Killed
446
0
Camps Cleared
0
1,618,016
Distance Traveled
1,456,892
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,976
561
77
5
0
368,356
2
L
Pele
8,638
540
114
7
0
363,408
0
W
Pele
9,655
603
114
7
0
299,293
0
L
Tiamat
7,860
491
100
6
0
295,908
0
L
Amaterasu
8,700
544
90
6
0
269,945
0
W
Chernobog
9,991
624
150
9
0
328,961
0
W
Geb
7,982
499
13
1
0
344,593
4
L
Arachne
6,878
430
24
2
0
239,325
3
W
Izanami
8,215
513
118
7
0
276,813
0
L
Anubis
7,677
480
118
7
0
288,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role