Player Matchup

Ymir
Ymir
Gold014
Ymir
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
580W - 548L
1,566 Elo+
Party 2
Neith
Neith
PepaLaCochina
Neith
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,601 Elo+
Solo
Izanami
Izanami
Skipero3
Izanami
Level 125
God Stats
128W - 122L
1,512 SR
Queue Stats
540W - 512L
1,530 Elo+
Party 2
Ao Kuang
Ao Kuang
Ulerr
Ao Kuang
Level 97
God Stats
0W - 3L
1,288 SR
Queue Stats
176W - 159L
1,565 Elo+
Solo
Sun Wukong
Sun Wukong
amr10
Sun Wukong
Level 131
God Stats
1W - 2L
1,493 SR
Queue Stats
144W - 149L
1,458 Elo+
Solo
Team Averages
Level 106
1,459 SR
1,544 Elo+

VS

Team Averages
Level 84
1,536 SR
1,537 Elo+
Nu Wa
Nu Wa
CDCM98
Nu Wa
Level 168
God Stats
32W - 16L
1,670 SR
Queue Stats
760W - 722L
1,556 Elo+
Solo
Chang'e
Chang'e
RAFAPT3
Chang'e
Level 122
God Stats
4W - 1L
1,670 SR
Queue Stats
193W - 167L
1,547 Elo+
Party 1
Sol
Sol
Wickedpickles
Sol
Level 48
God Stats
8W - 8L
1,394 SR
Queue Stats
198W - 174L
1,508 Elo+
Solo
Ymir
Ymir
gooses543
Ymir
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Awilix
Awilix
jonito1313
Awilix
Level 40
God Stats
3W - 5L
1,445 SR
Queue Stats
96W - 66L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Gold014
Ymir
10
0 / 5 / 4
6,800
486
2,968
13,971
11,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
3 / 3 / 1
8,781
627
7,759
12,282
4,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Izanami
Skipero3
Izanami
13
3 / 2 / 0
7,885
563
7,029
9,520
3,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Ulerr
Ao Kuang
11
3 / 8 / 2
7,150
511
5,913
15,177
5,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
amr10
Sun Wukong
14
2 / 3 / 1
8,641
617
5,043
12,918
8,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
CDCM98
Nu Wa
13
3 / 2 / 1
8,173
584
9,720
5,727
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
RAFAPT3
Chang'e
14
1 / 2 / 6
7,832
559
6,934
11,008
4,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 0 / 3
8,353
597
10,401
7,845
2,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
10
0 / 3 / 2
6,484
463
2,197
9,789
7,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Awilix
jonito1313
Awilix
14
14 / 4 / 1
9,210
658
15,517
14,039
6,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
11
Kills
21
21
Deaths
11
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
CDCM98
Nu Wa
3
2
1
1.75
L
Ymir
Gold014
Ymir
0
5
4
0.4
L
3
3
1
1.17
W
Chang'e
RAFAPT3
Chang'e
1
2
6
2
L
Izanami
Skipero3
Izanami
3
2
0
1.5
L
Ao Kuang
Ulerr
Ao Kuang
3
8
2
0.5
W
3
0
3
4.5
L
Sun Wukong
amr10
Sun Wukong
2
3
1
0.83
W
Ymir
0
3
2
0.33
W
Awilix
jonito1313
Awilix
14
4
1
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,712
Damage
44,769
63,868
Taken
48,408
34,651
Mitigated
22,540
13,332
Healing
12,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
CDCM98
Nu Wa
9,720
1,980
0
1,760
5,727
1,709
416
1,137
4,590
56,937
0
L
Ymir
Gold014
Ymir
2,968
1,156
0
1,126
13,971
11,560
0
5,483
8,488
19,728
0
L
7,759
2,198
0
3,119
12,282
4,955
0
4,009
8,273
0
80,417
W
Chang'e
RAFAPT3
Chang'e
6,934
415
480
4,419
11,008
4,046
232
1,956
9,052
60,603
0
L
Izanami
Skipero3
Izanami
7,029
5,066
0
3,582
9,520
3,985
1,107
7,237
2,283
0
65,657
L
Ao Kuang
Ulerr
Ao Kuang
5,913
889
0
1,363
15,177
5,452
0
5,036
10,141
31,167
0
W
10,401
5,021
0
4,301
7,845
2,972
802
1,046
6,799
67,604
8,062
L
Sun Wukong
amr10
Sun Wukong
5,043
986
0
4,142
12,918
8,699
271
7,487
5,431
0
70,306
W
Ymir
2,197
497
0
652
9,789
7,777
275
1,556
8,233
13,222
0
W
Awilix
jonito1313
Awilix
15,517
7,545
0
706
14,039
6,036
0
3,186
10,853
0
60,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,257
Gold Earned
40,052
444
Minions Killed
425
0
Camps Cleared
0
1,325,028
Distance Traveled
1,316,698
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,173
584
94
7
0
210,175
2
L
Ymir
6,800
486
22
2
0
267,696
7
L
Neith
8,781
627
130
9
0
259,360
0
W
Chang'e
7,832
559
100
7
0
279,154
1
L
Izanami
7,885
563
119
9
0
251,077
5
L
Ao Kuang
7,150
511
49
4
0
299,336
0
W
Sol
8,353
597
120
9
0
252,046
1
L
Sun Wukong
8,641
617
124
9
0
247,559
2
W
Ymir
6,484
463
27
2
0
262,132
0
W
Awilix
9,210
658
84
6
0
313,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role