Player Matchup

Loki
Loki
Arcangel21011
Loki
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
107W - 127L
1,500 Elo+
Party 1
Thoth
Thoth
Gazathingkartel
Thoth
Level 133
God Stats
3W - 3L
1,570 SR
Queue Stats
9W - 13L
1,351 Elo+
Solo
Ymir
Ymir
TxBasaaa_SM
Ymir
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 91L
1,500 Elo+
Party 1
King Arthur
King Arthur
YungNgyn
King Arthur
Level 108
God Stats
22W - 17L
1,489 SR
Queue Stats
221W - 200L
1,409 Elo+
Solo
Freya
Freya
agusaldeadavila
Freya
Level 66
God Stats
3W - 9L
1,227 SR
Queue Stats
139W - 122L
1,411 Elo+
Solo
Team Averages
Level 75
1,457 SR
1,434 Elo+

VS

Team Averages
Level 78
1,625 SR
1,391 Elo+
Surtr
Surtr
Limsky yt
Surtr
Level 73
God Stats
25W - 20L
1,615 SR
Queue Stats
229W - 215L
1,477 Elo+
Solo
Cthulhu
Cthulhu
M Bigjuice
Cthulhu
Level 127
God Stats
14W - 14L
1,505 SR
Queue Stats
390W - 392L
1,472 Elo+
Solo
Zhong Kui
Zhong Kui
Mystic_Kaiser200
Zhong Kui
Level 50
God Stats
3W - 2L
1,382 SR
Queue Stats
123W - 146L
1,334 Elo+
Party 2
Osiris
Osiris
Rabo_Gordo2
Osiris
Level 17
God Stats
3W - 0L
1,751 SR
Queue Stats
9W - 14L
1,278 Elo+
Party 2
Neith
Neith
SuginSoul
Neith
Level 125
God Stats
24W - 7L
1,873 SR
Queue Stats
81W - 73L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 2
6,224
366
1,918
11,965
4,277
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 6 / 1
8,643
508
11,437
11,984
4,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 2 / 5
7,849
462
8,064
15,934
14,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
YungNgyn
King Arthur
11
1 / 4 / 0
7,673
451
8,083
12,539
12,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
6 / 3 / 0
9,113
536
7,513
10,210
4,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Limsky yt
Surtr
14
8 / 1 / 3
9,399
553
10,767
11,663
5,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
M Bigjuice
Cthulhu
14
5 / 2 / 5
9,311
548
6,197
16,823
13,775
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
16
6 / 1 / 6
9,842
579
12,509
14,585
12,751
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Osiris
15
3 / 2 / 4
8,770
516
9,332
15,338
14,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
SuginSoul
Neith
13
0 / 4 / 3
8,185
481
6,219
11,419
4,982
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
9
Kills
22
22
Deaths
10
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
L
2
6
1
0.42
W
Surtr
Limsky yt
Surtr
8
1
3
9.5
W
Cthulhu
M Bigjuice
Cthulhu
5
2
5
3.75
W
Zhong Kui
6
1
6
9
W
Osiris
3
2
4
2.5
W
Neith
SuginSoul
Neith
0
4
3
0.38
L
0
2
5
1.25
L
King Arthur
YungNgyn
King Arthur
1
4
0
0.25
L
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,015
Damage
45,024
62,632
Taken
69,828
40,668
Mitigated
51,316
9,334
Healing
23,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,918
786
0
1,154
11,965
4,277
0
4,390
7,482
0
12,005
L
11,437
567
0
721
11,984
4,810
0
5,205
6,730
72,800
0
W
Surtr
Limsky yt
Surtr
10,767
4,085
0
3,160
11,663
5,721
87
3,878
7,785
673
62,333
W
Cthulhu
M Bigjuice
Cthulhu
6,197
910
1,991
3,281
16,823
13,775
59
8,177
8,646
39,318
370
W
Zhong Kui
12,509
1,784
0
9,165
14,585
12,751
3,053
7,387
7,198
77,972
0
W
Osiris
9,332
3,228
127
2,207
15,338
14,087
859
1,788
13,550
0
52,609
W
Neith
SuginSoul
Neith
6,219
1,733
0
3,717
11,419
4,982
616
6,828
4,591
0
70,305
L
8,064
1,923
0
3,281
15,934
14,873
0
5,868
9,972
41,709
0
L
King Arthur
YungNgyn
King Arthur
8,083
1,162
0
810
12,539
12,067
0
1,350
10,358
2,292
48,410
L
7,513
2,278
0
3,368
10,210
4,641
0
1,918
8,292
57,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,502
Gold Earned
45,507
364
Minions Killed
434
0
Camps Cleared
0
1,439,982
Distance Traveled
1,579,723
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,224
366
20
1
0
315,784
0
L
Thoth
8,643
508
105
6
0
293,317
0
W
Surtr
9,399
553
73
4
0
362,276
0
W
Cthulhu
9,311
548
44
3
0
332,897
1
W
Zhong Kui
9,842
579
128
8
0
304,613
0
W
Osiris
8,770
516
82
5
0
315,037
0
W
Neith
8,185
481
107
6
0
264,900
2
L
Ymir
7,849
462
60
4
0
304,561
1
L
King Arthur
7,673
451
82
5
0
219,146
0
L
Freya
9,113
536
97
6
0
307,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role