Player Matchup

Apollo
Apollo
FenrirErreape
Apollo
Level 144
God Stats
3W - 6L
1,334 SR
Queue Stats
95W - 95L
1,461 Elo+
Party 2
Cabrakan
Cabrakan
LuGanghu
Cabrakan
Level 170
God Stats
0W - 1L
1,041 SR
Queue Stats
58W - 65L
1,447 Elo+
Party 2
Anubis
Anubis
MyN1njaMyN1nja
Anubis
Level 116
God Stats
54W - 42L
1,569 SR
Queue Stats
265W - 253L
1,532 Elo+
Solo
Bacchus
Bacchus
israel-_-15
Bacchus
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 15L
1,272 Elo+
Solo
Chronos
Chronos
stvnlpz
Chronos
Level 141
God Stats
26W - 31L
1,513 SR
Queue Stats
756W - 752L
1,460 Elo+
Solo
Team Averages
Level 121
1,392 SR
1,434 Elo+

VS

Team Averages
Level 114
1,575 SR
1,494 Elo+
Olorun
Olorun
AcidTabsBoi
Olorun
Level 129
God Stats
6W - 5L
1,798 SR
Queue Stats
134W - 119L
1,508 Elo+
Party 1
Horus
Horus
Ihitthosebro465
Horus
Level 128
God Stats
14W - 10L
1,630 SR
Queue Stats
196W - 197L
1,440 Elo+
Party 1
Janus
Janus
Pellegrine00
Janus
Level 103
God Stats
24W - 37L
1,400 SR
Queue Stats
484W - 475L
1,479 Elo+
Solo
Bastet
Bastet
vBigBlue1985v
Bastet
Level 87
God Stats
1W - 2L
1,545 SR
Queue Stats
83W - 63L
1,558 Elo+
Solo
Cu Chulainn
Cu Chulainn
zReckless_89
Cu Chulainn
Level 125
God Stats
2W - 4L
1,500 SR
Queue Stats
224W - 215L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
7,062
441
2,506
9,324
3,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cabrakan
LuGanghu
Cabrakan
12
1 / 4 / 1
7,555
472
3,126
14,464
10,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
2 / 7 / 2
8,323
520
7,764
17,277
8,596
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
israel-_-15
Bacchus
11
1 / 2 / 0
7,283
455
1,524
8,719
7,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
stvnlpz
Chronos
15
8 / 6 / 2
10,088
631
17,389
19,198
7,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
4 / 0 / 5
8,610
538
10,032
7,175
2,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 2 / 9
9,024
564
6,154
12,458
13,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
5 / 2 / 6
9,585
599
14,212
6,857
2,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
5 / 1 / 4
10,192
637
6,740
11,761
4,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
zReckless_89
Cu Chulainn
15
4 / 7 / 0
9,588
599
10,332
16,589
9,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
12
Kills
21
21
Deaths
12
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Olorun
4
0
5
6.5
L
0
2
1
0.25
W
3
2
9
3.75
L
Cabrakan
LuGanghu
Cabrakan
1
4
1
0.38
L
2
7
2
0.43
W
5
2
6
4
L
Bacchus
israel-_-15
Bacchus
1
2
0
0.5
L
Chronos
stvnlpz
Chronos
8
6
2
1.5
W
5
1
4
7
W
Cu Chulainn
zReckless_89
Cu Chulainn
4
7
0
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,309
Damage
47,470
68,982
Taken
54,840
36,893
Mitigated
33,133
21,459
Healing
18,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
10,032
4,214
180
3,734
7,175
2,878
1,042
3,738
3,405
64,452
0
L
2,506
1,868
0
3,367
9,324
3,299
0
3,048
6,264
0
60,453
W
6,154
2,542
653
3,644
12,458
13,405
20
5,998
6,298
0
20,539
L
Cabrakan
LuGanghu
Cabrakan
3,126
352
0
6,012
14,464
10,027
0
4,086
10,231
54,301
675
L
7,764
226
0
6,604
17,277
8,596
0
9,886
6,877
65,324
0
W
14,212
210
0
2,571
6,857
2,487
1,279
5,170
1,645
72,906
0
L
Bacchus
israel-_-15
Bacchus
1,524
440
0
2,885
8,719
7,309
0
3,361
5,358
18,697
0
L
Chronos
stvnlpz
Chronos
17,389
6,723
0
2,591
19,198
7,662
757
3,116
16,008
76,105
0
W
6,740
1,902
0
4,872
11,761
4,477
1,745
3,929
7,790
0
93,235
W
Cu Chulainn
zReckless_89
Cu Chulainn
10,332
3,090
0
2,700
16,589
9,886
749
10,335
5,986
0
62,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,311
Gold Earned
46,999
455
Minions Killed
433
0
Camps Cleared
0
1,401,217
Distance Traveled
1,629,753
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,610
538
90
6
0
305,572
2
L
Apollo
7,062
441
100
6
0
280,348
2
W
Horus
9,024
564
22
1
0
301,441
4
L
Cabrakan
7,555
472
82
5
0
318,863
2
L
Anubis
8,323
520
121
8
0
259,929
0
W
Janus
9,585
599
110
7
0
330,697
0
L
Bacchus
7,283
455
36
2
0
269,864
0
L
Chronos
10,088
631
116
7
0
272,213
1
W
Bastet
10,192
637
130
8
0
410,562
0
W
Cu Chulainn
9,588
599
81
5
0
281,481
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role