Player Matchup

Janus
Janus
Acekrazykarry
Janus
Level 87
God Stats
1W - 2L
1,499 SR
Queue Stats
21W - 14L
1,509 Elo+
Solo
King Arthur
King Arthur
Electriks
King Arthur
Level 66
God Stats
14W - 13L
1,430 SR
Queue Stats
214W - 178L
1,483 Elo+
Party 1
Bacchus
Bacchus
IamSquidwardo
Bacchus
Level 4
God Stats
2W - 3L
1,258 SR
Queue Stats
2W - 3L
1,242 Elo+
Party 1
Neith
Neith
Maumba
Neith
Level 68
God Stats
2W - 3L
1,471 SR
Queue Stats
141W - 122L
1,485 Elo+
Party 1
Arachne
Arachne
thebetterjesus
Arachne
Level 107
God Stats
27W - 16L
1,540 SR
Queue Stats
302W - 290L
1,496 Elo+
Party 1
Team Averages
Level 66
1,440 SR
1,443 Elo+

VS

Team Averages
Level 108
1,526 SR
1,470 Elo+
Surtr
Surtr
 
Surtr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
FerrumAquila
Rama
Level 138
God Stats
67W - 72L
1,553 SR
Queue Stats
274W - 286L
1,485 Elo+
Solo
Freya
Freya
MetalGeekSolid
Freya
Level 124
God Stats
11W - 17L
1,449 SR
Queue Stats
130W - 126L
1,465 Elo+
Solo
Ravana
Ravana
coldoat
Ravana
Level 47
God Stats
3W - 3L
1,508 SR
Queue Stats
168W - 166L
1,439 Elo+
Solo
Cerberus
Cerberus
xxxKNSxxx
Cerberus
Level 104
God Stats
30W - 27L
1,621 SR
Queue Stats
236W - 234L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
5,844
584
6,491
4,834
1,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Electriks
King Arthur
11
0 / 1 / 0
5,875
588
5,352
7,561
7,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
6
0 / 7 / 1
4,372
437
1,626
9,211
5,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
Maumba
Neith
8
0 / 2 / 1
4,834
483
3,854
4,594
1,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
0 / 4 / 0
5,144
514
2,841
9,985
3,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
10
0 / 0 / 0
5,725
573
3,651
8,573
5,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
2 / 0 / 3
6,630
663
4,136
6,099
2,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
4 / 2 / 7
5,988
599
5,811
6,434
2,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ravana
coldoat
Ravana
9
3 / 0 / 3
5,739
574
4,096
7,011
2,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
xxxKNSxxx
Cerberus
9
5 / 0 / 4
6,323
632
3,859
6,684
4,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
2
Kills
14
15
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
0
0
0
0
L
2
1
0
2
L
King Arthur
Electriks
King Arthur
0
1
0
0
W
2
0
3
3.5
L
Bacchus
0
7
1
0.07
L
Neith
Maumba
Neith
0
2
1
0.25
W
4
2
7
3.75
W
Ravana
coldoat
Ravana
3
0
3
4.5
L
0
4
0
0
W
Cerberus
xxxKNSxxx
Cerberus
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,164
Damage
21,553
36,185
Taken
34,801
19,416
Mitigated
18,444
6,064
Healing
13,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
3,651
1,005
0
1,489
8,573
5,942
1
676
7,893
451
41,841
L
6,491
114
0
750
4,834
1,573
0
938
3,896
42,601
0
L
King Arthur
Electriks
King Arthur
5,352
808
0
1,000
7,561
7,001
0
178
7,383
746
48,942
W
4,136
3,021
0
3,004
6,099
2,332
364
2,367
3,560
0
48,621
L
Bacchus
1,626
343
0
405
9,211
5,840
0
6,073
3,138
6,733
0
L
Neith
Maumba
Neith
3,854
1,653
0
1,568
4,594
1,721
0
1,534
3,060
0
30,055
W
5,811
2,180
0
2,494
6,434
2,805
250
2,168
4,196
29,752
3,879
W
Ravana
coldoat
Ravana
4,096
1,509
0
4,493
7,011
2,772
0
2,200
4,653
0
32,297
L
2,841
1,714
0
2,341
9,985
3,281
0
789
9,196
0
39,030
W
Cerberus
xxxKNSxxx
Cerberus
3,859
347
0
2,306
6,684
4,593
0
949
5,711
23,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,069
Gold Earned
30,405
291
Minions Killed
335
0
Camps Cleared
0
999,378
Distance Traveled
987,522
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
5,725
573
69
7
0
178,138
4
L
Janus
5,844
584
78
8
0
203,950
3
L
King Arthur
5,875
588
92
9
0
222,528
0
W
Rama
6,630
663
87
9
0
195,181
0
L
Bacchus
4,372
437
3
0
0
157,496
0
L
Neith
4,834
483
49
5
0
180,866
0
W
Freya
5,988
599
56
6
0
180,479
0
W
Ravana
5,739
574
49
5
0
228,137
0
L
Arachne
5,144
514
69
7
0
234,538
0
W
Cerberus
6,323
632
74
7
0
205,587
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role