Player Matchup

Chiron
Chiron
BloodAbsolem
Chiron
Level 183
God Stats
11W - 7L
1,622 SR
Queue Stats
243W - 242L
1,544 Elo+
Solo
Zhong Kui
Zhong Kui
Dipforlipsky
Zhong Kui
Level 46
God Stats
1W - 2L
1,132 SR
Queue Stats
177W - 174L
1,524 Elo+
Party 1
Baron Samedi
Baron Samedi
Hernandez85
Baron Samedi
Level 131
God Stats
1W - 2L
1,318 SR
Queue Stats
98W - 87L
1,513 Elo+
Party 1
Janus
Janus
M4Gojo
Janus
Level 108
God Stats
3W - 7L
1,778 SR
Queue Stats
76W - 66L
1,472 Elo+
Party 1
Cthulhu
Cthulhu
ZenonZakura
Cthulhu
Level 109
God Stats
1W - 2L
1,690 SR
Queue Stats
110W - 97L
1,576 Elo+
Party 1
Team Averages
Level 115
1,508 SR
1,526 Elo+

VS

Team Averages
Level 89
1,532 SR
1,562 Elo+
Charon
Charon
Eiteag
Charon
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 2
Ratatoskr
Ratatoskr
LudicrousPlus
Ratatoskr
Level 50
God Stats
48W - 53L
1,405 SR
Queue Stats
248W - 243L
1,512 Elo+
Solo
King Arthur
King Arthur
NoseRunning
King Arthur
Level 116
God Stats
4W - 3L
1,604 SR
Queue Stats
70W - 57L
1,572 Elo+
Solo
Izanami
Izanami
T_Y_R_V_N_T
Izanami
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,567 Elo+
Party 2
Agni
Agni
thouxanbansean
Agni
Level 67
God Stats
4W - 1L
1,652 SR
Queue Stats
106W - 53L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
15
5 / 1 / 3
8,829
589
9,497
9,489
3,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zhong Kui
Dipforlipsky
Zhong Kui
11
3 / 5 / 0
7,495
500
9,353
12,020
8,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
Hernandez85
Baron Samedi
12
4 / 1 / 4
7,775
518
7,732
13,533
14,912
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
M4Gojo
Janus
14
4 / 4 / 2
8,532
569
7,377
10,459
3,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
ZenonZakura
Cthulhu
12
0 / 3 / 4
7,803
520
8,247
14,542
11,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Eiteag
Charon
12
0 / 3 / 6
7,459
497
3,682
10,941
6,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ratatoskr
LudicrousPlus
Ratatoskr
16
10 / 2 / 2
9,744
650
15,180
14,653
6,253
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
NoseRunning
King Arthur
13
0 / 3 / 3
8,255
550
9,120
17,288
15,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
T_Y_R_V_N_T
Izanami
12
0 / 6 / 0
7,370
491
4,358
13,327
5,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
4 / 2 / 3
9,644
643
10,151
9,020
3,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
28
16
Kills
14
14
Deaths
16
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chiron
5
1
3
6.5
L
Zhong Kui
Dipforlipsky
Zhong Kui
3
5
0
0.6
W
Charon
Eiteag
Charon
0
3
6
1
L
Baron Samedi
Hernandez85
Baron Samedi
4
1
4
6
W
Ratatoskr
LudicrousPlus
Ratatoskr
10
2
2
5.5
L
Janus
M4Gojo
Janus
4
4
2
1.25
W
King Arthur
NoseRunning
King Arthur
0
3
3
0.5
W
Izanami
T_Y_R_V_N_T
Izanami
0
6
0
0
L
Cthulhu
ZenonZakura
Cthulhu
0
3
4
0.67
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,206
Damage
42,491
60,043
Taken
65,229
43,066
Mitigated
36,853
13,778
Healing
14,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
9,497
5,384
215
3,146
9,489
3,730
610
2,089
7,342
0
63,738
L
Zhong Kui
Dipforlipsky
Zhong Kui
9,353
2,370
0
4,056
12,020
8,750
0
2,212
9,636
46,550
12,404
W
Charon
Eiteag
Charon
3,682
765
0
1,193
10,941
6,642
0
7,061
3,688
20,612
382
L
Baron Samedi
Hernandez85
Baron Samedi
7,732
1,192
292
3,571
13,533
14,912
69
4,464
8,961
44,279
0
W
Ratatoskr
LudicrousPlus
Ratatoskr
15,180
7,172
0
6,975
14,653
6,253
0
7,579
6,848
26
69,330
L
Janus
M4Gojo
Janus
7,377
455
0
560
10,459
3,834
600
3,813
6,466
56,761
0
W
King Arthur
NoseRunning
King Arthur
9,120
1,218
0
3,236
17,288
15,128
0
9,320
7,209
56
68,109
W
Izanami
T_Y_R_V_N_T
Izanami
4,358
2,674
0
1,900
13,327
5,433
692
2,981
10,346
0
56,547
L
Cthulhu
ZenonZakura
Cthulhu
8,247
484
0
1,938
14,542
11,840
78
409
14,105
35,748
506
W
10,151
579
0
1,250
9,020
3,397
0
3,242
5,570
81,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,434
Gold Earned
42,472
441
Minions Killed
477
0
Camps Cleared
0
1,406,877
Distance Traveled
1,530,273
6
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,829
589
101
7
0
271,023
3
L
Zhong Kui
7,495
500
84
6
0
224,808
3
W
Charon
7,459
497
26
2
0
296,675
6
L
Baron Samedi
7,775
518
56
4
0
281,494
0
W
Ratatoskr
9,744
650
94
6
0
363,140
2
L
Janus
8,532
569
105
7
0
296,995
0
W
King Arthur
8,255
550
121
8
0
286,836
5
W
Izanami
7,370
491
96
6
0
271,581
8
L
Cthulhu
7,803
520
95
6
0
332,557
0
W
Agni
9,644
643
140
9
0
312,041
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role