Player Matchup

Sobek
Sobek
 
Sobek
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Dashion
Zhong Kui
Level 83
God Stats
3W - 1L
1,560 SR
Queue Stats
26W - 23L
1,432 Elo+
Solo
Poseidon
Poseidon
diegachu_14
Poseidon
Level 63
God Stats
16W - 9L
1,605 SR
Queue Stats
68W - 78L
1,374 Elo+
Solo
Gilgamesh
Gilgamesh
kiril_stefi
Gilgamesh
Level 88
God Stats
2W - 0L
1,710 SR
Queue Stats
41W - 38L
1,460 Elo+
Solo
Team Averages
Level 107
1,575 SR
1,453 Elo+

VS

Team Averages
Level 43
1,399 SR
1,218 Elo+
Amaterasu
Amaterasu
Mashiro_Shina365
Amaterasu
Level 46
God Stats
0W - 3L
1,238 SR
Queue Stats
40W - 56L
1,119 Elo+
Party 1
Ra
Ra
YuqiiV8
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,119 Elo+
Party 1
Anhur
Anhur
Zadvxx
Anhur
Level 78
God Stats
0W - 2L
1,412 SR
Queue Stats
179W - 155L
1,429 Elo+
Solo
Bakasura
Bakasura
xF4KEzZ-_-
Bakasura
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 46L
1,081 Elo+
Party 1
Fafnir
Fafnir
фарио
Fafnir
Level 43
God Stats
1W - 6L
1,344 SR
Queue Stats
71W - 84L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
0 / 0 / 10
8,082
539
5,424
11,257
8,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
 
Skadi
12
1 / 1 / 7
7,641
509
6,396
6,560
2,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
Dashion
Zhong Kui
15
14 / 1 / 2
10,132
675
12,916
11,608
8,506
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Poseidon
diegachu_14
Poseidon
14
12 / 2 / 3
9,245
616
12,189
8,620
2,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
kiril_stefi
Gilgamesh
17
4 / 0 / 2
10,220
681
13,722
11,597
10,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
11
1 / 4 / 0
7,302
487
2,902
16,784
7,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 9 / 0
6,648
443
2,502
12,388
4,299
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Anhur
Zadvxx
Anhur
10
1 / 7 / 1
6,216
414
6,112
12,893
4,972
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
xF4KEzZ-_-
Bakasura
12
0 / 7 / 0
6,782
452
2,878
15,115
6,219
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fafnir
фарио
Fafnir
10
1 / 4 / 2
6,856
457
5,064
13,189
13,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
6
31
Kills
3
4
Deaths
31
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
0
10
5
W
Skadi
 
Skadi
1
1
7
4.5
W
Zhong Kui
Dashion
Zhong Kui
14
1
2
15
L
Amaterasu
1
4
0
0.25
L
0
9
0
0
L
Anhur
Zadvxx
Anhur
1
7
1
0.21
W
Poseidon
diegachu_14
Poseidon
12
2
3
6.75
W
Gilgamesh
kiril_stefi
Gilgamesh
4
0
2
5
L
Bakasura
xF4KEzZ-_-
Bakasura
0
7
0
0
L
Fafnir
фарио
Fafnir
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,647
Damage
19,458
49,642
Taken
70,369
32,282
Mitigated
36,538
18,776
Healing
11,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,424
676
63
6,750
11,257
8,369
480
3,221
8,036
26,034
0
W
Skadi
 
Skadi
6,396
1,971
0
692
6,560
2,149
1,774
1,055
5,505
0
52,969
W
Zhong Kui
Dashion
Zhong Kui
12,916
1,510
0
4,750
11,608
8,506
1,019
2,120
9,256
64,445
25
L
Amaterasu
2,902
1,428
0
2,782
16,784
7,700
0
1,689
14,271
0
28,230
L
2,502
361
48
24
12,388
4,299
126
9,305
3,083
41,534
0
L
Anhur
Zadvxx
Anhur
6,112
4,405
0
2,841
12,893
4,972
0
6,439
6,398
0
34,979
W
Poseidon
diegachu_14
Poseidon
12,189
2,330
0
2,530
8,620
2,973
96
779
7,841
63,244
0
W
Gilgamesh
kiril_stefi
Gilgamesh
13,722
4,061
0
3,991
11,597
10,285
0
234
11,363
110
90,856
L
Bakasura
xF4KEzZ-_-
Bakasura
2,878
1,801
0
2,503
15,115
6,219
0
6,637
8,326
0
34,864
L
Fafnir
фарио
Fafnir
5,064
1,672
0
2,846
13,189
13,348
0
6,544
6,589
20,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,320
Gold Earned
33,804
443
Minions Killed
253
0
Camps Cleared
0
1,541,286
Distance Traveled
1,373,281
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,082
539
24
2
0
289,014
1
W
Skadi
7,641
509
98
7
0
274,612
0
W
Zhong Kui
10,132
675
88
6
0
284,175
0
L
Amaterasu
7,302
487
58
4
0
266,505
1
L
Ra
6,648
443
58
4
0
260,014
0
L
Anhur
6,216
414
48
3
0
272,135
0
W
Poseidon
9,245
616
92
6
0
366,722
0
W
Gilgamesh
10,220
681
141
9
0
326,763
0
L
Bakasura
6,782
452
78
5
0
313,429
1
L
Fafnir
6,856
457
11
1
0
261,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role