Player Matchup

Hou Yi
Hou Yi
ESO-ironman
Hou Yi
Level 48
God Stats
12W - 27L
1,237 SR
Queue Stats
146W - 165L
1,386 Elo+
Solo
Loki
Loki
Mastodonte782
Loki
Level 45
God Stats
0W - 2L
1,415 SR
Queue Stats
15W - 36L
1,500 Elo+
Party 2
Charon
Charon
PanConCoca13
Charon
Level 16
God Stats
0W - 2L
1,184 SR
Queue Stats
5W - 15L
1,500 Elo+
Party 2
Agni
Agni
SgtStarlord03
Agni
Level 119
God Stats
0W - 1L
1,661 SR
Queue Stats
13W - 8L
1,575 Elo+
Solo
Ah Puch
Ah Puch
apsewo
Ah Puch
Level 16
God Stats
0W - 1L
1,116 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Team Averages
Level 49
1,323 SR
1,492 Elo+

VS

Team Averages
Level 51
1,477 SR
1,468 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
flacons
Arachne
Level 25
God Stats
4W - 3L
1,467 SR
Queue Stats
117W - 111L
1,533 Elo+
Party 3
Tyr
Tyr
khässy
Tyr
Level 84
God Stats
18W - 22L
1,289 SR
Queue Stats
57W - 60L
1,390 Elo+
Party 1
Athena
Athena
mulaarsson
Athena
Level 14
God Stats
3W - 4L
1,507 SR
Queue Stats
54W - 56L
1,390 Elo+
Party 1
Anhur
Anhur
xemppa
Anhur
Level 67
God Stats
6W - 3L
1,622 SR
Queue Stats
323W - 311L
1,529 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
11
0 / 2 / 0
6,241
446
6,323
8,532
2,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 3 / 1
6,612
472
2,819
7,753
2,500
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charon
10
0 / 2 / 0
6,145
439
3,796
8,139
6,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
9 / 4 / 0
8,850
632
13,376
10,681
4,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Puch
apsewo
Ah Puch
11
0 / 4 / 0
6,488
463
4,086
6,479
2,467
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
3 / 8 / 1
7,409
529
5,438
14,918
5,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
flacons
Arachne
15
5 / 1 / 1
8,247
589
5,435
9,828
4,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
13
2 / 0 / 4
7,169
512
2,520
6,770
4,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Athena
mulaarsson
Athena
11
0 / 0 / 2
6,460
461
3,179
9,654
7,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
xemppa
Anhur
13
4 / 1 / 0
7,532
538
8,908
7,643
3,240
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
10
Kills
14
15
Deaths
10
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
8
1
0.44
L
Hou Yi
0
2
0
0
L
1
3
1
0.5
L
Charon
0
2
0
0
L
9
4
0
2.25
L
Ah Puch
apsewo
Ah Puch
0
4
0
0
W
Arachne
flacons
Arachne
5
1
1
5.5
W
Tyr
2
0
4
4
W
Athena
mulaarsson
Athena
0
0
2
1
W
Anhur
xemppa
Anhur
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,400
Damage
25,480
41,584
Taken
48,813
17,543
Mitigated
25,495
9,056
Healing
15,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,438
468
30
3,993
14,918
5,767
0
10,768
4,150
39,917
0
L
Hou Yi
6,323
2,830
0
3,020
8,532
2,532
0
970
7,562
0
52,596
L
2,819
923
0
2,528
7,753
2,500
0
586
7,167
0
45,741
L
Charon
3,796
1,329
0
1,701
8,139
6,023
72
1,910
6,229
19,505
0
L
13,376
2,051
0
1,000
10,681
4,021
0
5,151
5,530
67,619
0
L
Ah Puch
apsewo
Ah Puch
4,086
466
0
807
6,479
2,467
90
0
6,479
31,562
0
W
Arachne
flacons
Arachne
5,435
3,326
0
3,857
9,828
4,079
0
2,831
6,997
0
67,254
W
Tyr
2,520
221
0
2,429
6,770
4,612
139
3,863
2,907
0
35,765
W
Athena
mulaarsson
Athena
3,179
1,005
0
1,551
9,654
7,797
26
2,063
7,591
16,466
0
W
Anhur
xemppa
Anhur
8,908
6,747
0
3,868
7,643
3,240
738
1,733
5,910
0
69,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,336
Gold Earned
36,817
361
Minions Killed
359
0
Camps Cleared
0
1,233,332
Distance Traveled
1,341,434
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,409
529
51
4
0
241,954
0
L
Hou Yi
6,241
446
89
6
0
243,836
0
L
Loki
6,612
472
72
5
0
319,469
0
L
Charon
6,145
439
26
2
0
231,274
0
L
Agni
8,850
632
118
8
0
242,736
0
L
Ah Puch
6,488
463
56
4
0
196,017
0
W
Arachne
8,247
589
103
7
0
290,659
0
W
Tyr
7,169
512
66
5
0
289,861
4
W
Athena
6,460
461
16
1
0
289,979
2
W
Anhur
7,532
538
123
9
0
228,981
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role