Player Matchup

Anhur
Anhur
Gold III
Blömmeske
Anhur
Gold III
Level 148
God Stats
5W - 4L
1,723 SR
Queue Stats
48W - 47L
1,828 MMR
Solo
Arachne
Arachne
Platinum II
BossiBeastz
Arachne
Platinum II
Level 168
God Stats
2W - 2L
1,670 SR
Queue Stats
132W - 129L
1,929 MMR
Solo
Cthulhu
Cthulhu
Platinum II
Javier_SG22
Cthulhu
Platinum II
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 85L
1,848 MMR
Solo
Anubis
Anubis
Platinum II
Knight to S4
Anubis
Platinum II
Level 67
God Stats
8W - 9L
1,329 SR
Queue Stats
425W - 437L
1,885 MMR
Solo
Khepri
Khepri
Platinum I
Y-Meister
Khepri
Platinum I
Level 154
God Stats
3W - 4L
1,503 SR
Queue Stats
412W - 404L
1,873 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 133
1,545 SR
1,872 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 147
1,698 SR
1,872 MMR
Jormungandr
Jormungandr
Diamond III
JormyMcJormJorm
Jormungandr
Diamond III
Level 61
God Stats
25W - 17L
1,851 SR
Queue Stats
66W - 44L
1,957 MMR
Solo
Hou Yi
Hou Yi
Platinum I
Namor81
Hou Yi
Platinum I
Level 157
God Stats
15W - 8L
1,653 SR
Queue Stats
291W - 279L
1,891 MMR
Solo
Charon
Charon
Gold I
SebachikoPL
Charon
Gold I
Level 235
God Stats
10W - 11L
1,633 SR
Queue Stats
186W - 182L
1,779 MMR
Solo
Mercury
Mercury
Platinum I
VzlaDark
Mercury
Platinum I
Level 156
God Stats
16W - 10L
1,685 SR
Queue Stats
624W - 625L
1,946 MMR
Solo
Janus
Janus
Gold II
ZenadorDima
Janus
Gold II
Level 126
God Stats
15W - 7L
1,667 SR
Queue Stats
35W - 19L
1,788 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
20
3 / 9 / 1
13,430
517
15,646
26,776
11,373
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
BossiBeastz
Arachne
20
9 / 8 / 3
13,494
519
16,875
32,592
17,421
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Javier_SG22
Cthulhu
18
0 / 5 / 4
11,753
452
14,174
36,527
30,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Anubis
19
3 / 7 / 5
12,368
476
17,583
26,727
14,946
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
Y-Meister
Khepri
17
1 / 4 / 5
11,753
452
7,513
21,145
21,539
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
ChernobogAo KuangSusano

VS

Bans
RaijinNe ZhaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
JormyMcJormJorm
Jormungandr
20
5 / 1 / 18
15,777
607
27,445
23,714
26,472
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
Namor81
Hou Yi
20
7 / 2 / 7
17,459
672
22,976
19,178
8,353
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charon
18
1 / 2 / 18
13,662
525
9,221
28,801
33,154
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Mercury
VzlaDark
Mercury
20
14 / 5 / 8
17,272
664
27,615
27,944
14,360
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

20
6 / 6 / 11
16,418
631
27,546
19,721
9,052
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
95
16
Kills
33
33
Deaths
16
18
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Anhur
3
9
1
0.39
L
Arachne
BossiBeastz
Arachne
9
8
3
1.31
L
Cthulhu
Javier_SG22
Cthulhu
0
5
4
0.4
W
Jormungandr
JormyMcJormJorm
Jormungandr
5
1
18
14
L
Anubis
3
7
5
0.79
W
Hou Yi
Namor81
Hou Yi
7
2
7
5.25
W
Charon
1
2
18
5
W
Mercury
VzlaDark
Mercury
14
5
8
3.6
L
Khepri
Y-Meister
Khepri
1
4
5
0.88
W
6
6
11
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,791
Damage
114,803
143,767
Taken
119,358
95,355
Mitigated
91,391
37,469
Healing
30,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
15,646
9,667
0
6,111
26,776
11,373
549
6,021
20,349
0
134,379
L
Arachne
BossiBeastz
Arachne
16,875
12,243
0
12,977
32,592
17,421
340
10,993
20,448
0
99,389
L
Cthulhu
Javier_SG22
Cthulhu
14,174
443
690
5,236
36,527
30,076
0
19,133
14,654
76,264
994
W
Jormungandr
JormyMcJormJorm
Jormungandr
27,445
4,133
0
6,691
23,714
26,472
2,451
8,899
14,295
111,388
508
L
Anubis
17,583
396
0
7,441
26,727
14,946
0
13,014
12,322
147,000
0
W
Hou Yi
Namor81
Hou Yi
22,976
15,153
0
8,633
19,178
8,353
9,336
2,034
17,036
0
157,807
W
Charon
9,221
1,635
0
4,428
28,801
33,154
761
9,876
18,756
34,642
751
W
Mercury
VzlaDark
Mercury
27,615
18,759
0
7,289
27,944
14,360
1,965
9,704
17,391
0
191,211
L
Khepri
Y-Meister
Khepri
7,513
378
2,494
2,520
21,145
21,539
0
8,440
11,764
35,956
0
W
27,546
3,055
0
3,429
19,721
9,052
1,334
9,322
10,295
167,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,798
Gold Earned
80,588
737
Minions Killed
873
0
Camps Cleared
0
2,468,919
Distance Traveled
2,823,178
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
13,430
517
195
8
0
417,324
6
L
Arachne
13,494
519
136
5
0
528,888
2
L
Cthulhu
11,753
452
156
6
0
542,030
4
W
Jormungandr
15,777
607
158
6
0
516,567
8
L
Anubis
12,368
476
212
8
0
452,051
5
W
Hou Yi
17,459
672
237
9
0
522,195
0
W
Charon
13,662
525
43
2
0
531,832
14
W
Mercury
17,272
664
190
7
0
658,522
0
L
Khepri
11,753
452
38
1
0
528,626
3
W
Janus
16,418
631
245
9
0
594,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role