Player Matchup

Merlin
Merlin
LosZnak
Merlin
Level 104
God Stats
11W - 6L
1,929 SR
Queue Stats
317W - 353L
1,346 Elo+
Party 1
King Arthur
King Arthur
MerlinTheHaze
King Arthur
Level 74
God Stats
1W - 2L
1,500 SR
Queue Stats
273W - 316L
1,334 Elo+
Party 1
Medusa
Medusa
MxAnxieTea
Medusa
Level 64
God Stats
40W - 31L
1,341 SR
Queue Stats
361W - 355L
1,388 Elo+
Solo
Team Averages
Level 81
1,590 SR
1,356 Elo+

VS

Team Averages
Level 66
1,409 SR
1,381 Elo+
Bacchus
Bacchus
ImHiWhatUrExcuse
Bacchus
Level 67
God Stats
8W - 3L
1,623 SR
Queue Stats
205W - 215L
1,337 Elo+
Solo
Nox
Nox
KingxOfxPlugs
Nox
Level 44
God Stats
3W - 6L
1,260 SR
Queue Stats
37W - 38L
1,453 Elo+
Solo
Mercury
Mercury
jose34pro
Mercury
Level 87
God Stats
4W - 3L
1,343 SR
Queue Stats
67W - 74L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LosZnak
Merlin
15
5 / 8 / 4
12,639
790
19,308
12,978
5,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
MerlinTheHaze
King Arthur
12
2 / 9 / 2
11,429
714
10,843
18,740
12,465
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Medusa
MxAnxieTea
Medusa
15
3 / 6 / 2
12,436
777
8,488
17,365
7,049
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 13
13,484
843
13,237
16,635
20,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
7 / 5 / 11
13,417
839
14,281
13,378
5,698
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mercury
jose34pro
Mercury
17
8 / 3 / 11
13,788
862
11,351
16,821
7,249
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
56
10
Kills
21
23
Deaths
10
8
Assists
35
Player
Kills
Deaths
Assists
KDA
W
6
2
13
6.25
W
7
5
11
2.5
L
Merlin
LosZnak
Merlin
5
8
4
0.88
L
King Arthur
MerlinTheHaze
King Arthur
2
9
2
0.33
L
Medusa
MxAnxieTea
Medusa
3
6
2
0.67
W
Mercury
jose34pro
Mercury
8
3
11
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,639
Damage
38,869
49,083
Taken
46,834
24,767
Mitigated
33,493
4,682
Healing
4,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,237
1,379
0
1,352
16,635
20,546
174
5,924
10,142
31,171
1,472
W
14,281
1,513
0
817
13,378
5,698
516
6,813
6,059
54,378
0
L
Merlin
LosZnak
Merlin
19,308
226
0
2,023
12,978
5,253
0
7,615
5,363
59,845
0
L
King Arthur
MerlinTheHaze
King Arthur
10,843
3,764
0
627
18,740
12,465
0
9,090
9,650
0
25,550
L
Medusa
MxAnxieTea
Medusa
8,488
3,851
0
2,032
17,365
7,049
0
9,809
7,556
0
36,929
W
Mercury
jose34pro
Mercury
11,351
8,005
0
2,366
16,821
7,249
1,027
5,585
10,850
0
51,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,504
Gold Earned
40,689
155
Minions Killed
168
0
Camps Cleared
0
794,290
Distance Traveled
961,211
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
13,484
843
20
1
0
301,095
0
W
Nox
13,417
839
79
5
0
272,670
0
L
Merlin
12,639
790
81
5
0
256,975
0
L
King Arthur
11,429
714
23
1
0
261,688
1
L
Medusa
12,436
777
51
3
0
275,627
0
W
Mercury
13,788
862
69
4
0
387,446
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role