Player Matchup

King Arthur
King Arthur
Platinum III
 
King Arthur
Platinum III
Level 225
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nemesis
Nemesis
Platinum IV
Exotic Soules
Nemesis
Platinum IV
Level 166
God Stats
31W - 21L
1,689 SR
Queue Stats
214W - 199L
1,655 MMR
Party 1
Yu Huang
Yu Huang
Platinum V
MateoMartin13
Yu Huang
Platinum V
Level 156
God Stats
6W - 9L
1,734 SR
Queue Stats
168W - 163L
1,694 MMR
Solo
Rama
Rama
Gold I
TATEEER
Rama
Gold I
Level 147
God Stats
5W - 2L
1,723 SR
Queue Stats
53W - 50L
1,664 MMR
Solo
Xing Tian
Xing Tian
Gold II
marcialogy
Xing Tian
Gold II
Level 154
God Stats
3W - 1L
1,804 SR
Queue Stats
85W - 78L
1,665 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 170
1,690 SR
1,636 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 125
1,605 SR
1,640 MMR
Guan Yu
Guan Yu
Platinum III
 
Guan Yu
Platinum III
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold II
DarkNxght
Mercury
Gold II
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 83L
1,678 MMR
Solo
Chernobog
Chernobog
Platinum V
HeLLbOy5464
Chernobog
Platinum V
Level 142
God Stats
2W - 2L
1,833 SR
Queue Stats
314W - 305L
1,659 MMR
Solo
Tiamat
Tiamat
Gold II
Nbhars
Tiamat
Gold II
Level 117
God Stats
8W - 4L
1,718 SR
Queue Stats
447W - 455L
1,692 MMR
Solo
Charon
Charon
Gold II
super1454
Charon
Gold II
Level 146
God Stats
4W - 2L
1,472 SR
Queue Stats
177W - 168L
1,673 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
2 / 1 / 6
8,288
592
10,533
13,956
11,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
14
7 / 1 / 4
8,758
626
8,309
11,802
5,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yu Huang
MateoMartin13
Yu Huang
13
0 / 3 / 5
7,696
550
7,125
8,822
3,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
TATEEER
Rama
13
5 / 0 / 0
8,309
594
8,098
7,461
2,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Xing Tian
marcialogy
Xing Tian
11
2 / 1 / 1
7,318
523
4,977
14,465
11,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
AresRaijinAo KuangArachne

VS

Bans
KaliFreyaSusanoJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
1 / 4 / 1
7,165
512
5,803
14,155
13,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
DarkNxght
Mercury
13
2 / 3 / 2
7,502
536
5,147
11,919
4,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
HeLLbOy5464
Chernobog
12
1 / 4 / 1
7,066
505
5,411
10,882
4,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Nbhars
Tiamat
12
2 / 5 / 0
6,793
485
6,635
8,406
3,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charon
super1454
Charon
9
0 / 0 / 3
6,479
463
6,777
10,730
7,967
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
16
Kills
6
6
Deaths
16
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
1
6
5
L
Guan Yu
 
Guan Yu
1
4
1
0.38
L
Mercury
DarkNxght
Mercury
2
3
2
1
W
Nemesis
7
1
4
9
L
Chernobog
HeLLbOy5464
Chernobog
1
4
1
0.38
W
Yu Huang
MateoMartin13
Yu Huang
0
3
5
0.83
L
Tiamat
Nbhars
Tiamat
2
5
0
0.4
W
Rama
TATEEER
Rama
5
0
0
5
W
Xing Tian
marcialogy
Xing Tian
2
1
1
2.5
L
Charon
super1454
Charon
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,042
Damage
29,773
56,506
Taken
56,092
35,480
Mitigated
34,392
15,349
Healing
11,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
10,533
1,779
0
1,291
13,956
11,608
0
1,381
12,575
0
59,813
L
Guan Yu
 
Guan Yu
5,803
611
34
4,311
14,155
13,762
379
0
14,155
0
54,082
L
Mercury
DarkNxght
Mercury
5,147
3,235
0
910
11,919
4,503
0
1,979
9,940
0
62,498
W
Nemesis
8,309
3,973
0
5,594
11,802
5,227
0
1,504
10,298
0
68,864
L
Chernobog
HeLLbOy5464
Chernobog
5,411
4,251
0
2,410
10,882
4,477
0
1,234
9,648
0
57,198
W
Yu Huang
MateoMartin13
Yu Huang
7,125
846
0
1,500
8,822
3,781
98
5,688
3,134
53,387
0
L
Tiamat
Nbhars
Tiamat
6,635
579
0
1,729
8,406
3,683
0
5,146
3,260
43,790
0
W
Rama
TATEEER
Rama
8,098
6,655
0
4,726
7,461
2,941
299
782
6,679
0
60,615
W
Xing Tian
marcialogy
Xing Tian
4,977
444
0
2,238
14,465
11,923
0
4,587
9,878
29,630
0
L
Charon
super1454
Charon
6,777
1,019
0
2,148
10,730
7,967
0
3,743
6,987
21,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,369
Gold Earned
35,005
417
Minions Killed
365
0
Camps Cleared
0
1,432,064
Distance Traveled
1,479,481
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,288
592
82
6
0
294,724
0
L
Guan Yu
7,165
512
73
5
0
304,580
2
L
Mercury
7,502
536
91
7
0
368,941
0
W
Nemesis
8,758
626
101
7
0
326,699
0
L
Chernobog
7,066
505
96
7
0
275,862
3
W
Yu Huang
7,696
550
88
6
0
266,198
0
L
Tiamat
6,793
485
85
6
0
256,364
2
W
Rama
8,309
594
109
8
0
258,315
2
W
Xing Tian
7,318
523
37
3
0
286,128
8
L
Charon
6,479
463
20
1
0
273,734
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role