Player Matchup

Janus
Janus
 
Janus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Oh_My_Pineapple
Ares
Level 68
God Stats
9W - 13L
1,469 SR
Queue Stats
118W - 150L
1,451 Elo+
Party 2
Ishtar
Ishtar
RazielRX
Ishtar
Level 210
God Stats
4W - 2L
1,612 SR
Queue Stats
473W - 454L
1,459 Elo+
Solo
Hera
Hera
RockSniffler
Hera
Level 123
God Stats
3W - 4L
1,392 SR
Queue Stats
71W - 72L
1,470 Elo+
Solo
Team Averages
Level 136
1,495 SR
1,476 Elo+

VS

Team Averages
Level 50
1,526 SR
1,393 Elo+
Ra
Ra
 
Ra
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Hemuliski
Odin
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,227 Elo+
Party 1
Da Ji
Da Ji
Maf1aSauce
Da Ji
Level 99
God Stats
2W - 3L
1,629 SR
Queue Stats
271W - 247L
1,511 Elo+
Solo
Bacchus
Bacchus
MrTroll
Bacchus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,227 Elo+
Party 1
Danzaburou
Danzaburou
Multidude
Danzaburou
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
4 / 0 / 0
5,550
793
2,772
3,251
991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
 
Cu Chulainn
10
3 / 0 / 0
5,350
764
1,541
6,118
2,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

7
1 / 0 / 1
4,891
699
1,175
5,367
2,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ishtar
RazielRX
Ishtar
7
0 / 1 / 1
4,098
585
2,991
4,456
1,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
2 / 0 / 1
5,383
769
4,124
3,147
1,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
0 / 4 / 0
3,855
551
1,644
4,564
1,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Odin
7
0 / 3 / 0
3,655
522
938
5,854
2,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Da Ji
2
0 / 0 / 0
3,057
437
326
1,560
412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
MrTroll
Bacchus
6
0 / 2 / 1
3,982
569
2,462
3,869
2,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
Multidude
Danzaburou
6
1 / 1 / 0
3,946
564
2,840
3,702
1,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
10
Kills
1
1
Deaths
10
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
0
4
W
Cu Chulainn
 
Cu Chulainn
3
0
0
3
L
Ra
 
Ra
0
4
0
0
L
Odin
0
3
0
0
L
Da Ji
0
0
0
0
L
Bacchus
MrTroll
Bacchus
0
2
1
0.25
L
Danzaburou
Multidude
Danzaburou
1
1
0
1
W
1
0
1
1.5
W
Ishtar
RazielRX
Ishtar
0
1
1
0.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,603
Damage
8,210
22,339
Taken
19,549
8,678
Mitigated
8,561
6,796
Healing
3,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,772
353
0
987
3,251
991
699
1,347
1,904
32,691
0
W
Cu Chulainn
 
Cu Chulainn
1,541
230
0
1,412
6,118
2,404
0
297
5,821
0
38,886
L
Ra
 
Ra
1,644
382
0
674
4,564
1,480
0
1,811
2,646
20,539
0
L
Odin
938
378
0
250
5,854
2,631
0
4,124
1,730
40
11,070
L
Da Ji
326
102
0
750
1,560
412
0
281
1,255
0
2,483
L
Bacchus
MrTroll
Bacchus
2,462
442
0
893
3,869
2,770
0
638
3,193
6,905
0
L
Danzaburou
Multidude
Danzaburou
2,840
1,685
0
577
3,702
1,268
0
1,012
2,654
0
21,590
W
1,175
118
0
2,081
5,367
2,822
88
1,252
4,115
12,316
0
W
Ishtar
RazielRX
Ishtar
2,991
2,080
0
1,088
4,456
1,401
570
1,210
3,246
0
21,376
W
4,124
922
0
1,228
3,147
1,060
0
40
3,107
38,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,272
Gold Earned
18,495
241
Minions Killed
112
0
Camps Cleared
0
718,826
Distance Traveled
643,675
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,550
793
55
8
0
145,654
0
W
Cu Chulainn
5,350
764
75
11
0
163,954
1
L
Ra
3,855
551
31
4
0
150,104
0
L
Odin
3,655
522
27
4
0
159,651
0
L
Da Ji
3,057
437
5
1
0
47,010
0
L
Bacchus
3,982
569
8
1
0
148,645
0
L
Danzaburou
3,946
564
41
6
0
138,265
0
W
Ares
4,891
699
17
2
0
144,324
0
W
Ishtar
4,098
585
36
5
0
130,106
0
W
Hera
5,383
769
58
8
0
134,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role