Player Matchup

Bakasura
Bakasura
Chaacolate_
Bakasura
Level 69
God Stats
2W - 6L
1,068 SR
Queue Stats
271W - 285L
1,466 Elo+
Party 1
Cabrakan
Cabrakan
FolkGod1
Cabrakan
Level 144
God Stats
2W - 2L
1,624 SR
Queue Stats
214W - 173L
1,548 Elo+
Solo
Baron Samedi
Baron Samedi
Senpai6104
Baron Samedi
Level 83
God Stats
25W - 33L
1,493 SR
Queue Stats
738W - 695L
1,530 Elo+
Solo
Anubis
Anubis
Xxassasinox
Anubis
Level 127
God Stats
15W - 8L
1,627 SR
Queue Stats
339W - 335L
1,492 Elo+
Solo
Medusa
Medusa
mojimojix
Medusa
Level 29
God Stats
4W - 4L
1,450 SR
Queue Stats
24W - 27L
1,220 Elo+
Party 1
Team Averages
Level 90
1,452 SR
1,451 Elo+

VS

Team Averages
Level 92
1,644 SR
1,486 Elo+
Sol
Sol
 
Sol
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
Fendi_Prints
Hel
Level 97
God Stats
8W - 9L
1,739 SR
Queue Stats
419W - 389L
1,457 Elo+
Party 2
Ravana
Ravana
FiggyShotz
Ravana
Level 144
God Stats
14W - 7L
1,693 SR
Queue Stats
483W - 442L
1,485 Elo+
Solo
Loki
Loki
Itsfrmarcus
Loki
Level 47
God Stats
1W - 2L
1,800 SR
Queue Stats
171W - 174L
1,494 Elo+
Solo
Bacchus
Bacchus
Young__Gun_1995
Bacchus
Level 154
God Stats
6W - 7L
1,490 SR
Queue Stats
148W - 148L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Chaacolate_
Bakasura
17
6 / 3 / 3
9,756
610
8,950
17,385
7,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cabrakan
FolkGod1
Cabrakan
15
1 / 1 / 0
9,570
598
5,073
9,710
9,489
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
Senpai6104
Baron Samedi
12
3 / 2 / 5
7,388
462
6,519
9,543
7,615
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
15
4 / 2 / 5
9,311
582
11,129
11,505
6,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
mojimojix
Medusa
14
3 / 2 / 3
8,342
521
4,919
9,366
4,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 5 / 1
8,284
518
10,460
10,503
3,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 6 / 4
7,512
470
6,096
14,806
4,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ravana
FiggyShotz
Ravana
15
1 / 1 / 1
8,936
559
6,707
8,121
6,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
4 / 3 / 2
8,005
500
6,529
11,496
3,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 3 / 4
7,665
479
3,768
9,453
7,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
17
Kills
9
10
Deaths
18
16
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
5
1
0.5
W
Bakasura
Chaacolate_
Bakasura
6
3
3
2.5
L
1
6
4
0.5
L
Ravana
FiggyShotz
Ravana
1
1
1
1.5
W
Cabrakan
FolkGod1
Cabrakan
1
1
0
1
L
4
3
2
1.67
W
Baron Samedi
Senpai6104
Baron Samedi
3
2
5
2.75
W
Anubis
4
2
5
3.25
L
1
3
4
1
W
Medusa
mojimojix
Medusa
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,590
Damage
33,560
57,509
Taken
54,379
35,256
Mitigated
26,160
18,809
Healing
18,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,460
5,303
0
2,504
10,503
3,379
582
3,497
6,810
66,962
0
W
Bakasura
Chaacolate_
Bakasura
8,950
5,896
0
3,349
17,385
7,837
665
2,383
15,002
0
79,414
L
6,096
190
507
5,358
14,806
4,621
0
8,384
5,548
43,950
0
L
Ravana
FiggyShotz
Ravana
6,707
953
0
3,055
8,121
6,741
43
4,711
3,333
106
69,451
W
Cabrakan
FolkGod1
Cabrakan
5,073
835
0
5,840
9,710
9,489
0
106
9,604
73,471
230
L
6,529
1,228
0
4,478
11,496
3,831
0
2,299
8,929
0
52,886
W
Baron Samedi
Senpai6104
Baron Samedi
6,519
870
358
2,436
9,543
7,615
394
4,865
4,678
23,780
0
W
Anubis
11,129
240
0
4,429
11,505
6,132
0
7,288
4,217
65,894
0
L
3,768
433
0
2,204
9,453
7,588
15
2,800
5,842
17,689
0
W
Medusa
mojimojix
Medusa
4,919
2,439
0
2,397
9,366
4,183
468
5,926
3,440
0
51,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,367
Gold Earned
40,402
498
Minions Killed
408
0
Camps Cleared
0
1,542,731
Distance Traveled
1,504,178
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,284
518
98
6
0
286,214
2
W
Bakasura
9,756
610
132
8
0
376,275
0
L
Hel
7,512
470
69
4
0
290,382
5
L
Ravana
8,936
559
127
8
0
289,771
1
W
Cabrakan
9,570
598
147
9
0
269,837
3
L
Loki
8,005
500
76
5
0
353,217
0
W
Baron Samedi
7,388
462
18
1
0
293,946
1
W
Anubis
9,311
582
116
7
0
280,360
0
L
Bacchus
7,665
479
38
2
0
284,594
0
W
Medusa
8,342
521
85
5
0
322,313
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role