Player Matchup

Pele
Pele
 
Pele
Level 247
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
BuryThemAlive
Geb
Level 86
God Stats
1W - 3L
1,546 SR
Queue Stats
112W - 114L
1,448 Elo+
Party 2
Guan Yu
Guan Yu
NaRuToOoO2002
Guan Yu
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
243W - 296L
1,468 Elo+
Solo
Thoth
Thoth
Quno
Thoth
Level 61
God Stats
4W - 6L
1,324 SR
Queue Stats
81W - 64L
1,470 Elo+
Solo
Team Averages
Level 112
1,474 SR
1,477 Elo+

VS

Team Averages
Level 103
1,481 SR
1,495 Elo+
Thanatos
Thanatos
 
Thanatos
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Burakberat135
Chiron
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 12L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Laphia Moon
Cthulhu
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 163L
1,532 Elo+
Party 1
Maui
Maui
XxShimo89xX
Maui
Level 128
God Stats
2W - 3L
1,406 SR
Queue Stats
83W - 93L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
4 / 0 / 0
6,952
695
7,190
4,570
1,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
 
Neith
9
1 / 0 / 3
5,980
598
6,172
4,035
1,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
2 / 1 / 1
5,788
579
1,677
8,837
5,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Guan Yu
10
0 / 0 / 4
5,641
564
1,911
7,582
3,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thoth
Quno
Thoth
11
5 / 1 / 0
6,355
636
7,536
3,871
1,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
2 / 0 / 0
5,462
546
2,701
5,212
1,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
 
Ymir
9
0 / 3 / 1
5,215
522
2,557
7,744
2,536
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 3 / 0
4,047
405
3,669
7,303
1,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
Laphia Moon
Cthulhu
8
0 / 5 / 0
4,262
426
1,786
10,316
6,172
7
0 / 2 / 1
4,530
453
1,594
6,182
4,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
12
Kills
2
2
Deaths
13
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
0
0
4
W
Neith
 
Neith
1
0
3
2.5
L
Thanatos
 
Thanatos
2
0
0
2
L
Ymir
 
Ymir
0
3
1
0.17
L
0
3
0
0
W
2
1
1
2.5
L
Cthulhu
Laphia Moon
Cthulhu
0
5
0
0
W
Guan Yu
0
0
4
2
W
Thoth
Quno
Thoth
5
1
0
5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,486
Damage
12,307
28,895
Taken
36,757
12,816
Mitigated
16,721
12,467
Healing
9,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,190
3,738
0
2,501
4,570
1,557
264
1,786
2,784
0
52,454
W
Neith
 
Neith
6,172
2,754
0
2,543
4,035
1,527
542
841
3,194
0
42,187
L
Thanatos
 
Thanatos
2,701
283
0
4,307
5,212
1,830
0
478
4,734
0
33,918
L
Ymir
 
Ymir
2,557
132
0
1,611
7,744
2,536
0
5,206
2,538
31,859
0
L
3,669
1,011
129
1,193
7,303
1,882
0
2,361
4,941
0
22,249
W
1,677
166
0
2,118
8,837
5,245
348
753
8,084
10,909
0
L
Cthulhu
Laphia Moon
Cthulhu
1,786
114
0
1,025
10,316
6,172
0
0
10,316
18,991
0
W
Guan Yu
1,911
160
242
4,081
7,582
3,392
269
767
6,815
0
33,022
W
Thoth
Quno
Thoth
7,536
277
0
982
3,871
1,095
0
1,790
2,081
39,659
0
L
1,594
365
0
1,434
6,182
4,301
0
1,167
5,015
7,740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,716
Gold Earned
23,516
283
Minions Killed
193
0
Camps Cleared
0
985,330
Distance Traveled
980,137
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,952
695
84
8
0
193,933
0
W
Neith
5,980
598
69
7
0
160,009
0
L
Thanatos
5,462
546
65
7
0
219,895
3
L
Ymir
5,215
522
64
6
0
185,381
0
L
Chiron
4,047
405
32
3
0
213,697
0
W
Geb
5,788
579
10
1
0
210,257
0
L
Cthulhu
4,262
426
21
2
0
174,766
1
W
Guan Yu
5,641
564
52
5
0
217,849
0
W
Thoth
6,355
636
68
7
0
203,282
0
L
Maui
4,530
453
11
1
0
186,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role