Player Matchup

Cerberus
Cerberus
THE_ONLY_KVNG
Cerberus
Level 22
God Stats
3W - 0L
1,531 SR
Queue Stats
4W - 3L
1,341 Elo+
Party 2
Hou Yi
Hou Yi
What-im-Juice-
Hou Yi
Level 63
God Stats
3W - 0L
1,500 SR
Queue Stats
65W - 66L
1,393 Elo+
Party 2
Tiamat
Tiamat
datboi_Mista
Tiamat
Level 106
God Stats
1W - 0L
1,626 SR
Queue Stats
36W - 47L
1,349 Elo+
Party 2
Team Averages
Level 64
1,552 SR
1,361 Elo+

VS

Team Averages
Level 57
1,449 SR
1,202 Elo+
Neith
Neith
Bandito Brotha
Neith
Level 84
God Stats
1W - 1L
1,467 SR
Queue Stats
2W - 6L
1,247 Elo+
Party 1
Agni
Agni
JaStEr1000
Agni
Level 39
God Stats
0W - 1L
1,417 SR
Queue Stats
9W - 30L
1,178 Elo+
Solo
Aphrodite
Aphrodite
horrerknight v2
Aphrodite
Level 47
God Stats
1W - 2L
1,463 SR
Queue Stats
1W - 6L
1,180 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
THE_ONLY_KVNG
Cerberus
11
3 / 2 / 8
8,387
839
4,176
11,118
10,193
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
6 / 0 / 5
8,830
883
7,853
4,800
2,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
12
3 / 1 / 8
8,411
841
7,033
7,284
4,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
7,608
761
6,568
7,825
2,711
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 4 / 0
6,539
654
3,166
4,970
1,770
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Aphrodite
horrerknight v2
Aphrodite
10
1 / 4 / 1
6,982
698
2,028
10,335
7,633
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
12
Kills
3
3
Deaths
12
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
L
0
4
0
0
W
Cerberus
THE_ONLY_KVNG
Cerberus
3
2
8
3.5
W
6
0
5
8.5
W
Tiamat
3
1
8
7
L
Aphrodite
horrerknight v2
Aphrodite
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,062
Damage
11,762
23,202
Taken
23,130
16,902
Mitigated
12,114
7,382
Healing
4,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,568
2,086
54
971
7,825
2,711
0
3,660
4,009
0
23,117
L
3,166
129
42
508
4,970
1,770
0
2,801
1,940
17,567
0
W
Cerberus
THE_ONLY_KVNG
Cerberus
4,176
227
0
3,322
11,118
10,193
24
1,921
9,197
10,027
0
W
7,853
3,409
0
2,502
4,800
2,015
0
1,335
3,465
0
32,065
W
Tiamat
7,033
310
0
1,558
7,284
4,694
6
2,322
4,962
28,899
0
L
Aphrodite
horrerknight v2
Aphrodite
2,028
702
584
2,009
10,335
7,633
0
4,780
5,258
14,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,628
Gold Earned
21,129
114
Minions Killed
79
0
Camps Cleared
0
584,878
Distance Traveled
466,048
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,608
761
34
3
0
196,600
0
L
Agni
6,539
654
22
2
0
122,150
0
W
Cerberus
8,387
839
11
1
0
203,034
0
W
Hou Yi
8,830
883
30
3
0
182,285
0
W
Tiamat
8,411
841
73
7
0
199,559
0
L
Aphrodite
6,982
698
23
2
0
147,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role