Player Matchup

Ymir
Ymir
Gold V
 
Ymir
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Platinum IV
Munchiii
Arachne
Platinum IV
Level 156
God Stats
3W - 0L
1,627 SR
Queue Stats
50W - 52L
1,593 MMR
Solo
Raijin
Raijin
Platinum V
Yah Boi9943
Raijin
Platinum V
Level 151
God Stats
13W - 12L
1,664 SR
Queue Stats
286W - 282L
1,491 MMR
Solo
Ravana
Ravana
Gold I
molokopcashj
Ravana
Gold I
Level 163
God Stats
14W - 12L
1,528 SR
Queue Stats
449W - 446L
1,505 MMR
Solo
Xbalanque
Xbalanque
Gold II
sitdownnoob72
Xbalanque
Gold II
Level 118
God Stats
3W - 2L
1,720 SR
Queue Stats
322W - 316L
1,460 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 149
1,608 SR
1,510 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 114
1,631 SR
1,488 MMR
Hercules
Hercules
Gold III
IWuvWaffles
Hercules
Gold III
Level 104
God Stats
4W - 6L
1,296 SR
Queue Stats
146W - 150L
1,564 MMR
Solo
Ares
Ares
Gold I
Super Walnut23
Ares
Gold I
Level 137
God Stats
5W - 2L
1,880 SR
Queue Stats
113W - 116L
1,480 MMR
Solo
Anubis
Anubis
Gold IV
TheR3A1IST21
Anubis
Gold IV
Level 157
God Stats
4W - 4L
1,890 SR
Queue Stats
177W - 177L
1,535 MMR
Solo
Thanatos
Thanatos
Gold III
ZeroMortalPlanYT
Thanatos
Gold III
Level 103
God Stats
67W - 44L
1,590 SR
Queue Stats
548W - 565L
1,509 MMR
Solo
Charybdis
Charybdis
Bronze III
coolking094
Charybdis
Bronze III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,354 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
3 / 1 / 10
11,349
597
3,722
13,578
13,571
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Munchiii
Arachne
19
12 / 0 / 7
12,311
648
24,884
21,125
9,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
18
4 / 1 / 5
12,065
635
9,556
8,015
3,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ravana
18
4 / 3 / 1
11,435
602
19,246
16,884
14,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
sitdownnoob72
Xbalanque
19
4 / 1 / 13
13,042
686
11,197
13,528
5,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
ThorLokiPeleAgni

VS

Bans
ChernobogMercuryKaliMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
IWuvWaffles
Hercules
15
2 / 4 / 0
9,396
495
13,220
25,333
20,533
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
1 / 4 / 1
8,485
447
6,698
15,306
15,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
14
1 / 6 / 1
8,704
458
9,801
13,952
6,227
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
1 / 6 / 0
9,250
487
4,825
18,418
8,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
coolking094
Charybdis
13
1 / 7 / 0
8,489
447
6,301
15,807
5,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
8
27
Kills
6
6
Deaths
27
36
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
1
10
8
L
Hercules
IWuvWaffles
Hercules
2
4
0
0.5
W
Arachne
Munchiii
Arachne
12
0
7
15.5
L
1
4
1
0.38
L
Anubis
1
6
1
0.25
W
Raijin
4
1
5
6.5
L
1
6
0
0.17
L
Charybdis
coolking094
Charybdis
1
7
0
0.14
W
Ravana
4
3
1
1.5
W
Xbalanque
sitdownnoob72
Xbalanque
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,605
Damage
40,845
73,130
Taken
88,816
46,262
Mitigated
56,022
24,644
Healing
30,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,722
154
0
2,770
13,578
13,571
127
5,838
7,740
26,824
0
L
Hercules
IWuvWaffles
Hercules
13,220
5,970
0
8,677
25,333
20,533
0
1,976
22,004
0
76,174
W
Arachne
Munchiii
Arachne
24,884
19,075
0
7,312
21,125
9,548
280
5,465
15,660
0
108,441
L
6,698
247
0
2,496
15,306
15,951
0
3,848
11,413
34,393
0
L
Anubis
9,801
0
0
4,066
13,952
6,227
0
3,730
10,160
84,800
0
W
Raijin
9,556
476
0
823
8,015
3,275
1,467
3,671
4,344
99,098
0
L
4,825
1,323
0
9,102
18,418
8,227
0
1,862
16,461
0
96,542
L
Charybdis
coolking094
Charybdis
6,301
3,577
0
5,704
15,807
5,084
0
1,950
13,751
0
61,680
W
Ravana
19,246
4,851
0
5,338
16,884
14,222
0
715
16,169
0
81,870
W
Xbalanque
sitdownnoob72
Xbalanque
11,197
5,375
0
8,401
13,528
5,646
3,670
2,018
11,510
0
125,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,202
Gold Earned
44,324
580
Minions Killed
559
0
Camps Cleared
0
1,988,983
Distance Traveled
1,796,632
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,349
597
30
2
0
379,715
8
L
Hercules
9,396
495
123
6
0
335,020
5
W
Arachne
12,311
648
108
6
0
445,057
2
L
Ares
8,485
447
21
1
0
355,678
2
L
Anubis
8,704
458
160
8
0
355,004
3
W
Raijin
12,065
635
165
9
0
380,884
3
L
Thanatos
9,250
487
139
7
0
403,738
1
L
Charybdis
8,489
447
116
6
0
347,192
1
W
Ravana
11,435
602
108
6
0
400,131
0
W
Xbalanque
13,042
686
169
9
0
383,196
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role