Player Matchup

Hades
Hades
DN Sac
Hades
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
84W - 103L
1,460 Elo+
Party 1
Chaac
Chaac
MyPhatPUH-C
Chaac
Level 83
God Stats
8W - 5L
1,470 SR
Queue Stats
304W - 285L
1,503 Elo+
Solo
Neith
Neith
Thekidmartian
Neith
Level 62
God Stats
3W - 2L
1,332 SR
Queue Stats
78W - 67L
1,566 Elo+
Solo
Sol
Sol
speedykilly
Sol
Level 128
God Stats
2W - 0L
1,813 SR
Queue Stats
156W - 152L
1,517 Elo+
Solo
Chang'e
Chang'e
suihufuhhufehofo
Chang'e
Level 127
God Stats
2W - 2L
1,461 SR
Queue Stats
99W - 105L
1,433 Elo+
Party 1
Team Averages
Level 100
1,515 SR
1,496 Elo+

VS

Team Averages
Level 128
1,477 SR
1,498 Elo+
Janus
Janus
DDoSallegations
Janus
Level 164
God Stats
28W - 21L
1,583 SR
Queue Stats
271W - 287L
1,475 Elo+
Solo
Cthulhu
Cthulhu
Rat Tackler
Cthulhu
Level 80
God Stats
1W - 4L
1,303 SR
Queue Stats
168W - 205L
1,450 Elo+
Solo
Hachiman
Hachiman
Thoalis
Hachiman
Level 114
God Stats
5W - 15L
1,320 SR
Queue Stats
110W - 109L
1,508 Elo+
Solo
Bellona
Bellona
Veriy
Bellona
Level 155
God Stats
3W - 3L
1,538 SR
Queue Stats
85W - 75L
1,602 Elo+
Solo
Pele
Pele
hydekel
Pele
Level 127
God Stats
10W - 7L
1,641 SR
Queue Stats
309W - 304L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
DN Sac
Hades
16
4 / 0 / 2
9,226
543
4,931
12,138
6,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
2 / 1 / 2
8,676
510
10,173
17,596
21,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
0 / 0 / 4
10,057
592
7,379
9,190
3,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
1 / 1 / 2
10,442
614
7,896
12,328
5,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
4 / 0 / 3
9,553
562
8,259
11,065
4,999
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 1
8,314
489
3,001
8,317
3,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Rat Tackler
Cthulhu
14
2 / 0 / 0
8,649
509
5,936
11,530
11,697
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
Thoalis
Hachiman
12
0 / 3 / 1
7,721
454
5,194
12,426
4,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

Bellona
Veriy
Bellona
13
0 / 4 / 0
8,495
500
13,087
19,498
16,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pele
hydekel
Pele
9
0 / 3 / 0
6,544
385
3,005
8,311
2,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
11
Kills
2
2
Deaths
11
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Hades
DN Sac
Hades
4
0
2
5
W
2
1
2
3
L
Cthulhu
Rat Tackler
Cthulhu
2
0
0
2
W
0
0
4
2
L
Hachiman
Thoalis
Hachiman
0
3
1
0.17
L
Bellona
Veriy
Bellona
0
4
0
0
L
Pele
hydekel
Pele
0
3
0
0
W
1
1
2
2
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,638
Damage
30,223
62,317
Taken
60,082
42,144
Mitigated
39,698
39,689
Healing
17,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,001
272
0
2,617
8,317
3,670
0
1,660
6,657
74,643
0
W
Hades
DN Sac
Hades
4,931
502
301
7,782
12,138
6,650
583
1,812
10,296
68,224
1,166
W
10,173
2,104
0
7,421
17,596
21,031
140
1,152
16,376
0
62,639
L
Cthulhu
Rat Tackler
Cthulhu
5,936
942
61
2,427
11,530
11,697
0
3,757
7,773
37,354
0
W
7,379
3,036
0
3,542
9,190
3,927
410
2,483
6,621
0
101,841
L
Hachiman
Thoalis
Hachiman
5,194
3,848
0
4,696
12,426
4,931
0
9,304
3,122
0
50,664
L
Bellona
Veriy
Bellona
13,087
7,733
0
7,031
19,498
16,459
507
3,917
14,501
0
73,892
L
Pele
hydekel
Pele
3,005
405
0
909
8,311
2,941
0
2,263
5,971
0
35,647
W
7,896
4,271
0
8,138
12,328
5,537
2,269
1,728
10,560
90,878
13,232
W
8,259
867
3,799
8,706
11,065
4,999
726
1,997
9,038
46,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,954
Gold Earned
39,723
581
Minions Killed
456
0
Camps Cleared
0
1,668,333
Distance Traveled
1,487,912
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,314
489
139
8
0
305,280
1
W
Hades
9,226
543
96
6
0
385,468
0
W
Chaac
8,676
510
78
5
0
307,229
0
L
Cthulhu
8,649
509
65
4
0
351,679
7
W
Neith
10,057
592
172
10
0
315,920
2
L
Hachiman
7,721
454
95
6
0
311,334
1
L
Bellona
8,495
500
107
6
0
307,699
2
L
Pele
6,544
385
50
3
0
211,920
0
W
Sol
10,442
614
170
10
0
293,529
4
W
Chang'e
9,553
562
65
4
0
366,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role